woodsy Posted November 17, 2021 Report Share Posted November 17, 2021 Just too cool for replies on a thread!! Besides this one!! Fantastic work!! 1 living the dream Link to comment Share on other sites More sharing options...
Spidy21982 Posted November 17, 2021 Report Share Posted November 17, 2021 (edited) @johnparker007Next one for later use greetings spidy mazooma.zip Edited November 18, 2021 by Spidy21982 2 4 You like to support my work then buy an NFT painted by my 10 year old son Link to comment Share on other sites More sharing options...
johnparker007 Posted November 18, 2021 Author Report Share Posted November 18, 2021 (edited) 9 hours ago, Spidy21982 said: @johnparker007Next one for later use greetings spidy mazooma.zip 3.38 MB · 0 downloads Awesome work again Spidy! I had a browse through the layout gallery, I see there are also Bell Fruit machines in this cabinet (I think they are the original manufacturer, and Mazooma provide rebuild kits...) - so another super useful cabinet Edited November 18, 2021 by johnparker007 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted November 18, 2021 Author Report Share Posted November 18, 2021 Switching gears back to work on reel lamps/Leds and process optimisation... here is a somewhat hacked together test with bugs, but I've recorded a bit where it's working... so these are the basic reel lamps running in play mode. They now read Led values from the data layout, and so can go red via rom control 7 3 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
woodsy Posted November 18, 2021 Report Share Posted November 18, 2021 20 minutes ago, johnparker007 said: Switching gears back to work on reel lamps/Leds and process optimisation... here is a somewhat hacked together test with bugs, but I've recorded a bit where it's working... so these are the basic reel lamps running in play mode. They now read Led values from the data layout, and so can go red via rom control Nice! Led the good times glow 2 living the dream Link to comment Share on other sites More sharing options...
JRSC01 Posted November 19, 2021 Report Share Posted November 19, 2021 I'm in awe of this whole project, the whole thing looks fantastic! What you just need is nosy teens hanging around the machines, trying to tell you how to win the JP lol! 1 Link to comment Share on other sites More sharing options...
woodsy Posted November 19, 2021 Report Share Posted November 19, 2021 5 minutes ago, JRSC01 said: I'm in awe of this whole project, the whole thing looks fantastic! What you just need is nosy teens hanging around the machines, trying to tell you how to win the JP lol! he's got a lot of nosy dif users hanging around telling him the bugs instead haha 2 1 living the dream Link to comment Share on other sites More sharing options...
niallquinn Posted November 19, 2021 Report Share Posted November 19, 2021 (edited) Anyone got the link to the spreadsheet? Just played Indiana Jones for over an hour. Got it down to about 10% payout. A token win is not possible. Even on leap of faith it disables the cancel as if there's no tokens in it. I've been to the end of ther trail at least 20 times, one bullet, dead. Oh, and it curiously pays wins in 20p's?? Token dipswitch not right? @Chopaholic@serene02You two must have played it - any ideas? Thanks. Edited November 19, 2021 by niallquinn 1 Link to comment Share on other sites More sharing options...
woodsy Posted November 19, 2021 Report Share Posted November 19, 2021 50 minutes ago, niallquinn said: Anyone got the link to the spreadsheet? Just played Indiana Jones for over an hour. Got it down to about 10% payout. A token win is not possible. Even on leap of faith it disables the cancel as if there's no tokens in it. I've been to the end of ther trail at least 20 times, one bullet, dead. Oh, and it curiously pays wins in 20p's?? Token dipswitch not right? @Chopaholic@serene02You two must have played it - any ideas? Thanks. don't you hate those dodgy arcade owners who set the machines that way... fekkers 1 living the dream Link to comment Share on other sites More sharing options...
