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johnparker007

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6 minutes ago, serene02 said:

Ha, it's done it again!

Oh well...

No rush mate, but this is what I get after it does the patch.

 

arcadesim.png

Hmmm - I wonder if it's getting confused with the desktop resolution stuff... if you put your desktop resolution back to 4k, then relaunch ArcadeSim, does that fix it? :)   The grey square is 1080 wide which is the height of the screen, so think it may be to do with resolutions...

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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5 minutes ago, niallquinn said:

Silly question, when "walking past" a machine, and looking at aplha display they're fine.  But when you diecide to play a machine, it's the wrong way around??  Well, it was on Smash And Grab I just tried.  :)

Thanks.

Yeah sorry man, that's a bug that I can't work on yet, until I do the overhaul of all my conversion stuff.  Then I'll be able to sort all those reversed display issues out :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, johnparker007 said:

Hmmm - I wonder if it's getting confused with the desktop resolution stuff... if you put your desktop resolution back to 4k, then relaunch ArcadeSim, does that fix it? :)   The grey square is 1080 wide which is the height of the screen, so think it may be to do with resolutions...

The annoying thing is it was working, no resolution switching the time.  I can't remember how this all started, I went to a machine and it crashed and it's never gone back to working!! 

No worries though mate.  I plan on doing a complete system reinstall here anyway over the next week or so, I've got a few issues besides this so I'm sure everything will be back to normal after I complete the reinstall ;)

J

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3 minutes ago, serene02 said:

The annoying thing is it was working, no resolution switching the time.  I can't remember how this all started, I went to a machine and it crashed and it's never gone back to working!! 

No worries though mate.  I plan on doing a complete system reinstall here anyway over the next week or so, I've got a few issues besides this so I'm sure everything will be back to normal after I complete the reinstall ;)

J

Hopefully by then I'll have done the Arcade Editor menu to work across resolutions, I've done most of the others now (plus new ones I'm currently putting in). 

So then there should be no need to do any resolution changes, you should be able to run in 4K and the menus will all look the same (as in 1080p).  We'll get there :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, slasher said:

Quick question... where the f*ck is the kitchen sink we were promised? :D

When I get to the 'Props' system task, for adding things like potted plants and freestanding ashtrays, I will be sticking a kitchen sink in there! :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Thanks for this very enjoyable even in its embryonic state.

Like every good arcade there has to be a machine that has a broken button.The middle hold button of sonic doesn't work.

I am assuming its just not been allocated in the layout where you are drawing it from rather than a bug itself.

 

 

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8 hours ago, jabbathehut said:

Thanks for this very enjoyable even in its embryonic state.

Like every good arcade there has to be a machine that has a broken button.The middle hold button of sonic doesn't work.

I am assuming its just not been allocated in the layout where you are drawing it from rather than a bug itself.

 

 

Yeah, I've got lots of known bugs, these can get worked on after I've done a couple of big tasks relating to the conversion processes.  This is just a tech demo really, I don't mind that the bugs are there as all these machines will be rebuilt later on, with fixes for the issues 'upstream' :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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2 minutes ago, johnparker007 said:

Yeah, I've got lots of known bugs, these can get worked on after I've done a couple of big tasks relating to the conversion processes.  This is just a tech demo really, I don't mind that the bugs are there as all these machines will be rebuilt later on, with fixes for the issues 'upstream' :) 

Bet you have already been bombarded with requests;)

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Have now sorted all menus/UI to be scalable across resolutions - so those with 1440p / 4K monitors etc will be able to use ArcadeSim at their native res including the Arcade Editor when the next patch goes out (hopefully also fixing @serene02 's big grey square issue :) ).

Also wrote a persistent User Settings system, and hooked up some simple toggles for now in a new in-game UI.  For the graphics settings, I'll need to do a more complex menu with tabs etc as there will be more settings to come.

Here's a quick demo of the Ceiling Lights / HUD / Reel Physics graphics settings being tested (Some of the settings in the video are for features I haven't made yet).
 

 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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I've uploaded another patch, so when ArcadeSim is next started it gets the following updates:

- all UI adjusted so that it will run across a range of native desktop resolutions (tested from 1366x768 up to full 4K within Unity)
- some setting are available from a new ingame menu.  Pressing escape when not playing a machine brings up the menu

 

@serene02 hopefully this will fix your grey square issue, fingers crossed :)  There's a new Installer exe, so probably best to do the full uninstall/delete folders and start fresh by downloading the latest.

@Mort there's an Invert Y Axis option under controls, hopefully that works as you were asking about earlier :) 

@Big J If it was just the wildly bouncing reels glitching that was the main (performance-related) issue on your laptop, you can disable:

- Reel Physics

...and that should fix those.

