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johnparker007

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14 hours ago, Spidy21982 said:

@johnparker007 her comes the next a bwb wallcab.

I have put some tokens inside the payout

( maybe someone finds it ) 🙂

greetings spidy

028.png

bwb mall.jpg

bwb wallcab.zip 21.63 MB · 0 downloads

Awesome work again Spidy, thanks so much for your continued work on build these models! :D  Loving the hidden tokens haha, I do have a task already in the backlog for leaving random coins on the carpet/in trays... :) 

12 hours ago, vectra666 said:

I used a lot of blended lamps in monopoly that’s why a lot are missing

I'm on this issue, it's high on my list :) - it's down to a bug in how I'm generating the machine.  I extract the full information now... but then I only build a lamp where there's an explicit lamp image defined, so I need to extend it to do the MFME behaviour of using the previous non blank image... then they should all be present after a rebuild :)

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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21 minutes ago, johnparker007 said:

Awesome work again Spidy, thanks so much for your continued work on build these models! :D  Loving the hidden tokens haha, I do have a task already in the backlog for leaving random coins on the carpet/in trays... :) 

I'm on this issue, it's high on my list :) - it's down to a bug in how I'm generating the machine.  I extract the full information now... but then I only build a lamp where there's an explicit lamp image defined, so I need to extend it to do the MFME behaviour of using the previous non blank image... then they should all be present after a rebuild :)

🤣you have my humor .i knowed the tokens would be useful .

Greetings spidy

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Built a new variant of @Spidy21982's metal border Barcrest cabinet (BWB branding), this doesn't have the plastic coinbox topper.  There's another one to come that is like this one, but a little taller whilst again preserving the angles (and then there is actually another that has different angles but the height of this one).

Anyway, here she is running a classic Andy Capp :) 

Some WIP machines in Mazooma casino style cab to the left, but issues to resolve before they are playable...

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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14 minutes ago, johnparker007 said:

Built a new variant of @Spidy21982's metal border Barcrest cabinet (BWB branding), this doesn't have the plastic coinbox topper.  There's another one to come that is like this one, but a little taller whilst again preserving the angles (and then there is actually another that has different angles but the height of this one).

Anyway, here she is running a classic Andy Capp :) 

Some WIP machines in Mazooma casino style cab to the left, but issues to resolve before they are playable...

 

looks great look forward to more of these and the earlier mpu4's like cloud 999 soon

also what about partytime player in the dome cab, although that has the machine logo name on top the list is endless!!!

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2 minutes ago, serene02 said:

Brilliant JP.  A lot of excellent Barcrest machines in these cabs.  Early to mid 1990’s. ;)

Epic work ;)

J

I totally agree!! Thanks jp, it’s just another box ticked in the list of games I’d love to see in the sim!!! Your work really puts a smile on my face!!

💐 💐 for you pet!

Edited by woodsy
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living the dream

 

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2 hours ago, niallquinn said:

Waiting for the day, I can go to Labyrinth, then bluemoon/cloud999/megabucks, then 7th Heaven and varients, then onto Big Chief, and Lineup and clones etc etc.

:)

 

 

Pot of gold, Arcadia, frenzy, royle family, roller coaster, cash lines!! Dreams will come true in good time!!

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living the dream

 

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New layouts will happen over time, I just have to work through whilst also doing other programming/other work so it's all a very slow process :)  Planning to have a patch out a week or two before Xmas that will have new machines in I'm working on at present...

And here are three more getting their first test (in the new Andy Capp cab) - Bronze Voyage seems to be mute, as does Nudge It I showed quickly at the end (which I already knew about).  I think these probably have sound and I just need a correctly configured RAM file (I'm getting all these from the legacy section, so they don't come with RAM - so if the default setting is volume zero I guess that's the issue)
 

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Bug on Acrade Simulator

02.12.2021

----------------------------------------------------------------------

First Try (Turbo Startup)

1: Top Loader Error ( REEL 4 ERR 24)

2: Some machines won't boot

----------------------------------------------------------------------

Second Try (No Experimental Feautures  | Turbo Startup, Machine Lights)

1: Top Loader Error ( REEL 4 ERR 24) (Same)

2: Some machines won't boot (Same)

----------------------------------------------------------------------

Other Bugs

1: Walls not have collision.

2: Camera May be Reset on stock position

3: I stuck in Fruit Machine

----------------------------------------------------------------------

Video (Two Parts):

P.S Sorry for 30 FPS, forgot set it to 60 FPS

Edited by Danik2343
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8 hours ago, Danik2343 said:

Bug on Acrade Simulator

02.12.2021

----------------------------------------------------------------------

First Try (Turbo Startup)

1: Top Loader Error ( REEL 4 ERR 24)

2: Some machines won't boot

----------------------------------------------------------------------

Second Try (No Experimental Feautures  | Turbo Startup, Machine Lights)

1: Top Loader Error ( REEL 4 ERR 24) (Same)

2: Some machines won't boot (Same)

----------------------------------------------------------------------

Other Bugs

1: Walls not have collision.