wearecity Posted November 19, 2021 Report Share Posted November 19, 2021 1 hour ago, niallquinn said: Anyone got the link to the spreadsheet? Just played Indiana Jones for over an hour. Got it down to about 10% payout. A token win is not possible. Even on leap of faith it disables the cancel as if there's no tokens in it. I've been to the end of ther trail at least 20 times, one bullet, dead. Oh, and it curiously pays wins in 20p's?? Token dipswitch not right? @Chopaholic@serene02You two must have played it - any ideas? Thanks. Look in John's signature for the link to the known issues spreadsheet. 1 Link to comment Share on other sites More sharing options...
niallquinn Posted November 19, 2021 Report Share Posted November 19, 2021 @wearecityAh, that'll be why I didn't know. I have sigs turned off, cos big pics that most have, from speedtest.net get on my nerves. 1 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted November 19, 2021 Author Report Share Posted November 19, 2021 4 hours ago, niallquinn said: Anyone got the link to the spreadsheet? Just played Indiana Jones for over an hour. Got it down to about 10% payout. A token win is not possible. Even on leap of faith it disables the cancel as if there's no tokens in it. I've been to the end of ther trail at least 20 times, one bullet, dead. Oh, and it curiously pays wins in 20p's?? Token dipswitch not right? @Chopaholic@serene02You two must have played it - any ideas? Thanks. This sort of thing should all be fixed in the next patch It was due to me not transferring 'checkbox' components from the source layouts to the data layouts; that is now in place - and fixes things like Indiana Jones always paying any small cash wins out in tokens (on my PC, not live yet)... so I think all these kinds of related issues will clear up. 5 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Spidy21982 Posted November 20, 2021 Report Share Posted November 20, 2021 @johnparker007 next one an astra cab. greetings spidy ASTRA.zip 5 You like to support my work then buy an NFT painted by my 10 year old son Link to comment Share on other sites More sharing options...
niallquinn Posted November 20, 2021 Report Share Posted November 20, 2021 Sigs back on, see the indiana jones, and the sonic hedgehog hold2 mentioned. That's good. Drunken Clam is weird though, seem no different to others of the era, Many thanks!!! 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted November 20, 2021 Author Report Share Posted November 20, 2021 Drunken Clam - should start working after I do some bugfixes on the flow from source layout to AS. I do appreciate the feedback though - if you wanted to send me your email address via PM, I can add that to the sheet, and then you can add/edit any bugs you've noticed - live bug sheet is here, though there's a ton I'm carrying around in my head to be fair, not on the sheet need to get them all logged to here really... https://docs.google.com/spreadsheets/d/1UY-db_6bdyJBV9MonUFRwvl5dP4GvtosG8GemPuB7i4/edit#gid=0 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted November 20, 2021 Author Report Share Posted November 20, 2021 3 hours ago, Spidy21982 said: @johnparker007 next one an astra cab. greetings spidy ASTRA.zip 12.59 MB · 0 downloads Wow awesome as always Spidy! I am working on some coding stuff at the mo, just to get back so I can release patches again, but I will also get these new cabinets you have built through the process soon 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Spidy21982 Posted November 20, 2021 Report Share Posted November 20, 2021 4 minutes ago, johnparker007 said: Wow awesome as always Spidy! I am working on some coding stuff at the mo, just to get back so I can release patches again, but I will also get these new cabinets you have built through the process soon Thanks. No problem. You have all time of the world 2 You like to support my work then buy an NFT painted by my 10 year old son Link to comment Share on other sites More sharing options...
