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stevedude2

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Posts posted by stevedude2

  1. Wow, amazing to see there's still one working out there 🙂

    I remember seeing one on eBay years ago that someone was selling - they had stored it in their garage and a squirrel had been hibernating in it, and it was full to the brim with acorns 😄

    Was this game an actual Barcrest machine or was it some sort of Associated Leisure re-glass like Tuppenny Cracker (Crack the Nut)?

    As an aside, I am absolutely convinced that I played a Crack the Nut when I was a kid that played 'Chick-chick-chicken' for the jackpot tune instead of 'Coconuts', so maybe it had the wrong sound ROMs in it, or they converted a Crack the Egg into a Crack the Nut and left the sound ROMs in.

    Lots of people absolutely hate the Cooper font in general, but it looks amazing on that game.  Whenever I see it on something else it always reminds me of Crack the Nut!

    image.png.679105e79d5ea6f170506b4484f58968.png

    • Like 3
  2. Yeah we've been spoiled in the UK up until recently.  Our games between the 80's and 00's were quite unique and really enjoyable to play.  Over the last 20 years it's all slowly moved towards random, 5-reel, multi-line slots much like Australia and the USA.

    Thank goodness for emulation, that's all I can say!  If you can remember the names of any of the old games you should be able to find them on here 👍

    Welcome to the site 😀

  3. Great little game this was.  Only ever saw one in my lifetime - in Harbour Amusements in Mevagissey.  When it was happy it would start giving bonus steps on the top.  The jackpot/attract tune was top-notch, absolutely loved hearing that again.  The coin in sound used to remind me of the video-game Frogger when you moved the frog along.

    There was a 5p play variant of this game but I think it was called something else.  Anyone remember?  Well done to Steve Lancett for doing a video of this 😀

  4. Crazy Coyote by PCP would be it.  PCP's take on Maygay's Pink Panther.  There's a classic layout somewhere.

    Edit - in here, click Download this file and choose Crazy Coyote from the list of games 🙂

     

    • Like 1
  5. Also in the MFME root directory there's a handy tips file that has loads of button shortcuts and other useful stuff -

    Shortcuts in normal mode:
    -------------------------
    
    F1  - Borderless
    Alt F1 - Show Picture Viewer
    F2  - Borderless Maximised
    F3  - Borderless Maximised Full screen
    Shift F3 - Borderless Maximised Full screen ( Stretched )
    F4  - Manager Toggle
    F5  - Toggle Cropped/Normal Mode
    F6  - Load Random Game
    F7  - Quick Save
    F8  - Take Screen Snapshot
    F9  - Toggle Meter Panel
    F10 - Switch Reel View
    F11 - Profit/Loss Meters
    F12 - Long/Short Term Meters
    Shift F12 - Clear Short Term Meters
    
    Ctrl a - Add Game to Manager
    Ctrl d - Show Diag Window
    Ctrl e - Toggle edit mode
    Ctrl h - Show/Hide extra screens
    Ctrl k - Reset with alternate ROM
    Ctrl m - Toggle muted ( including linked slaves )
    Ctrl n - Show Notes Window
    Ctrl o - Open current game folder in explorer and highlight .gam file
    Ctrl p - Pause and enter edit mode
    Ctrl r - Reset game
    Ctrl s - Snapshot RAM
    Ctrl q - Quit ( including linked slaves )
    Ctrl y - Show shortcuts
    
    Alt  l - Link all instances ( slaves )
    Alt  u - Unlink all instances ( slaves )
    Alt  p - Toggle Autoplay if configured
    Alt  r - Reload RAM and Restart Game
    Alt  s - Save Game
    
    Shift +- Adjust Volume ( including linked games )
    Shift c - Open/Close Cash Door
    Shift p - Turn On/Turn Off Topup Switch
    Shift s - Open/Close Service Door
    Shift r - Turn On/Turn Off Refill Key
    Shift t - Turn On/Turn Off/Toggle Test Switch
    
    Esc - return to normal mode/exit mouse mode/exit program
    TAB - Reveal Mirror reel
    
