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johnparker007

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Everything posted by johnparker007

  1. Hiya No1Stoney Unfortunately I suspect you have an old registry from earlier MFME, so is missing the InstallPath key. I'm planning to address this (and various other issues to do with finding the correct MFME.exe) in the next update, which will be about getting this to have some fallback strategies etc. Some info below, but only if you are familiar with using regedit, otherwise please wait for the update! As it might not even be this, but some other reason... hopefully be an update that fixes all this mfme.exe stuff in within a week. If you really want to get it going before then, and you are on the latest MFME, and you are comfortable editing the Windows Registry - you would search CJW, and add a string key 'InstallPath' under CJW/MFME, with it's value being the path to the latest MFME.exe.
  2. Awesome lol - glad they're working for some folks I need to do more work on the MFME.exe finding stuff... Thanks very much in advance for any donation you make, it's much appreciated Paypal address is: paypal.me/3darcade Donation sheet is here: https://docs.google.com/spreadsheets/d/1pVJB5VBvI1eTtB1-7DKGJ67j6RSHk-dBaM9irmZShBI/edit?usp=sharing
  3. Thanks very much indeed for your donation @No1Stoney! I've added it onto the sheet https://docs.google.com/spreadsheets/d/1pVJB5VBvI1eTtB1-7DKGJ67j6RSHk-dBaM9irmZShBI/edit?usp=sharing
  4. Thanks man ...does that mean that when you press Enter in front of a machine they don't start up for you either?
  5. Ah yes that'd be the R key, to refresh the random colored lights with new colors All just test stuff for the mo
  6. Ah sorry man, it's not worked on your set up. It's very early test this, so my code for automatically finding your v20 (updated to latest 20.2.00) MFME.exe is not very solid. Got a busy weekend, but Sunday night/next week I hope to get to look into these and work out some fixes - bear with me
  7. Well that's great, it sounds like you have patched ok If you walk up to a machine and press enter, there's a vague chance the machine will then load up (with mfme emulating in the background), and you can play on keys (0 for coin, space for start etc). But it could very well not work! Early days this
  8. So it work for you then, so you are playing the latest version now?
  9. Ok, for a quick fix you can navigate to: - C:\Users\John\AppData\Local\Arcade Simulator (Where you replace John with your Windows account name) - Delete everything in that folder (make sure Arcade Sim not running while you do that). - Then re-download and install, and you should be good
  10. Right, I believe I've sorted out a workaround solution for the patcher bug. Hopefully, this will work for those who already have it installed (@dad) , but it might not! If it doesn't update/restart etc and eventually get to the Arcade Simulator main menu - let me know on here, and I'll give manual steps - hopefully my workaround can work retroactively though. In future, I'll get this all more robust, including a local testing area before I put the patches live and potentially break stuff - and other things so that it can start up when it can't find the patching server root online (because I've disabled it). Remember this is pre-pre-alpha still and there are many bugs! Please don't send me any bug reports yet, they will not be helpful Onto the good news for those early adopters If you have the latest MFME installed, this latest update 'might' work for you (it's not very robust at all yet, requires exe to be names MFME.exe, other things have to be set up as default settings in MFME etc), but, if it works on your setup, it does allow you to actually play the machines (by pressing enter when viewing a machine). Big bugs to be aware of: - your RAM won't be saved, so it'll be the same game each time you restart the machine - the clickable buttons don't work yet since redoing lots of stuff (you have to use keys, some may also be missing) - the dot alpha displays don't work - if you have some momentum when you 'engage' a machine (with Enter key), you will be drifting along while playing, so when you disengage from the machine (with Esc key) you may be somewhere completely different! ...plus millions of other bugs - but this is living on the edge releases for the technically curious!
  11. Sorry guys - I did a load of work, but then had problems due to the patch system I'm using (it falls over if a files is readonly, inside the precompiled patcher code which I don't have source for)... and couldn't fixlas night, so I just had to take the files offline. Going to redo some stuff, and try get something working properly tonight.
  12. Oh interesting, it'll be cool if you can get it to work in a VM Hopefully the framerate won't be too low/choppy if it does work under VMWare
  13. Thanks for letting us know! Nice to see a laptop running it well And thank you very much for any project donation, it's all really appreciated mate
  14. Well like I say, my guess is networking related - so maybe there's a slim chance might 'just work' if you try it under VMWare instead, in case that does some low-level stuff differently - I just feel bad you can't have a go yet Though running on virtual machines is not something I'd have expected to work well/at all to be honest man!
  15. Also - just thought, if you're running it on VMWare, could try VirtualBox (or vice versa).
  16. Hmm I guess I'd have expected it to crash when trying to actual load up/render an arcade running it through a VM. That's just the launcher/patcher stuff - should just be accessing the internet to talk to your server, then DIFs server. I wonder if its connection to download the files is non-standard as it's going through the VMs network layer... I think the performance wouldn't be great even if it did work, inside a virtual machine... or is the 3d gaming performance good these days under VMware? I've only purchased the basic version of the patching system, so I don't even have the code for a lot of what's going on during the patching engine (where it compares for missing/different files between local and server)... so I currently very likely can't fix this. I'll add it to my Trello as a todo to look into, and ask the developer about - but it will probably require either source code (~124 euros), or the patching system developer to do work to fix... Sorry buddy, as I know you're not into Windows! So I guess you don't have a dual boot machine with (non-virtual) Windows 10 on it..? As I'm pretty sure it's going to be down to trying to run this in a virtual machine. Another thing I guess could be to try it under Wine for Linux, might work!
  17. Thanks man I've added an 'invert Y axis' task to my Controls backlog, will get it in at some point down the line.
  18. Been working on getting the new fast renderers working for gameplay Plenty of graphical glitches etc, dot alpha doesn't work yet, clickable buttons don't work (only some keyboard controls). There's an inconsistent issue where MFME loading breaks after a few machines, seen at the end of the video.
  19. Thank you very much again for your continued support mate I've added to the sheet ( https://docs.google.com/spreadsheets/d/1pVJB5VBvI1eTtB1-7DKGJ67j6RSHk-dBaM9irmZShBI/edit?usp=sharing )
  20. Thanks very much for your donation! Have added to the sheet (https://docs.google.com/spreadsheets/d/1pVJB5VBvI1eTtB1-7DKGJ67j6RSHk-dBaM9irmZShBI/edit?usp=sharing)
  21. Ah great stuff, glad you got it working in the end! All donations very gratefully received Rather than spending them on beer (like a sane man ), I spend them on things needed for the project. There's the donations sheet here showing income/expenditure, plus paypal/bank details: https://docs.google.com/spreadsheets/d/1pVJB5VBvI1eTtB1-7DKGJ67j6RSHk-dBaM9irmZShBI/edit?usp=sharing ...currently ~£130 in the red, as I needed 2x 1TB (mirrored) hard drives for the Game/Perforce server and 2x external drives for the dev PC's rotating backup which is growing. I only buy things that are definitely needed though
  22. I think you have to click 'More Info'... ...then that should open up a window with 'Run Anyway'... Hope that helps
  23. Cool! Native VR support is planned, but I'm glad there's a workaround in the meantime, to get proper stereo 3d on the headset. VR is kinda low priority for now, as I have so much to do and have to focus my efforts on the core desktop product first... thanks for letting us know! I had planned to do one of those horse racing machines at some point when I get to these types Also those weird roulette wheels under a plastic dome... I have a big list...
  24. Thanks man Ultimately other machines like coin pushers and of course video games (via MAME) are planned, focussing on fruit machines first though
  25. Thanks for letting us know Hopefully it's only Avast doing the false positives...
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