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dnsmate

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Everything posted by dnsmate

  1. I want to know cabinet creator's general philosophy when it comes to syncing buttons and shortcuts for various game layouts. (Apologies if I don't have the right nomenclature yet...early days!) I'm trying to learn how MFME works in detail as I'm adding MFME to an existing Vertical Arcade Cabinet (uses iPac Ultimate for buttons and LED Blinky). I also have "some" knowledge of AHK and use it on occasion, but no expert by any means. So I've noticed that in most Front End collections of MFME Fruit Machine Layouts, because layout designers have used a variety of shortcuts that don't all correspond the same short cut say to Reel 1, 2, 3 etc.... players often need to mouse click the layout OR somehow adjust to the different button positions (maybe through how button lamps are lit??). So if I want to make the same button shortcuts always correspond to particular buttons on my controller, how is it normally achieved? I can see how in MFME I can change a game's button/lamp shortcuts (I am still trying to learn how that all works and looking for in depth MFME tutorials). So what is the general philosophy for achieving controller button harmony? Do cabinet creators leave the original button shortcuts, or do you tend to edit each game's shortcut configuration to hammer them into alignment with your controller? Or do you use an external configuration tool such as AutoHotKey to catch and change button presses to remapped keys on the fly? (My collection of fruit machines will be a smaller curated list so updating each game configuration is a manageable approach.) (For the curious I am building off of Pipmick of COINOPS work on Pub Fruit Machines Official Next 2 Add On Pack as a starting point and adapting it to Retro Arcade 2 Vertical which is my current Front End of choice for my 4K 48" vertical Arcade Cabinet build. I'm handy at adapting some graphics, etc. but I already have it integrated and working (brilliant "mint" stuff!) - just refining how it works with my Cabinet controller buttons .... and adding MORE buttons, of course. lol)
  2. Thank you for the starting push in the right direction. I have had some experience with MFME and the other FM Emulators in the long past, but didn’t spend much time and got a bit discouraged without learning much. No one’s fault but my own, I WAS a “collect them all! (and then hardly ever use any)” kind of guy, but have discovered over time in my collections that quality, rather than quantity is what I am looking for. So yes working out a “small” but growing and quality collection (curated by my own and other’s interests) - plus a focus on high graphic quality is what I’m aiming for (and then adding on here and there as new things catch my eye. This, rather than getting overwhelmed trying to play through hundreds of titles and not scratch their surface. Thank you to anyone who can help me continue to build a “must have” short list of quality fruit machines to start with!
  3. I looked and couldn’t find an answer, but bet I’m not the first to ask. (Set me straight if I’ve missed a prior post or this is in the wrong forum please.) Given that although I love fruit machines, being Canadian my experience of them in the past 40 years has been nil to none. Is there curated “short list” of some of the “best” or “great to play” fruit machine emulations? I’m looking for a place to start rather than shoot in the dark (or start with a “Mega” set). (Monopoly Club is already on my list since I owned a real one of those at one time.) Given there are so many varieties of machines, let me give you some goals about my cabinet. I use a 48” vertically mounted 4K TCL TV so I am looking for the highest resolution graphics. I’ll never add a coin hopper but am adding a row of dedicated fruit machine buttons. (Buttons located ON the game’s face or touch screen are not ideal, but can be accommodated in a couple ways.) So I guess the primary goal for my “starter” list is graphic realism aesthetics and high real life ”in the field” popularity with a broad timeline. Thank you in advance!
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