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Image Quality question


MrRog
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Forgive me for asking, but first of all I don't want to upset anyone, I have great respect for people who create Fruits.

 come from the virtual pinball site, and there people are trying to improve the graphics more and more, is this the same here. Am I just looking for the wrong fruits?

I see that online there are a lot of Super Cherry 1000 with great graphics, can you find them for MFME?

I would like to build a Fruits, with very good graphics, therefore my question and yes I am very new in the topic,

Therefore, as I said, this is not an abuse, but more a question whit respect.

Translated with www.DeepL.com/Translator (free version)

 

cheers ans stay safe

rog

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The newer DXs do tend to be upscaled into HD format using the AI Upscaling thing - @infectionor @johnparker007are your guys for that I believe, however older layouts are obviously created with the little resources we had at the time.

Some are of course being re-drawn completely and others are being re-released at higher resolutions.

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Hi @MrRog :) 

One of the issues is getting 'clean' source images of a high enough resolution.  The layout artists do a fantastic job with the resources available, though it can be challenging when all they have to work with is a grainy flyer from the 1980s! :) 

I did have a look into this and am planning to provide 'AI upscaled' machines (in cases where good results can be achieved from the source images) in the arcade simulator project.

For more information of my preliminary AI upscaling tests and some general chit chat, see here:


And for more information on the arcade simulator project (3D machines / AI upscaled virtual streaming textures (planned, not yet implemented) / VR), see here:

 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Getting access to good quality art has always been the challenge. Regardless of AI and scaling and the like, nothing can replace starting with the highest quality image possible.

Technology has helped, in the early days we were working with at best the "latest" 2 megapixel cameras and they couldn't handle dark very well which led to a lot of nice and bright but heavily flash burned images. There are a lot of correction tools built in to graphics packages now as well, even some that auto detect the phone camera used and apply correction automatically. One issue with cameras remains that some don't allow you to tweak settings enough and are continously hunting to adjust the image as you are trying to take it. For fruit machines that means lots of underexposed or overexposed images and it can be difficult to get the same image twice.

The challenge of artwork for me has always been the same, getting something high quality but also 2D flat with minimal distortion not requiring lots of rotation and perspective correction. The resource that can achieve that is the original glass artwork, scanned in at a good resolution. Age means more often than not some damage which can be minor all the way up to severe bubbling or broken off pieces of ink.

Like many things in life you can get out what you are prepared to put in. Pics are free/cheap but require lots of correction, flyers usually have to be bought at low to medium cost but often have pieces of machine missing or arrows over the artwork and glass scans either need you to purchase the real machine or find someone with the machine that is willing to let you dismantle it and scan it. Purchasing is now a major issue where the "classics" shall we say are already 30 - 40 years old and some machines have huge price tags, sometimes well over a thousand pounds.

Edited by Retrofruit
"lot's" should have been "lots"
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Totally agree, the AI upscaling will never be substitute for a good source art.  It's a tricky problem to crack for sure :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Hi @MrRog - there's an awful lot of great layouts these days, I don't really get to spend time playing them as I'm usually busy working on some research or coding when I do get 'hobby time'!

Off the top of my head - the Happy Hour layout from Pook aka DXcellent is nice and clean, would look good in a cab.

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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