You can also improve performance (a bit), by disabling some/all of these:

- Bulb Ramp/Decay
- Ceiling Lights
- V-Sync

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Wonderful as ever on the udpate, thank you.

Quick question - would you consider a long point in the future an option to play custom MP3 files in a folder randomly in the background ?

I know this could be done with other apps etc, but looking to get the 80's feel back in the arcade if that makes sense ?

No crashes here on my PC BTW and just been enjoying Greese by @Tommy c.

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@johnparker007 that's ace man, friggin ace, will fuck with it at the weekend as workload here has gone through the roof then I am taking mum away for a week so have to pack for both of us, so I'll jump on Friday/Saturday night.

P.s. I know my PC needs plugging into the National Grid, just wondered if anyone else had the excessive bounce on the reels?

 

Zippy🤐

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26 minutes ago, Reg said:

Wonderful as ever on the udpate, thank you.

Quick question - would you consider a long point in the future an option to play custom MP3 files in a folder randomly in the background ?

I know this could be done with other apps etc, but looking to get the 80's feel back in the arcade if that makes sense ?

No crashes here on my PC BTW and just been enjoying Greese by @Tommy c.

Thanks man :)  I've started up a Sound tasks board, and added it to the list. 

The other long term sound plan is that machines can randomly be played (by bots etc) - where they'll be playing back a several minute gameplay loop with sound (both fruit machines and video game machines)... so then the sound will be mixed down in 3d, so along with some distance-based reverb should sound quite like a real arcade :) 
 

20 minutes ago, Big J said:

@johnparker007 that's ace man, friggin ace, will fuck with it at the weekend as workload here has gone through the roof then I am taking mum away for a week so have to pack for both of us, so I'll jump on Friday/Saturday night.

P.s. I know my PC needs plugging into the National Grid, just wondered if anyone else had the excessive bounce on the reels?

 

Zippy🤐

No rush mate, these options needed to go in anyway - so all in your own time :)  ...you should be able to get it working a bit better on your laptop.

The excessive reel bounce - I've seen it before myself, before I'd done all the optimisations - so it was really straining my PC.  I may have a look at rewriting it at some point, to cope with low framerates... not sure how doable that is though without introducing lag...

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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i had excessive bounce on a weaker laptop.Takes over 4 mins for mfme to load up normally(everything takes ages) let alone in the arcade and the betcoms run slowly .I was hoping for some magic that they would work better in the arcade but my machine just has too low a spec.

On my shadow pc it works like a dream.

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Cheers John, by the time you have finished I would have my new set up done with a more high end system so it can handle everything. Does your AS require more power than MFME? I would of said yes because of all the different attracts and interaction with the interface but don't quote me on that as is just a sheer guess. 

Like I said it most probably has the excess bounce because the lappy is limping a bit (I must learn not to bash the space bar for the skills as the motherboard can't handle it). Originally had lag on BIG 50 but now it is all the BWB video ones too including ScreenPlay so it is nothing to do with your end or big man's MFME, defo my end.

Zippy🤐

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59 minutes ago, jabbathehut said:

i had excessive bounce on a weaker laptop.Takes over 4 mins for mfme to load up normally(everything takes ages) let alone in the arcade and the betcoms run slowly .I was hoping for some magic that they would work better in the arcade but my machine just has too low a spec.

On my shadow pc it works like a dream.

At least you have one PC to play it on! :)  No magic unfortunately, generally if you are struggling to run MFME you're going to be struggling to run arcade sim (which is also running MFME in the background, it doesn't do its own low-level emulation).

38 minutes ago, Big J said:

Cheers John, by the time you have finished I would have my new set up done with a more high end system so it can handle everything. Does your AS require more power than MFME? I would of said yes because of all the different attracts and interaction with the interface but don't quote me on that as is just a sheer guess. 

Like I said it most probably has the excess bounce because the lappy is limping a bit (I must learn not to bash the space bar for the skills as the motherboard can't handle it). Originally had lag on BIG 50 but now it is all the BWB video ones too including ScreenPlay so it is nothing to do with your end or big man's MFME, defo my end.

Zippy🤐

ArcadeSim is on average going to need a bit more power than MFME, though it comes down to things like how many CPU cores, what graphics card, whether you're running a DES machine, etc etc... between the two programs, they're using your CPU and GPU quite a bit.
 
But yeah, running on on underpowered machines is generally going to cause the bounce - but you can disable Reel Physics and the bouncing will be gone :) 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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28 minutes ago, Mort said:

Just had another session on this and I still cannot believe what you have already achieved here.

Simply amazing, and runs a treat on my PC with a 1440p display.

The invert Y option is great, thanks for including it.

Thanks - good to know it's working well in 1440p! :)  

(I only have a 1080p display to test on, but have done 'virtual display' tests in Unity, and I believe it should work across all displays now).

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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