johnparker007 Posted March 28, 2022 Author Report Share Posted March 28, 2022 6 hours ago, vectra666 said: Get anyone to grab screenies or images of arcade carpet then grab em as these could be remade via photoshop to be remade into a carpet strip Evenly lit decent resolution carpet pattern grabs always welcome, I'll save them in a dedicated carpet art folder, though I don't know when I'll get chance to work on them properly yet though 9 hours ago, niallquinn said: Got to love a nice moquette............ Still love that word for these carpet patterns! 2 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted March 28, 2022 Author Report Share Posted March 28, 2022 I've been working on the system to allow audio/video to be downloaded on demand per machine, making progress now Here's the first real build test - the 'Downloading/installing %'at the end of the load shows the audio and video assets now being downloaded per video game machine on demand. A bit hacky for now, you can hear the downloaded machine attracts starting up while it's still downloading others, later I'll do something to tidy that up! 6 3 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Reg Posted March 28, 2022 Report Share Posted March 28, 2022 @johnparker007 congrats sir ! I think you ar the first thread to hit page 100 !!! ...many thanks for all your hard work on this - honestly this is awsome. 3 Link to comment Share on other sites More sharing options...
johnparker007 Posted March 28, 2022 Author Report Share Posted March 28, 2022 5 minutes ago, Reg said: @johnparker007 congrats sir ! I think you ar the first thread to hit page 100 !!! ...many thanks for all your hard work on this - honestly this is awsome. Haha I did notice it had ticked over to the big 100 when I did a post earlier! 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted March 28, 2022 Author Report Share Posted March 28, 2022 So I've tried twice now to expand/reorganise the fruit machine arcade to add the video games around the edge, using the ArcadeEditor... but it has been accumulating various bugs making it harder and harder to use, so I think next I will have to fix some of these issues. I keep having to force-close Unity if I make a mistake, the 'Undo' system I made doesn't seem to be working anymore, I have to hold down shift when using buttons, I can't click buttons with machines underneath, it's all ended up pretty unusable! (It will at some point be available for everyone to create/share their own arcade layouts, but will need a lot of work in other areas including probably server). So that's next job, fixing this up a a bit, so I can make the new 'test arcade' for the upcoming patch without going mad... 7 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
serene02 Posted March 28, 2022 Report Share Posted March 28, 2022 Take your time bud, don’t send yourself loopy J 3 Link to comment Share on other sites More sharing options...
johnparker007 Posted March 29, 2022 Author Report Share Posted March 29, 2022 (Long slow video) - thought I may as well record testing the internal Arcade Editor after some bugfixes (some issues still remain, but it is just about usable): I thought I'd lost the work later, seems that the Undo function takes a very long time once there's a long Undo history! Fortunately it was just very slow, and completed the operation before I gave up - and I quickly saved the arcade and had a walk around it. It's all very slow and glitchy as not running in a proper build, and some of the video games seem to have their displays incorrectly rotated by 90 degrees since one of the last rebuilds. On checking further, they also have issues with their download on demand systems... so more stuff to fix there. 6 4 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
serene02 Posted March 30, 2022 Report Share Posted March 30, 2022 Oh my word!!! This is totally awesome mate J 3 Link to comment Share on other sites More sharing options...
depdawg Posted March 30, 2022 Report Share Posted March 30, 2022 I fired up the arcade simulator last night and it looked beautiful. Very immersive. Getting the Mame games in there with all their sounds will be so amazing. This is looking amazing and is beyond my expectation of what could be done. Having come from a small seaside town (but it did have 3 arcades), I certainly wouldn't create anything bigger than what you have in this demo, probably far less to be honest. So the performance looks like it won't be an issue for what I would want. A tremendous job so far. Amazing progress. 3 Link to comment Share on other sites More sharing options...
pubjoe Posted March 30, 2022 Report Share Posted March 30, 2022 Exciting stuff! 41 minutes ago, depdawg said: small seaside town (but it did have 3 arcades) Long shot, but not Eastbourne by any chance? 3 Link to comment Share on other sites More sharing options...
depdawg Posted March 30, 2022 Report Share Posted March 30, 2022 25 minutes ago, pubjoe said: Exciting stuff! Long shot, but not Eastbourne by any chance? No a bit further north than that, Nairn in the Highlands of Scotland, known in a past life as The Brighton of the North. Nothing like Brighton now! 3 Link to comment Share on other sites More sharing options...
johnparker007 Posted March 30, 2022 Author Report Share Posted March 30, 2022 Removed some video games with issues (due to old MAME) fixed couple of bugs, test in actual build: Having a new issue testing against web installer via staging area... next issue to figure out. (temporarily until up-to-date MAME support) removed video games were: 5 5 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Spidy21982 Posted March 31, 2022 Report Share Posted March 31, 2022 11 hours ago, johnparker007 said: Removed some video games with issues (due to old MAME) fixed couple of bugs, test in actual build: Having a new issue testing against web installer via staging area... next issue to figure out. (temporarily until up-to-date MAME support) removed video games were: This is so cool. Keep up the good work. 2 You like to support my work then buy an NFT painted by my 10 year old son Link to comment Share on other sites More sharing options...
woodsy Posted March 31, 2022 Report Share Posted March 31, 2022 13 hours ago, johnparker007 said: Removed some video games with issues (due to old MAME) fixed couple of bugs, test in actual build: Having a new issue testing against web installer via staging area... next issue to figure out. (temporarily until up-to-date MAME support) removed video games were: Ah man Annie is not ok 1 living the dream Link to comment Share on other sites More sharing options...
