gareth_iowc Posted January 7, 2021 Report Share Posted January 7, 2021 Can anyone help me get this hopper running? I've connected pin 1 to 24v and pin 2 to 0. Pin 3 and 4 aren't connected. Was running when in a machine that i no longer have to test. If im understanding the manual correct i just need to apply power for it to start spinning but i does not. Gears and motor are free to move. I get a small jolt of movements when turning on sometimes Link to comment Share on other sites More sharing options...
Amusements Posted January 8, 2021 Report Share Posted January 8, 2021 Do you have enough Ampage running? See if there is a minimum amount needed in the manual. Treat every day like your last, because one day it will be! Fruit Machine <<<My new project! Link to comment Share on other sites More sharing options...
gareth_iowc Posted January 8, 2021 Author Report Share Posted January 8, 2021 This is the power supply with a maximum of 5 amps. At the time of photo it was set to low amps but i changed that. Link to comment Share on other sites More sharing options...
Amusements Posted January 8, 2021 Report Share Posted January 8, 2021 It mentions an internal brake. If you are powering the motor, and you are getting a judder, then it may be that. If your still having problems with it. Try posting on fruitemu.co.uk. I think someone from coin control recently joined there? Treat every day like your last, because one day it will be! Fruit Machine <<<My new project! Link to comment Share on other sites More sharing options...
albert Posted January 8, 2021 Report Share Posted January 8, 2021 Hello All I had the same problem, that hopper need a hopper driver board , i take out the pcb from the hopper, and connect the motor to 24 volt(black=+24 volt white=0),and i order a coincounter at aliexpress ,the coinoutput have i 3d printed. Great Bert 1 Link to comment Share on other sites More sharing options...
davep180 Posted January 13, 2021 Report Share Posted January 13, 2021 I had one of the hoppers in @gareth_iowc post. The problem I had was stopping the b*stard! As soon as it was connected to power, it just ran. I still have it if you think you can use it for anything. I ended up with a MK4 and Azkoyen mix, and I had to use @WibbleWobble's expertise to get that far! Good luck in your quest! Link to comment Share on other sites More sharing options...
Amusements Posted January 14, 2021 Report Share Posted January 14, 2021 12 hours ago, davep180 said: I had one of the hoppers in @gareth_iowc post. The problem I had was stopping the b*stard! As soon as it was connected to power, it just ran. I still have it if you think you can use it for anything. I ended up with a MK4 and Azkoyen mix, and I had to use @WibbleWobble's expertise to get that far! Good luck in your quest! That should work fine without the trigger board on MFME so long as you put the opto sensor back on it. Use a 5v relay to connect the power to the motor (cut into = + or - to the hopper) trigger the relay via the Pacdrive from outputs 15 or 16, and then use another 5v relay to trigger "[" or "]" on the Ipac from the opto sensor which would then cut the power after the correct amount of coins are counted. Example Hopper 1 pin 16 on Pacdrive. [ = coin out sensor. Hopper 2 pin 15 on Pac Drive. ] = coin out sensor 2 Treat every day like your last, because one day it will be! Fruit Machine <<<My new project! Link to comment Share on other sites More sharing options...
gareth_iowc Posted January 23, 2021 Author Report Share Posted January 23, 2021 (edited) So I've managed to get this working now. Compact hopper mk2'S i bought had a fault on the coin counting circuit causing a dead short. I've bought a mk1 and it's working fine and a key input is registered on the ipac when a coin exits. The hopper is wired into pac drive 4 channel 16. When pressing test on that channel it works. If i press test hopper nothing happens and when the machine pays out nothing happens either. Are there any other settings i need to change? Edited January 23, 2021 by gareth_iowc Link to comment Share on other sites More sharing options...
Amusements Posted January 24, 2021 Report Share Posted January 24, 2021 Looking at your screenshot, you have no multiplier set for hopper 1. Needs to be set to "1". 1 Treat every day like your last, because one day it will be! Fruit Machine <<<My new project! Link to comment Share on other sites More sharing options...
gareth_iowc Posted January 25, 2021 Author Report Share Posted January 25, 2021 Awesome thanks that works. Looks like i was struggling as when the hopper is empty the test button wont work until you refill by pressing R. Link to comment Share on other sites More sharing options...
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