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johnparker007

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3 hours ago, Ginge said:

80s/90s machines looking forward to see what you come up with will we see some project coin machines ? Or maybe a couple of 2p machines and I don’t mean pushers 😉. Keep saying this but you are doing an awesome job with this 👍.

I did actually find this photo when I was scrounging around for side profiles (attached at bottom, can't embed image for some reason) - it's hopefully enough of a side profile for me to 'make up' the bottom/proportions for doing a 3d model... so I'd expect to be doing some Jokers Wild / 777 Heaven type machines that fit this cabinet :) 

And yes more oldies planned - I think PCP cabinet is pretty similar to this one, plus there's a few good JPM System 80 layouts.  Plus there's a nice Rat Race layout, whoever that was (BWB?).  Part of the process is finding usable side profile pics, I may start begging side photo-taking favours (along with length/width/height measurements) on the Mecca for future models :) 

2 hours ago, Big J said:

@johnparker007 when I see some more classics in there maybe an Ace machine and some scorp 2's you'll get another bung but nada til then. If politeness won't work bribery will ;)

@Ginge you know us old timers have to stick together sorry @slasher

More classic machines definitely planned :)  It's just all really time-consuming work this, and with my day job (video game developer) I'm basically doing 80 hour weeks!  I'll be converting some more into this cabinet that fit it, so we'll have a few of these Barcrest MPU4s in the Arcade Sim library in the next few days ;) 

image.png

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Have been doing more on converter/model, as a result Smash n Grab looking a bit better now :) 

(Edit: just realised, I forgot to enable turbo start stuff, so this starts up at normal speed in this recording)

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Everytime I look there is an update - just excellent.  I like the arcade machines in the background of this video as well. :)

I know the arcade machines were not the purpose but they looked so cool flashing away in the background.

You know, I think you need a ciggie machine on the wall of that arcade - start them off young - this is old skool, no vaping in here !

 

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13 minutes ago, Reg said:

Everytime I look there is an update - just excellent.  I like the arcade machines in the background of this video as well. :)

I know the arcade machines were not the purpose but they looked so cool flashing away in the background.

You know, I think you need a ciggie machine on the wall of that arcade - start them off young - this is old skool, no vaping in here !

 

Those arcade machines will be playable ;)  It's just super low priority for now, as I need to spend time to do it properly so that there is zero input lag, and the fruit machines are the main initial focus - I do also like having them around though even just doing attract mode :) 

In terms of ciggie machines, ashtrays, chairs etc - for the local arcade builder, there will be 'props' such as these that you'll be able to drag to where you want them in your floorplan editor.  Or have the arcade 'generator' (that will generate arcades based on a list of settings) scatter them around in appropriate locations.

Of course now I've typed this, I've realised we're going to have to have a 'kitchen sink' object in the prop list to keep @slasherhappy! :) 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, johnparker007 said:

More classic machines definitely planned :)  It's just all really time-consuming work this, and with my day job (video game developer) I'm basically doing 80 hour weeks!  I'll be converting some more into this cabinet that fit it, so we'll have a few of these Barcrest MPU4s in the Arcade Sim library in the next few days ;) 

image.png

Did i hear PCP and Rat Race 😁You'll have to increase it to 100 as FME is more important, no seriously watch your health especially in this day and age, it must play havoc on the old peepers though.

Did I hear no vaping but ciggies allowed lol very deductive thinking, keep on shoving 10 times the chemicals down your throat plus it stinks everywhere out but in the 80's and 90's vaping didn't exist so I see the realism.

Edited by Big J
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1 hour ago, vectra666 said:

If we get to choose a avatar I’ll be a chav can we have a 90’s tracky chav and a noughties Chav out of their face on weed lol both scrounging for 20p as they’ve left a machine after a nudge lol

Haha yes there will be customisable avatars for the online version, but as the focus is now to get the 'standalone' experience working first and some alpha builds out there, they'll be a good while yet :) 

(Since the simulator is designed to be played purely in first person 'VR' perspective, the standalone version has no need of the avatar system, since you'd never see it.  For the online version I am planning to have some 'mirrors' on walls in the arcade so you can check out how you're looking :)  Plus also of course everyone else can see your avatar, as you can theirs).

 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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On 03/02/2021 at 21:44, johnparker007 said:

Been working on getting Smash 'n' Grab into the 3d model - everything looking fairly ropey for the moment! (more work needed to fix all the issues) :) 

 

Looks awesome. For some reason reminds me of this...

 

https://www.youtube.com/watch?v=Sjslu02SLdI 

 

Edited by Boulderdash
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51 minutes ago, Boulderdash said:

Looks awesome. For some reason reminds me of this...

 

https://www.youtube.com/watch?v=Sjslu02SLdI 

 

Well it's hard to know what to say to that video.  I can say that I definitely won't be implementing that functionality!

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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I've been on a bit of a detour with these new lower resolution layouts - led to bugfixes, then having to make changes in the data layout generation, which led to changing how the keyboard input is received (which will add support for US/other keyboards etc), which led to work on reducing the data layout filesize that I'd been putting off!

Anyway, here we have three new Barcrest MPU4 machines that also use the 'Smash & Grab' cabinet - more oldies :)

(If anyone knows if there was an official name for this cabinet like the later ones, e.g: 'Vogue', 'Eclipse' etc - please let me know - cheers)

 

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Well you stuck by your word so as promised a few pennies have arrived on your doorstep and that is only because you finally got the JP on S&G;).

Thank you so much and friggin love your work. Hope to see a few more oldies because you know what that means, I'll be broke by the end of the year hahaha

 

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1 hour ago, A:E said:

Barcrest ‘rolltop’ cabs were 90’s. Is that a thing or am I just making memories up ;)

J

Thanks mate I will change it to that in my internal stuff as it's a far better name than 'Smash & Grab' cabinet! :) 
 

47 minutes ago, Big J said:

Well you stuck by your word so as promised a few pennies have arrived on your doorstep and that is only because you finally got the JP on S&G;).

Thank you so much and friggin love your work. Hope to see a few more oldies because you know what that means, I'll be broke by the end of the year hahaha

 

Thanks very much, it's truly appreciated.

In terms of oldies, there are plenty planned, but I also have to keep general momentum towards an alpha release, so most of those oldie cabinet models (along with all their machines) will come a bit later.  I'm thinking probably some JPM Vogue/Rat Race cab/JPM System 80 machines will make it in before the alpha push.  

And yes, I do love the Smash & Grab machine, with all the gambling/nudge saving strategy it's a ton of fun to play :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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