    Shortcuts in Edit Mode:
    -----------------------
    
    Ctrl c - Copy Component
    Ctrl g - Toggle design grid
    Ctrl l - Toggle Lamp edit mode
    Ctrl t - Show Lamp numbers
    Ctrl v - Paste Component
    Ctrl x - Cut Component
    Ctrl z - Undo
    
    Shift Click on component to add/remove from a group
    Ctrl drag to move lamps between lamps/buttons/background
    
    Cursor keys:
    
    Move a group of components pixel by pixel ( group highlighting and outline can be disabled by holding down SHIFT key )
    
    
    
    Shortcuts in Manager:
    ---------------------
    
    Ctrl a - Add current to game list
    Ctrl f - Find a game in the displayed list
    Ctrl g - Select current running game
    Ctrl n - Find next
    Ctrl p - Find Previous
    
    Cursor Up/Down to move up and down the list, Return to run selected game.
    
    bmps/jpgs can be dragged and dropped into the Cabinet or Flyer panels. If bmp->jpg is selected in prefs, bmp files will be converted to jpgs to save space.
    
    Be sure that there is both a Cabinets and a Flyers folder in your game directory.
    
    cabinet.bmp/jpg and flyer.bmp/jpg files in a layout directory will also be displayed the manager.
    It will also detect files ending in 1-9 or _1-_9
    
    Cabinet or Flyer pictures can be double clicked to preview, use mouse wheel to adjust size.
    
    Gamelist can be sorted by clicking on any of the column tabs, and column order can be changed by dragging.
    
    All changes made are saved in the registry, including the size and position of the manager window itself.
    
    

     

  6. So you can see the IN and OUT meters but not the % and drift displays?

    image.png.1de7befdabbea1e141a4a223e4471f94.png

     

    It sounds like the window you're playing the game in is really small so you can't see everything in the ribbon above.  Try clicking on Window in the ribbon along the top and then selecting Full Screen from the drop-down menu.  That might solve it 👍

    image.png.d23739b83f40146a977b37e655463597.png

  7. Yeah those Maygay conversions were atrocious.  On Coronation Street the Trolley Dash feature used to go for something like £8.80 in one credit and it would clock it all up but when you pressed start for the next game the bank would change to £0.00.  I think Queen Vic had similar issues.  Fuck knows who they got to do all of those; it felt like bootleg software.

    I remember the BWB conversions of Road Hog £8 jackpot, the auction would go past £6 and when it did it would lock-up and you'd have to power-cycle it or even clear the RAM to sort it out.  I also remember playing a 10p £6 cash blue Andy Capp that said it was by REO instead of Barcrest on the alpha during attract mode, and once you got past the last set of feature squares you couldn't get caught; Flo could be 2 squares behind you and roll a 12 and she'd stop one away.

    • Like 2
  8. 5 hours ago, woodsy said:

    oh man i fekkin remember that from 10 yrs old me.. please if it's no bother can i get this dx'd from your pics and maybe more? might need a bit of artistic license though so likely be a collab plus it'd be my first ace. but man oh man i want to see this again so bad.

    The flyer isn't all that great - doesn't have a pic of the actual machine on it, but I suppose a redraw of parts of it wouldn't be too much work...

    • Like 1
  9. On 23/03/2022 at 11:08, Chopaholic said:

     

     

    I am forlornly hoping that one day the sound ROMs for ACE's Money Mountain will turn up, we've got a Chloe classic for it but I can't play it without the sound. They had one in an arcade here for years and it was my go-to machine for lovely music when I was running out of money and wanted to at least hear something nice before becoming skint again.

    It's very similar to Jurassic Trail, which we have a splendid Pook DX for along with sound ROMs (I play this layout a LOT), but I always preferred Money Mountain out of the two, and that was the one we had in an arcade here.

    I think a lot of the samples were ripped from Amiga demos or something like that, as the music is VERY Amiga sounding.

    This is the hi/lo win gamble sample from Jurassic Trail.

