slasher Posted June 2, 2021 Report Share Posted June 2, 2021 This is my idea of hell. Can we get some DONDs instead of horrid reflexes Looking good as always mate 1 Link to comment Share on other sites More sharing options...
Zippy Posted June 2, 2021 Report Share Posted June 2, 2021 Just now, slasher said: This is my idea of hell. Can we get some DONDs instead of horrid reflexes Looking good as always mate I'd prefer 50 Galaxy's and 50 Surprizes, that'll be my arcade sorted, pure emptiers in my arcade which only I can play lol. Talk about obsessed. 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 2, 2021 Author Report Share Posted June 2, 2021 1 hour ago, Big J said: Wonder how these will respond in recordings for reviews but am I getting too far ahead of myself once again? I'm tired - not sure what you mean bud..? If you mean how will they look when being played, if you capture the gameplay footage, should look like earlier videos of gameplay I've recorded... probably not parsing this sentence very well cos I'm knackered! 1 hour ago, slasher said: This is my idea of hell. Can we get some DONDs instead of horrid reflexes Looking good as always mate lol sorry mate It's probably a while yet as doing all the other pre-alpha tasks on my checklist before I can work on various converter features/improvements, then there will be machines with the bearded one I'm sure 2 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Zippy Posted June 2, 2021 Report Share Posted June 2, 2021 Sorry @johnparker007 get some I told you health always has to come first. If I sounded like I was bugging I apologise. Will leave you too it. 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 3, 2021 Author Report Share Posted June 3, 2021 8 hours ago, Big J said: Sorry @johnparker007 get some I told you health always has to come first. If I sounded like I was bugging I apologise. Will leave you too it. Zzzz's caught - much better! If you wanted to know if they'd be legible in a recording made for a youtube review, then they'd be fine I'm sure 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted June 4, 2021 Author Report Share Posted June 4, 2021 WIP tech update - made a good bit of progress on the segment alpha 'fast' renderer - like the recent renderers, this runs on the GPU (leaving the CPU free and not bogged down with any rendering). Partway through the work so there are currently issues: display reversed (reads from right to left), no decimal points, space characters are coming out as ! characters... Vid 5 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
serene02 Posted June 4, 2021 Report Share Posted June 4, 2021 I can't think that the CPU is getting a somewhat better deal here! J 1 Link to comment Share on other sites More sharing options...
serene02 Posted June 4, 2021 Report Share Posted June 4, 2021 Awesome work as usual, always nice to see the progress updates J 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 5, 2021 Author Report Share Posted June 5, 2021 (edited) Done more on the segment alphas, looking usable now Stuff still to do on these; decimal points, scaling issues, off segments not drawn - but I'm generally just getting the fast renderers good enough for pre-alpha, and then later I can spend time sorting out the minor issues. These fixes will then get rolled out in the patch updates. Edited June 5, 2021 by johnparker007 2 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
serene02 Posted June 5, 2021 Report Share Posted June 5, 2021 Pre-alpha. I like the sound of that for sure . Might get some extra exposure when people can experience themselves. I would love to see the BWB’s, I might have mentioned it a few times before. I think I have some old pics, so hopefully will be able to get rough size. I wonder if the big cab BWB vid machines were housed in normal cab from this era, I have a feeling they were bespoke in that respect, those monitors were extremely heavy etc. J 2 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 5, 2021 Author Report Share Posted June 5, 2021 Pre-alpha will be a while yet, a lot of things to sort out - I posted a rough todo list a bit back... but it's all slowly progressing I did do a BWB Rat Race a bit back, in a Barcrest cab variant VId machine cabs I've seen so far all looked pretty custom, but just focussing on standard reel based fruities for the moment. 1 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
serene02 Posted June 5, 2021 Report Share Posted June 5, 2021 No worries JP. No rush with anything fella. I know you are busy also coding games. Not sure how you do it!! J 2 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 6, 2021 Author Report Share Posted June 6, 2021 Got a little sidetracked Ended up implementing the incandescent bulb ramp/decay curve model - so now the bulbs 'glow up' and 'fade down'. Looks a bit nicer/more real, and more matches 60FPS fruit machine videos on youtube. Curve settings will ultimately be user-overridable on a per tech/machine basis. (@serene02 I know you were asking about this a bit back ) 4 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
serene02 Posted June 6, 2021 Report Share Posted June 6, 2021 Nice one John. Thank you for adding that, can make a huge difference to some of the older machines J 2 Link to comment Share on other sites More sharing options...
slasher Posted June 6, 2021 Report Share Posted June 6, 2021 Bellfruit and Betcom went through a phase more recently utilising this function of fading in and out on their more recent games 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 6, 2021 Author Report Share Posted June 6, 2021 2 minutes ago, slasher said: Bellfruit and Betcom went through a phase more recently utilising this function of fading in and out on their more recent games I wonder if that's to make LEDs look more like bulbs - definitely looks a bit less harsh, and kind of warmer when lamps flash on and off rapidly. 2 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Tommy c Posted June 6, 2021 Report Share Posted June 6, 2021 2 hours ago, slasher said: Bellfruit and Betcom went through a phase more recently utilising this function of fading in and out on their more recent games Well they have to try some way of polishing turds 1 3 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 9, 2021 Author Report Share Posted June 9, 2021 (edited) Not a lot of time to work on stuff this week, but manage to get some work in - made a new batch system for re-recording attract modes, recorded more of the test machines, so all with their lamps with brightness recording (very noticeable on Cash Explosion attract, a lot of slow fade), segment alphas/dot alphas, and seven segment displays - rendered thru the new fast renderers. Various graphical issues are present, and Smash n Grab is broken - I think I was using that one to test something a bit back, so I'll need to rebuild it. Hopefully get another hour or two in here and there over the next few days to keep chipping away at stuff... Edited June 9, 2021 by johnparker007 1 4 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
slasher Posted June 10, 2021 Report Share Posted June 10, 2021 On 06/06/2021 at 22:18, johnparker007 said: I wonder if that's to make LEDs look more like bulbs - definitely looks a bit less harsh, and kind of warmer when lamps flash on and off rapidly. Nah, the actual lamps fade in and out during attract. Will grab some videos next time I see one. 2 Link to comment Share on other sites More sharing options...