Davidl Posted March 31, 2022 Report Share Posted March 31, 2022 On 26/03/2022 at 10:24, johnparker007 said: Working this weekend on boring life jobs, but before I got started, just had a little tinker with how a 'non-square' tessellating real-world arcade carpet pattern might be ripped (as a lot of arcade carpets I've checked in the past on youtube arcade videos do repeat, but not using square blocks): Mr P's Bognor - vaguely usable carpet shot from youtube (non-square repeating pattern): Perspective warp extract tessellating area (note it is non-square repeating blocks), so then temporarily distorted in another way: Shear the block to bring back to the 'square perspective as viewed from above in real world: Paste the tessellating non-square block, to see joined repeating pattern in pure 2d: So what I'd do for this since it's pretty simple is trace a high res basic copy, using pure colors, and fix the minor tessellation issues (original video perspective making very lightly misaligned seams). Then that could be applied to a repeating quad mesh that is also warped to these 60 degree shears, along with some detail/normal/bump maps to provide a woolly carpet-like interaction with the light, and I think it would look good and realistic (along with the oft-requested stains of course). Not a priority for now, but a fun quick investigation none-the-less! I really just wanted to prove it could be recreated for more real-world Arcade Sim carpets in future Looking good, Mr P actually uploaded this image on Facebook of the Maidstone branch that’s undergoing refurbishment which might be useful also if needed. Keep up the fantastic work! Seriously impressive! 1 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted March 31, 2022 Author Report Share Posted March 31, 2022 11 hours ago, Spidy21982 said: This is so cool. Keep up the good work. Thanks man I have come up with another list of things need doing for this first pass, but these video games are getting there now - everything always takes longer than planned! I've already had a quick look back at the fruit machine models (looking at the 'inside out normals' issues), once I've got the next main patch out, apart from bug fixing I should be able to get back to working on your excellent fruit machine models 9 hours ago, Davidl said: Looking good, Mr P actually uploaded this image on Facebook of the Maidstone branch that’s undergoing refurbishment which might be useful also if needed. Keep up the fantastic work! Seriously impressive! Hey that is helpful, thank you! I've saved these to my Mr Ps carpet folder. The outdoor/white lighting is good on these so will provide much more accurate colours for a trace/redraw of the pattern 3 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted March 31, 2022 Author Report Share Posted March 31, 2022 (edited) I've identified another list of things that need sorting out, mainly before the patch can go out: Before patch: ------------- - fix so doen't hang waiting for addressables to initialise when the attract videos are disabled (can just check if addressableinitialiser is disabled/inactive in heirarchy each load update and remove disabled from list to check? CPU: - video quality/distance slider (don't get blurry lods until further away) CPU: - video black popin protection (seperate for 'facing screen angle' and 'overwide frustrum'? Or combine into one overall speed vs quality slider? CPU: - no audio file/playback when audio attract is silence (potentially further video CPU speedup by not having to sync with silent attracts?) GFX: - marquees: set up the increased internal LOD bias as part of marquee/videogame build process, need to be same as fruit machine backglass After patch: ------------ - cycling screenshots mode for users on weaker systems who need to disable attract videos Taking a little coding break for now though, and attempting to redraw the very blurry textures for the side and bottom-front of the Goliath (since there's so many Goliath cabinets now, I keep noticing the blurriness!)... I'm no artist though, if anyone who is good with gimp/photoshop fancies taking over, we' looking to continue making this high resolution trace. I think it'll need some skill with the curve tool! A real pro would probably do it as vector art, but I'm just working on it as a 4k texture for now, which will look much sharper/cleaner The blurry circle outlined with the square shows what I'm replacing with nice sharp circles: Will save the middle bit until last, though I have a better copy (that's not so accurate, but sharper... it's nice break from coding all day and night, drawing these circles! Edit: placeholder middle will do the job for now once I fix colours to match properly: Before: Current: Hopefully figuring out the curve tool to do the outlines, and some fettling, this should work alright I think... Edited March 31, 2022 by johnparker007 5 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted April 1, 2022 Author Report Share Posted April 1, 2022 (edited) Far from perfect (I'm no proper artist), but looking forward to getting this high res redraw into the engine when I've finished it... Before: After: ...(Zoomed out view) Done the rough perimeter, now to tackle the middle bit... Edited April 1, 2022 by johnparker007 5 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted April 1, 2022 Author Report Share Posted April 1, 2022 (edited) The new texture really does make a lot of difference even though it's just the side, and I've bodged a few bits ...still not finished playing around, but mapped on cabinet side now, with some filtering etc - we go from: Before: to After: ...and here it is in the arcade, it still has an issue (that was already present) with the lighting, these two side by side shouldn't be different colors.. but looking good apart from that And of course a couple of close ups, since it's high res now Edited April 1, 2022 by johnparker007 4 2 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
