edwardb
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Posts posted by edwardb
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On 21/03/2023 at 13:02, hilolottery said:
They made interesting machines, is Edward B not on here? I remember he would engage on forums and was always open to ideas. Can't say I really got on with Trail Blazer but i'm not surprised there is more to it than meets the eye. If you hit the skill 7 style features on 4 would it auto skill the whole lot? Been a long time.
I remember Rise to the Top looked interesting, although only ever saw one in a bookies where a punter was forever on my case. Not the best place to experiment. I liked a Mazooma (maybe QPS) called Stir Crazy, it had a barcode you could play for and one of the features was a true skill cash climb on the fruit symbols. If the skill climb went slow barcode would usually come straight back and do the same again. There were a few of them dotted around and I always did ok on them.
I'm not sure tweaking the Cluedo features around on the £70 versions was the best idea in hindsight, I take it the idea was to make it harder to get number runner and wild thing, but with the features being red on pound stake a super 7 was never far away from a red line entry.
He is
I joined Mazooma in 1998 when games like Take the Piste, Grab A Granny and Blue Rinse were just launched. They were all dump-a-lump machines, and though sales were OK for some of those early machines, there were (in my opinion) two major milestones in Mazooma going from a BWB-alike company (who also made very lumpy games, go figure) to being a mainstream AWP brand.
Firstly was the recruitment of an ex-Ace, ex-JPM and ex-Maygay developer named Alistair Harris. In my opinion he's one of the best ever AWP developers and had a really good feel for how an AWP should play. He did a fair few machines, all of which were pretty successful, e.g. Cash Connection, Money to Money, Cashanova.
I worked with him later on at Global where he did the Beaver series and a bunch of other very successful games. Nice bloke - now at Novomatic, I think.
Secondly was Pacman Plus; this was a massive seller (2000+ machines) and really set the tone for the next few years. As you may remember, it gave regular features and though it often killed you off, you were soon back in and could take some OK wins from it. A softer game along the lines of Barcrest machines at the time. Very much a pub machine and the sales reflected it. The stake/prize ratio worked well back then. I think - and I may be wrong - but Pacman Plus was the basis for many games far beyond my time. My only claim to fame is writing the game spec for it - I did no programming on it at all.
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Hi Everyone
Sorry for my long absence. I've got a lot going on at work, and I've also got some health issues which means I'll be in hospital in January. So not much time for anything at the moment. Please bear with me!
Hope everyone is OK :)
Ed- 2
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On 22/06/2021 at 11:49, Dougsta said:
Knocking back invincible boards has been a common trick down the years. It's something a programmer might not expect, and therefore not adequately protect the machine from.
Lotta Luck and its clones are well known examples. Another one I can remember is Space Invaders by Crystal - flat profile normally, but knock back a few invincible boards and it can go on a 4 jackpot run.
We never cared about, and never coded for, collecting in red boards. You don't need to. The compensator will just have a high value and the logic will do its job next time around. Read my thread about how compensators worked for more info.
Some games, mainly lo-techs, would shovel money around to create streaks or maybe carve a bit of money out of the main compensator to fund smaller mini streaks (see Golden Oldie for that) but hi-tech AWPs, certainly from Mazooma and BFG, would never bother. At some point, someone will collect the money and all will be well. If they don't, the compensator can hold a maximum 2147483647 pence so you'd need to play a long long time for it to overflow....- 1
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Hi Guys
Sorry for the slow reply - things have been very crazy here the last few months. I'll do some work and give an update soon
Thanks
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Thanks all - we're better now though I've still got a few lingering issues. Hopefully back to normal soon
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Hi Everyone
Bit of an update - after avoiding covid for 2 years, both myself and my wife finally got it and haven't been very well. So life in general hasn't been great recently. I'll make some progress on this stuff and share with you when I can.
CheersEd
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On 28/04/2022 at 16:54, davep180 said:
This all looks amazing! New machines can be invented?
In mfme, some Scorpion 4 layouts have the hoppers set the opposite way round to other techs. ie 10p hopper 1 and £1 hopper 2, instead of hopper 1 being £1 and hopper 2 being 10p. If you try to swap them over in the emulator, it errors. In theory, is it possible to program the hoppers to be swapped over? Hope that makes sense. I know you have plenty on, so just a theoretical yes or no at this stage would be great!
In a new game, yes this is easy - for existing games, I'm afraid it is what it is!- 1
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21 hours ago, mr x said:
@edwardbcan you do english scorpion 2 games at all as i have got a request
Sadly not - they were all written in assembler, Scorp 4 games are in C.
Sorry!
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Hi everyone - I am sorry for the lack of communication. I've been crazy busy at work the last few weeks but things are slowly getting better. You can expect some progress on this soon
Best WishesEd
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Yeah, I just wish I had more free time! A full time job (and then some!) plus a wife keeps me very busy.
