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johnparker007

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16 minutes ago, Mrbeanstreak said:

The number reels are still out of sync on mine

Which machine has out of sync number reels for you?  They should all be showing the correct number in the center now I believe... though I've not checked every single one, there could be another bug I don't know about.

Did you fully close down and restart Arcade Simulator, so it could pick up the patch update?

Edited by johnparker007

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[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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- Ant n Decs Saturday Night Takeaway and Police Squid have faint lamps; this is fixed on my PC and will be in the next patch

- Police Squid gets stuck in 'Turbo Startup' mode so is unplayable;  this is fixed on my PC and will be in the next patch

- Found a machine that I've been building but forgot to add to the test arcade! 'DOND Can You Beat The Banker?' - very brief playtest, all appears to work fine;  this is fixed on my PC and will be in the next patch

image.thumb.png.58585630844b901992617db8ee9de7c6.png

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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10 hours ago, johnparker007 said:

Which machine has out of sync number reels for you?  They should all be showing the correct number in the center now I believe... though I've not checked every single one, there could be another bug I don't know about.

Did you fully close down and restart Arcade Simulator, so it could pick up the patch update?

Yeah i played pug life and all number reels deal reels were out of sync but the winsons was fine

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34 minutes ago, Mrbeanstreak said:

Yeah i played pug life and all number reels deal reels were out of sync but the winsons was fine

Ta I've made a note to look into it :) 

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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9 hours ago, Mrbeanstreak said:

Yeah i played pug life and all number reels deal reels were out of sync but the winsons was fine

I have thoroughly tested it on the current version that is live, and all three reels are showing the correct values.  I verified both the Dog's Dinner feature reels twice, and number reel plenty of times as I went round the board.

Either your machine is offline somehow and unable to update Arcade Sim so you're on an older version from a few days back, or this is a fixed bug from earlier that no longer happens if you test it now with the version you have installed.

(One minor issue is that the right-hand Dogs Dinner reel is too small, but the value showing in the centre is still correct).

Edited by johnparker007

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Tech update :)  

Quick test of the quick n dirty reel lamp shader, in a machine. Not rom controlled yet, just a manual test of all lamps on.

 

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[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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A bit more on the quick n dirty reel lamps - manually testing controllable lamps :) 


Also started work on a 'machine updater' for internal use - so I've propagated these reels wip out to the other machines without requiring full rebuilds... it could be tool to help with avoiding all the damn processing time rebuilding every machine from scratch when I'm just wanting to test/roll out a small iteration on one system.

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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And a bit more on these reel lamps, all very manually put together for this first test; rom-controlled reel lamps :) 
 


Plenty more work to do on this yet, red lamps, shader improvements, light leak between lamps, hook in the bulb ramp/decay stuff (getting it for free on Indy since JPM bake that in), then the converter side, and then getting a compressed version into the render data. After that, add reel lamp data to scrape data and rescrape all, then re-record all attracts... then should be getting there a bit :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Another quick test before work - overlapping light leakage between vertical reel lamps... all very quick hacky tests for now :) 

 

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[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Been doing more work on the reel lamp lighting shader/support textures - this'll need optimising a bit, but generally getting there enough for a crude first pass :)
 


Reel window shadow texture needs work, plus planning to do reel masks (so the light/filament shines brighter through the more transparent outlines), but all that can wait til much later, since I need to be fixing bugs and adding the remaining missing commonly used components in the current stage.

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Edit: missed the forum edit timeout, but in last video I had forgotten the top/bottom window shadows - here it is with full window shadows:

Again, this is all just provisional, but starting to shape up :) 
 

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[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Reel lamps taking more work than anticipated, done 15 and half hours today on this!  Slowly shaping up more now... so unlike the previous video, these reel lamps on Big Bucks have been fully generated as part of the conversion workflow, and also work in attract mode.  Also support bulb ramp/decay simulation.
 


Still quite a bit to do (no red reels yet, lamps are hard set up for 16 symbols only, a bunch of optimisations needed)... but was a relief to get to this new milestone :) 

All the reels are currently misaligned in attract mode (so stuck between two symbols on the winline, until you actually start the machine) - another task I've got in mind, is that the reels are set up from the last positions they were in when the machine was played.  It'll fix the alignment, plus be good for going around looking for 'holds' in online mode ;)  I always would stick a 10p in a Bar X if it had a XXX win on the line, they like to hold :) 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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More work on the reel lamp system :)  Managed to fix a nasty bug that was glitching the normal lamp renderer, missing lamps from previous (those should be lit):
image.png.46f02630f78475e63e9bb4889c411d9e.png

Rebuilt a modern machine with the latest, in prep for the 'red reels' work I'm hoping to get onto soon - cool to see the black reels getting lit :) 

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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More reels wip;

- new feature so that machines in attract show what the reels were last showing when the machine was last played (even from days ago etc).  So if you left Cherry - 7 - BAR, on the line, that's what shows when walking around :)  Currently they are all just misaligned until you've played the machine in that session.  

- automated generation of basic reel lamps on all machines with no graphics glitches (still need work for red reels, 12/24 symbol reels)


Not a fan of the '48 ON/OFF ALARMS' I've gotta say! Been rapidly turning machines on and off to test the new feature that sets up the reel positions from the last game... and those ON/OFF ALARM delays just get longer and longer.  Might see if I can hack them out, since there's no setting to disable them... they're super annoying :) 

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[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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And one last tech demo, before I'm away until prob Sunday - some post-processing :) 

I've ramped these settings up reeeally high here!   These settings will be optional and user-configurable - looks kinda cool though, though I went overboard with the levels so it was noticeable ;) 

 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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