johnparker007 Posted November 21, 2021 Author Report Share Posted November 21, 2021 Been making good progress on the larger process optimisation stuff - have managed to get back to a working arcade again (I've had to completely re-extract and build every single machine from scratch!), note reel lamps are working, reels aligned to their last position when machine running (I still need to do mre work on reels, for this first pass shader, have to make work properly on 12/24 symbol reels, other bits) Also, been experimenting further with a more aggressive image enhancement ideas as I'm looking at some older layouts to put in the new Spidy cabs, where the resolutions can be lower. This backglass is AI upscaled , but also sharpened aggressively, the second (processed) image is notably sharper than the source image: Original: Processed: Looking promising for when this process can be integrated (for those lower resolution and/or blurry layouts that can be improved by it) 7 6 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
woodsy Posted November 21, 2021 Report Share Posted November 21, 2021 15 minutes ago, johnparker007 said: Been making good progress on the larger process optimisation stuff - have managed to get back to a working arcade again (I've had to completely re-extract and build every single machine from scratch!), note reel lamps are working, reels aligned to their last position when machine running (I still need to do mre work on reels, for this first pass shader, have to make work properly on 12/24 symbol reels, other bits) Also, been experimenting further with a more aggressive image enhancement ideas as I'm looking at some older layouts to put in the new Spidy cabs, where the resolutions can be lower. This backglass is AI upscaled , but also sharpened aggressively, the second (processed) image is notably sharper than the source image: Original: Processed: Looking promising for when this process can be integrated (for those lower resolution and/or blurry layouts that can be improved by it) That’s the most diplomatic way of saying things!!! Haha!!! If you can make any of mine look better I’m not going to stop you haha!! Thanks for the update and well done!! Very very well done 1 living the dream Link to comment Share on other sites More sharing options...
GREDDIE Posted November 21, 2021 Report Share Posted November 21, 2021 Just amazing, as always, @johnparker007 I think you've got such a great eye for detail, the community here is so lucky to have you continuing to make advances in this area. I know you've already put in countless weeks of work to get it where it is and you're diligently working hard to build something that has solid foundations for future use rather than hacking in quick fixes. Sometimes I can see that you have to go a little backwards in order to make a great advance and redo a section of work. This must be annoying and frustrating, hopefully you'll be able to keep it going .As you can tell, I for one am very grateful and I check in regularly just to catch-up on snippits like this. Thanks again ! 6 Link to comment Share on other sites More sharing options...
johnparker007 Posted November 21, 2021 Author Report Share Posted November 21, 2021 2 hours ago, GREDDIE said: Just amazing, as always, @johnparker007 I think you've got such a great eye for detail, the community here is so lucky to have you continuing to make advances in this area. I know you've already put in countless weeks of work to get it where it is and you're diligently working hard to build something that has solid foundations for future use rather than hacking in quick fixes. Sometimes I can see that you have to go a little backwards in order to make a great advance and redo a section of work. This must be annoying and frustrating, hopefully you'll be able to keep it going .As you can tell, I for one am very grateful and I check in regularly just to catch-up on snippits like this. Thanks again ! Thanks man And yeah, there's a lot of 'Two steps forward, one step back' moments, when I need to rebuild everything to propagate out an improvement across the machines! 2 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
niallquinn Posted November 21, 2021 Report Share Posted November 21, 2021 Treasure Island Jackpots by Dad, can't take the DOND feature, either with mouse or all the keys I've tried. PM sent with email addy. 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted November 21, 2021 Author Report Share Posted November 21, 2021 2 hours ago, niallquinn said: Treasure Island Jackpots by Dad, can't take the DOND feature, either with mouse or all the keys I've tried. PM sent with email addy. Thanks man I've added your email so you can now add new bugs to the open bugs sheet, thanks for your help (I've also added the above bug to the sheet for later investigation). [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted November 21, 2021 Author Report Share Posted November 21, 2021 (edited) @niallquinnThat one was a simple fix, have now resolved so will be working in next patch Edited November 21, 2021 by johnparker007 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted November 22, 2021 Author Report Share Posted November 22, 2021 Tech update Still working on process optimisations, along with some minor ones, a big one is redoing how the attract mode recordings are done. So I need to make it record everything about a data layout (even if lamps /leds aren't referenced in the generated machine as it stands, just capture the whole matrix for each). Then that'll mean that I shouldn't need to keep rerecording them (which has to be done in realtime as they run in MFME, so slow plus unstable so can crash). So I'll just have this large 'master copy' - and then all subsequent processing/compressing/etc is derived from the master copy, which is super fast as it doesn't need to be run in realtime. On a sidenote, here's a new machine that I've been testing process stuff with - Haunted House 3 3 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
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