But yes we have some opportunities! -
On 19/03/2022 at 06:46, bionic_beast said:
Excuse me... WHAT?! Correct me if I'm wrong but do you mean you can make new Scorpion 4 ROMs? Like original games?
Correct I managed to get my old Scorp4 dev system working - was quite a job!
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Hi - still working on this - give me some time, my work is very busy at the moment !!
Regards- 1
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15 hours ago, Spidy21982 said:
@edwardb hi ed. how s progress ? Any news or status updates ? Greetings spidy
Hi! Yes some progress, I am in Spain at the moment - back next week. I have all the lamps done, and the rest will come soon
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Great!
So we will use the Monopoly cabinet switches & button configuration for this game. I will send a test ROM soon which you can use to set all the lamps with
Ed -
Hi
I will write this in English, maybe @Spidy21982can translate for me
Now that I can make new programs for Scorpion 4, we have the possibility to make a completely new fungame machine - or I can "move" one of my Pluto 5 games (Hi Spirits, A Knights Trail...) to Scorpion 4. It will take a little time, and I will need your help with the MFME layout, but it could be an interesting project ?
I can send a new ROM file every few days, so you can see the progress............
What do you think?
MfG,Ed
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57 minutes ago, Spidy21982 said:
@edwardb any news about the fpga rom hacking stuff ?
Work in Progress
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1 minute ago, Spidy21982 said:
i did not make any pluto 5 layouts because of not running anything but i could send you a testlayout that coud start and you see thats something happening (blinking lamps) when it helps.
Yes please
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Do you have a Pluto 5 layout example ?
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16 minutes ago, Spidy21982 said:
@edwardb thats realy aweome ed.thanks for this.
but the realy big problem is the unique fpga chip thats not readable. means the rom starts but the lamps are scrambled and the rom could not work in mfme without the correct data from the fpga. in mfme there are 2 fpga types that we can use. tried that with the german riverboat gambler from löwen thats pluto5 too but dont work. he shows 8 lamps and goes down to 4 and thats all what happened.
hi spirits and knights trail roms are missing too... maybe you have it and could reprogramm it that it can run without fpga or with the fpgas we have in mfme.
greetings spidy
translated:
das ist wirklich toll ed. danke dafür. Aber das wirklich große Problem ist der einzigartige FPGA-Chip, der nicht lesbar ist. bedeutet das rom startet aber die lampen sind verschlüsselt und das rom könnte in mfme ohne die korrekten daten aus dem fpga nicht funktionieren. in mfme gibt es 2 fpga-typen, die wir verwenden können. habe das mit dem german riverboat gambler von löwen versucht, das ist auch pluto5, aber es funktioniert nicht. Er zeigt 8 Lampen und geht auf 4 runter und das ist alles, was passiert ist. hi spirits and knights trail roms fehlen auch... vielleicht hast du es und könntest es so umprogrammieren, dass es ohne fpga oder mit dem fpgas läuft, das wir in mfme haben.
Yes exactly, I can remove the FPGA protection. Also, the FPGA is quite easy to crack. Do you know which FPGAs are in MFME now ?
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Als nächstes haben wir "A Knights Trail".
Dieses Spiel entstand, als sich die Fungame-Regeln änderten. Es war ein gutes Spiel, hat viel Spaß gemacht. In Großbritannien gab es ein beliebtes Spiel mit demselben Namen. Ich habe das in meinem Gartenhaus programmiert Es könnte auch möglich sein, dieses Spiel zu emulieren. Wir haben rund 150 Maschinen verkauft.
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Wie Sie wissen, war ich der Programmierer vieler Fungames. Ich habe in meinem Archiv einige Beispiele von Grafiken aus Spielen. Einige gingen in die Produktion, andere nicht.
Hier werde ich einige meiner Dateien mit Ihnen teilen.
„Hi Spirits“ war ein kleiner Erfolg – etwa 250 Maschinen wurden verkauft. Ich habe dieses Spiel von meinem Schlafzimmer aus programmiert!Ich habe heute eine voll funktionsfähige Maschine hier in meinem Büro.
Teknik: Pluto 5. Es könnte möglich sein, dieses Spiel zu emulieren.- 2
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On 09/01/2022 at 09:57, FruityRex said:
Hi There,
I Made Backups of all my Machines.
Mazooma:
Brix, PacMan, Cashanova, Werner, Jiggery Pokery
Barcrest (MPU4):
Monaco Grand Prix, Dragon, Dracula
I have other Backups from Barcrest (MPU4): Crown Jewels, Olympic Gold.But only the Backup, No machine to make Pictures from.
As i am German, all ROMs are in German Language.
Greetings, FruityRex
Hi !
OK good news. I have my Scorpion 4 system working, so now I can make the ROM files for some games (Broker Street, plus others).
Do you have BRIX sound ROMs? -
Mazooma's evolution from utter shite to some of the best players' machines around...
in Emulator Chat
Posted
It was a clone of blue rinse - think it was done for arcade/bingo mainly.