slasher Posted June 10, 2021 Report Share Posted June 10, 2021 18 hours ago, johnparker007 said: Not a lot of time to work on stuff this week, but manage to get some work in - made a new batch system for re-recording attract modes, recorded more of the test machines, so all with their lamps with brightness recording (very noticeable on Cash Explosion attract, a lot of slow fade), segment alphas/dot alphas, and seven segment displays - rendered thru the new fast renderers. Various graphical issues are present, and Smash n Grab is broken - I think I was using that one to test something a bit back, so I'll need to rebuild it. Hopefully get another hour or two in here and there over the next few days to keep chipping away at stuff... Hmm... was waiting for Wok N Roll to say "LET ME - SPELL IT OUT- WOK N ROLL IS FOR W I N N E R S ! !" 2 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 10, 2021 Author Report Share Posted June 10, 2021 3 hours ago, slasher said: Nah, the actual lamps fade in and out during attract. Will grab some videos next time I see one. Maybe like Cash Explosion attract mode near the end of the recent vid above? That does some very slow fading in and out of lamps https://youtu.be/YBoJ4jI4kjg?t=156 3 hours ago, slasher said: Hmm... was waiting for Wok N Roll to say "LET ME - SPELL IT OUT- WOK N ROLL IS FOR W I N N E R S ! !" lol there's something on Bonanza's dot matrix attract mode text I noticed during testing that's not aged well; something about going 'Injun bashing' - I certainly don't think they'd have that in there now! 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted June 10, 2021 Author Report Share Posted June 10, 2021 Quick server tech update So I've been having a little look around at how to host the downloads and patches from my house along with the website, I think it'll be cheaper since I'll need a server for some other arcade sim world stuff (online multiplayer, cloud-stored machine rams, league tables etc), plus potentially have that as code repository, and managing offsite backups of everything. Big thanks to @slasher who's already been giving me helpful advice, much appreciated! Found just about enough bits to cobble together a dedicated server machine that'll live in my office, then it can be on 24/7 doing arcade sim tasks. Just bodging around with my 'bedroom PC' for now to experiment, which is currently on weak Wifi (moved to the attic to escape the noisy neighbour, but it's too hot up here so I'm moving back down over the weekend - going to need to sort out soundproofing)... But here is the first sign of life, publicly addressable test website running This is just a test, I need to get the server built and then I'll stick on a proper website... which will mainly be a download button to download the latest version. Before it's release I'm sorting out a patching system, so that once you've downloaded it, when there's an update, you will have the option to download the patch update to get the new stuff. All the downloads/patches will be hosted from my house, so it'll cost no additional $ for the bandwidth That means I can release pre-pre-pre Alpha builds - as everyone can just seamlessly update their client. Will mean that (very buggy incomplete) versions will be available much sooner. That website above will probably work until I shut down my PC later, I've previously bought the arcadesimulator.net domain, so I'll need to get that pointed at the duckdns one. 2 2 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
vectra666 Posted June 11, 2021 Report Share Posted June 11, 2021 10 hours ago, johnparker007 said: Maybe like Cash Explosion attract mode near the end of the recent vid above? That does some very slow fading in and out of lamps https://youtu.be/YBoJ4jI4kjg?t=156 lol there's something on Bonanza's dot matrix attract mode text I noticed during testing that's not aged well; something about going 'Injun bashing' - I certainly don't think they'd have that in there now! There’s a lot of machines especially the globals that wouldn’t stand a chance if re-released today with there smutty sayings lol don’t know how they got away with some of them , the club versions are just a filthy sometimes 1 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted June 11, 2021 Author Report Share Posted June 11, 2021 (edited) I've assembled the cobbled together parts (to save money by using stuff I had), and made the server machine: - AMD Phenom II @ 3.3ghz - 8gb RAM - 240gb SATA SSD - Radeon 5800 - 1200W PSU (not a typo, it's a beast) - motherboard with 4x full PCI-E slots (again an old beast), built in gigabit ethernet - large old school cooler case It's the massive one on the left lol This was originally used for bitcoin mining, then DVD burning. And no - I didn't get rich from the bitcoin, though I was in early - had to sell them back then as needed cash unfortunately... just made a few hundred quid (would have been worth a few hundred thousand quid now if I'd kept them, c'est la vie). It's now installed and serving up a very basic holding page - via a ddns service. http://arcadesimulator.net/ It'll probably go down/change a bit while I'm working on things... good to have an actual start on this now though Edited June 11, 2021 by johnparker007 2 1 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
niallquinn Posted June 11, 2021 Report Share Posted June 11, 2021 Thanks, link doesn't seem to do much, "problem loading page". Or will it take a while for DNS lookup to catch up? Thanks JP. 1 Link to comment Share on other sites More sharing options...
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