     

    @Chopaholic - I found a load of flyers at work today, mostly newish stuff but there were a few old ones which I took pics of.  Here's a pic of the Money Mountain flyer 🙂

     

    20221124_174723.jpg

  10. Hello and welcome to the site :)

    The problem with buying any of those would be that they just don't turn up on eBay any more as they're all in the hands of collectors, and you'd be looking at well over a grand for a Las Vegas.  Sunset Boulevard you might be able to pick up for a few hundred - there was one in my local 'Classic' arcade a couple of years back for a few months.  Up n Over - there's not many about but at least it's MPU5 so you'd be able to get hold of spares a lot easier than the other two.  Keeping them going is not easy, especially with the MPU4 stuff.  Ten years back this sort of stuff was ubiquitous on the auction sites.  Today it's very slim pickings.

    There aren't many games I'd actually want to own these days - I usually find a quick session on it using MFME quenches the thirst just as well.  A lot of the nostagia for me comes from the sounds.  But you cannot beat the physical interaction of putting coins in and pressing real buttons sometimes...

    • Like 1
  11. I remember these when they came out.  An arcade near me had them on test - there was Big Breakfast and two others of which I only have vague memories - one had a sort of generic-looking casino theme on it, the other you had to get 3 dynamites in view to trigger some sort of win streak.  I think those two failed test but the Big Breakfast one did OK as I saw a few dotted around the country over the next couple of years.  They were very 'Bingo sector orientated' and used to eat cash and pay out loads of big token wins.  If you played them with tokens you'd get nothing but dead gameplay and then a jackpot would roll in.  Very hard to get cash wins on them.

    I'd love to see images of these games because I can sort of picture them in my head but not quite.  They didn't hang around for long.

  12. I remember Go Bananas 🙂

    Project Coin.  There was one in my local arcade on £8 tokens, 20p play.  Similar cabinet to The Roll and Firecracker, but with a green trim.  'Go-Go-Go Bananas!' could be heard when you got the streak feature.  Can't remember if they were monkey or banana symbols you needed for the feature but I think you needed them on the line to trigger the Mega streak which I had go for £32 a couple of times.  There might have been some sort of wild banana symbol on the middle reel.  Pretty standard lo-tech fare in all honesty.

    Around the same time there was also a game called Jungle Jackpots (or something like that) that was basically the same as Crazy Pays and was available on 20p/£10 cash or 20p/£8 tokens.  I think I have a small pic somewhere but I've got nothing for Go Bananas I'm afraid.

    • Like 2
  13. Cheers for posting a video of this @logopolis, I remember it from back in the day and I've always hoped some early ROMs turned up for this game as it was real treat to play on original software.  This bug reminds me of something similar on the green QPS Crazy Fruits rebuild when they first came out - one of the banana features used to mess up and the bank would count up to the moon. 

    There was another bug on Caesar's Palace early ROMs where you could lock the game up on the Lucky Legions feature, and when it was power-cycled it would come back on RAM cleared.

    God knows where it gets the 42,000 number from - must spill over into some code for something else.

    One day maybe people will post videos dissecting these bugs step-by-step with a full explanation, a bit like the split-screen bug on PacMan, or the impossible level on Donkey Kong!

    • Like 1
  14. Good evening and welcome to my thread 😉

    I am after a couple of different rom sets for Barcrest/BWB Luxor which are on the ROM dats but I can't find in the usual places (namely PlanetEmu).

    They are

    name "Luxor (BWB) [Rom]"
    description "Luxor (BWB) [Rom]"
    rom ( name "lx_10a__.1o1" size 65536 crc ce8e6c05 md5 61c1bd2a16e62590680edd6ff79b45e5 )
    rom ( name "lxi10a__.1o1" size 65536 crc 17989464 md5 311b0ee3af06ac6b8d1fd3f9ef8a3ea2 )

    I know @Geddy maintains the dats (or did) but I don't know where or how all the ROMs the FME scene has are kept, or who has access to them.

    If someone could fish them out from somewhere and bung them up on this thread, that would be great 👍

    • Like 1
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