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edwardb

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Posts posted by edwardb

  1. What was not common, but was certainly done now and then (I did it on games for the Czech Republic) is to make games essentially like buying a scratchcard or raffle ticket.

    You literally generate, say, 10000 "tickets" - each of which has a win value (which might be zero) and run that in sequence. If the player makes a decision that runs contrary to the outcome (i.e. holds something that isn't optimal, or gambles too far and loses) you save that money in a pot and chuck it back at them later on.

    This way, you can script exactly how the game plays, build in streaks etc, and make it exciting. As I said, in Czech games which didn't have holds, nudges or even features, this was quite a common way of doing things.

     

    Cheers

     

  2. Yes I am sure I have the ROMs and artwork for Brix....somewhere!

    I didn't know about Count Yer Cash for Germany. Actually, one of my reasons for leaving Mazooma was that we moved to using ADP technology for the fungames. The ADP hardware was very old, very slow and difficult to program for. It was a backwards step from Scorpion 4.

    So I moved to Global and worked on the Loewen Fungames instead :)

  3. Hi Spidy!

    Yes, Broker Street was a game we did for Schneider Automaten.....it was a nice game but not so popular. I think we sold maybe 200 machines. I will try to find the ROMs for Brix, I am sure they are on a backup somewhere!

    For info, I was also the programmer of "Hi Spirits" (which I have the machine in my office!), "A Knights Trail", "Hopp oder Topp" - a kind of WSM-gambling machine, plus a few others. It is sadly not possible to emulate these games as they use the "Pluto" board.

    Best Regards

    Ed

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