2: Camera May be Reset on stock position

3: I stuck in Fruit Machine

----------------------------------------------------------------------

Video (Two Parts):

P.S Sorry for 30 FPS, forgot set it to 60 FPS

Thank you for these bug reports :) 

Some are known issues, as it's just me developing this whole thing (there's a lot to it), I am choosing to have minimum viable product so I can test scaling up to more games.

The walls - there is a new wall system planned, these are just quick visual placeholder walls - so it's not worth fixing things as the wall system will be completely replaced.

The camera - there is a whole new system planned for this also, and also a new character controller (needed for multiplayer).  This will fix the issues with 'drift', where you exit a machine and you are stood in a different place (or even inside a machine!).  I may look at a temporary fix to stop the drift, but I don't want to spend too much time on systems that will be replaced.

Top Loader: This error is already logged on the bugs sheet https://tinyurl.com/yz4uom2e - I may remove the machine before next update, though it did look authentic to have one broken machine haha ;) 

Machines not starting - this is an issue with the 'Scraper' I am using to scrape MFME.  I have a debug test planned for the next patch, as another user has this (but all the time, so none of the machines work)... so hopefully I will be able to improve that... though it's a far from ideal approach, but we are very limited in what we can do with MFME, compared to emulators with available source code.  I may develop a direct memory reading approach for MFME later, but again it's down to time - as this system works 'ok' for now.

Thanks again, good feedback man :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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5 hours ago, Spidy21982 said:

@johnparker007 next one is a touch device cab megatouch 6000.

greetings spidy

megatouch 6000.jpg

megatouch6000.zip 13.43 MB · 1 download

Wow - another great cabinet!  :D   I didn't ever see one of these, but when I finally move onto MAME stuff (there's a lot of fruit machine work to do first), this will be awesome - thanks Spidy :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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It wasn't bad to see a nightmare on elm street in Scorpion 4, or 5, or even 4 and 5 together. But the problem is that for MFME a simple interface, without pictures (except for fruits), did not find the original machine in Google, but whoever has it, please discard it to the creator, I wanted to see the machine in 3D mode.

Layouts aviavailable on DIF

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22 hours ago, johnparker007 said:

Wow - another great cabinet!  :D   I didn't ever see one of these, but when I finally move onto MAME stuff (there's a lot of fruit machine work to do first), this will be awesome - thanks Spidy :) 

Nice cab @Spidy21982, @johnparker007 I appreciate with so much still to do on the fruit emu side mame will be a while off yet, but as an interim would it be possible to have a few cabs just as props (defender, space invaders, real classics?) just a thought...

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16 minutes ago, niallquinn said:

Just an idea, you press shift or whatever, and it makes you run quicker, bit like all FPS.

That's the reasoning behind it...............the real reason is I'm too impatient when roaming around a large room. :)

Thanks!!!!

Or running for the last bus or train, cause you desperately are trying to claw back some money. 

Or maybe kicked a machine in anger and are trying to escape from the manager.

I guess overtime the arcade will be configurable so we can create areas of machines. Love to see other user created ones too. 

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6 minutes ago, wearecity said:

Or running for the last bus or train, cause you desperately are trying to claw back some money. 

Or maybe kicked a machine in anger and are trying to escape from the manager.

I guess overtime the arcade will be configurable so we can create areas of machines. Love to see other user created ones too. 

Loool if it becomes that realistic I’ll probably have to wait outside the arcade for a week until payday, or visit the 3d pawn shop down the virtual road!

Edited by woodsy

living the dream

 

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2 hours ago, GREDDIE said:

Nice cab @Spidy21982, @johnparker007 I appreciate with so much still to do on the fruit emu side mame will be a while off yet, but as an interim would it be possible to have a few cabs just as props (defender, space invaders, real classics?) just a thought...

I do have a (not great) placeholder video game cabinet... a very common 'generic' video game cabinet (at least here in the UK) was the Goliath cabinet.  I've had a look on google and found a new source of perfect side profiles @Spidy21982;)  There are companies selling these to stick on the real cabinets, so these would be great for modelling, the proportions should be very accurate.

Side artwork in perfect 2d!  :D  (source: https://www.arcadeartshop.com/product/electrocoin-goliath-side-art-pair/ )
electrocoin-goliath-side-art.jpg

Front art:
electrocoin-goliath-door-kickplate-art.jpg

Glass bezel:
electrocoin-goliath-perspex-bezel.jpg

Control panel:
Electrocoin red cpo goliath midi

Here is the flyer for the generic Goliath cabinet (bottom), including the height/width/depth dimensions:
471004513_Goliath(andCenti)cabinetdimensionsonflyers.jpg.734c6bed79150312cad3fa0d3df07adb.jpg

What do you think Spidy? :)  Would you be up for having a go at this one please? :)  The games wouldn't be initially playable, but I could have them running the attract mode videos like so, as actual machines in the arcade:

I don't think it'd be in time for the Xmas patch, but maybe later January :) 



@niallquinn

Just an idea, you press shift or whatever, and it makes you run quicker, bit like all FPS.

That's the reasoning behind it...............the real reason is I'm too impatient when roaming around a large room. :)

Thanks!!!!

That's already in!  If you hold down left shift, while walking around with WASD, it should move faster :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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