andrew96 Posted April 2, 2022 Report Share Posted April 2, 2022 On 26/03/2022 at 10:24, johnparker007 said: Working this weekend on boring life jobs, but before I got started, just had a little tinker with how a 'non-square' tessellating real-world arcade carpet pattern might be ripped (as a lot of arcade carpets I've checked in the past on youtube arcade videos do repeat, but not using square blocks): Mr P's Bognor - vaguely usable carpet shot from youtube (non-square repeating pattern): Perspective warp extract tessellating area (note it is non-square repeating blocks), so then temporarily distorted in another way: Shear the block to bring back to the 'square perspective as viewed from above in real world: Paste the tessellating non-square block, to see joined repeating pattern in pure 2d: So what I'd do for this since it's pretty simple is trace a high res basic copy, using pure colors, and fix the minor tessellation issues (original video perspective making very lightly misaligned seams). Then that could be applied to a repeating quad mesh that is also warped to these 60 degree shears, along with some detail/normal/bump maps to provide a woolly carpet-like interaction with the light, and I think it would look good and realistic (along with the oft-requested stains of course). Not a priority for now, but a fun quick investigation none-the-less! I really just wanted to prove it could be recreated for more real-world Arcade Sim carpets in future just do a google search for arcade carpet!! 1 Link to comment Share on other sites More sharing options...
andrew96 Posted April 2, 2022 Report Share Posted April 2, 2022 or bowling carpet I personally wanted this for my workshop! sadly no suppliers in the uk! 1 1 Link to comment Share on other sites More sharing options...
andrew96 Posted April 2, 2022 Report Share Posted April 2, 2022 https://valuecarpetinc.com/product-category/neon-carpet-and-rugs/ 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted April 2, 2022 Author Report Share Posted April 2, 2022 1 hour ago, andrew96 said: https://valuecarpetinc.com/product-category/neon-carpet-and-rugs/ Thanks man - there's some good arcade style carpet patterns on that site! I think when I looked before, I was searching specifically for arcade carpets, but I guess they don't call them that any more, since it's like you say, more bowling alleys etc nowadays. I've grabbed three test images, and one of them looks like it provides enough for the full tessellation. I'll probably have a play with the one that looks like it'll work without too much drawing. Actually your one above looks very close to ready, just a little seam editing required. plus some other workflow (prob ai upscale, denoise, pull colors towards attractors, fix balances + remaining issues, maybe mix with a noise map in shader so less flat... Great stuff, thanks again (I'll also download all the relevant carpet images from the site for later processing - at some point it'd be good to have like 20+ carpet designs to select from). 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
woodsy Posted April 2, 2022 Report Share Posted April 2, 2022 27 minutes ago, johnparker007 said: Thanks man - there's some good arcade style carpet patterns on that site! I think when I looked before, I was searching specifically for arcade carpets, but I guess they don't call them that any more, since it's like you say, more bowling alleys etc nowadays. I've grabbed three test images, and one of them looks like it provides enough for the full tessellation. I'll probably have a play with the one that looks like it'll work without too much drawing. Actually your one above looks very close to ready, just a little seam editing required. plus some other workflow (prob ai upscale, denoise, pull colors towards attractors, fix balances + remaining issues, maybe mix with a noise map in shader so less flat... Great stuff, thanks again (I'll also download all the relevant carpet images from the site for later processing - at some point it'd be good to have like 20+ carpet designs to select from). should be on sale too, always on sale hahaha.. 1 living the dream Link to comment Share on other sites More sharing options...
andrew96 Posted April 2, 2022 Report Share Posted April 2, 2022 3 hours ago, johnparker007 said: Thanks man - there's some good arcade style carpet patterns on that site! I think when I looked before, I was searching specifically for arcade carpets, but I guess they don't call them that any more, since it's like you say, more bowling alleys etc nowadays. I've grabbed three test images, and one of them looks like it provides enough for the full tessellation. I'll probably have a play with the one that looks like it'll work without too much drawing. Actually your one above looks very close to ready, just a little seam editing required. plus some other workflow (prob ai upscale, denoise, pull colors towards attractors, fix balances + remaining issues, maybe mix with a noise map in shader so less flat... Great stuff, thanks again (I'll also download all the relevant carpet images from the site for later processing - at some point it'd be good to have like 20+ carpet designs to select from). yeah I found that site some years ago now... I liked a lot of the designs on there too! sadly none I could find in the UK at that time, and still think there is still none in the UK.... I guess its mostly the big bowling places in the states that keep this carpet alive! (I can't help much.... but sometimes a subject comes up that I have had dealings with lol) 1 Link to comment Share on other sites More sharing options...
Recommended Posts