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johnparker007

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Done a bit more on the new lamp renderer :)  Now does rectangle / rounded-corner rectangle / ellipse shape lamps:
image.thumb.png.0218423c826d1905f3d6c4e548fe41b6.png

The white reflection overlay, mainly visible on on the tops of the off-lamps, is just in for test, that's probably going to only go on the buttons, to give them a more 'raised' appearance.  I have something more to do to fix the aspect ratio on the corners of the rounded rectangles, the wide ones currently look very stretched.  Once they're done, I'll look at improving the font scaling, and try derive the auto-word wrap as seen in the rendered MFME layout, to get things like 'FEATURE RESTART'  in the left lamp column split over two rows as it is in MFME.

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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7 hours ago, SomeRandomGuy said:

Golden Nudge It
Match It
Match Up (£2 version of Match It)

And some Leisure Games ones:
Big Apple
Lucky Nudger (seems to play exactly like Big Apple)
Big Apple £2 version, has more sounds and stuff

Yep I have that one, looks like there was also an MPS game called Match It. I looked at some of the unknown ROMs that I had, didn't find anything there. MPU1 seems a bit short on dumps compared to the others, quite a few games on that Barcrest list that I couldn't find. Hopefully they'll show up one day though.

Do you have a list of machines i can have a look some look the correct size?

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Inching along with this thing, got displays in (all 7 segs are forced to red for the moment), spent far too long trying to make the 14/16 seg render its fade effect properly (the component is a bit broken in MAME, but I don't want to add unnecessary SVG bloat) - looking ok now :)  Still quite a way to go, but slowly shaping up...
image.thumb.png.a8c12479592c624aa19759f5b70a0ba5.png

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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23 hours ago, johnparker007 said:

Inching along with this thing, got displays in (all 7 segs are forced to red for the moment), spent far too long trying to make the 14/16 seg render its fade effect properly (the component is a bit broken in MAME, but I don't want to add unnecessary SVG bloat) - looking ok now :)  Still quite a way to go, but slowly shaping up...

Great work, keep em coming!

On 29/06/2022 at 00:44, Altharic said:

Do you have a list of machines i can have a look some look the correct size?

Here it is, quite a convenient resource. Some of the games there are a total mystery, like whatever Super Star is, and apparently they had some sort of early video tech going.

BTW there's 3 different sizes of ROMs that were used: two 0.5K's, one/two 1K's and a single 2K, so any of these can be valid. If you've got the unknown ROMs from the dat somewhere, then I can have a look to see if anything might be MPU1.

5 hours ago, Altharic said:

The new Mame out today rather underplays the effort gone in this month most MPU4 now boot and of course as mentioned the SRU changes are now in 

MPU4 has a lot of improvements but it's still under construction. SRU is almost done for the time being, minus a commit for Lucky Casino sound which didn't make it for this month. All it needs now are some internal layouts, which are on the way :)

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More work on the internal MAME classic layout builder thing :) Buttons are now clickable with mouse pointer for MPU4.  Thin horizontal line artifacts on the reel lamp rendering are down to potentially a bug in MAME's layout renderer (when it scales the layout to different window sizes, I think it's rounding a number to an integer somewhere)... so I'll leave those as is for now, and hopefully can see a problem in MAME source later.

image.thumb.png.644ac817edd9c36a56255431d1fc78d9.png

Quick vid showing the layout in use (some lamps are wrong, lots of other things to improve/fix yet), and also playing with Save States :D The saves states will be very useful for Arcade Sim - instant startups even for Scorpion 5, none of those infernal On/Off errors on DES machines, and multiplayer arcade stuff.

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Thought people might find this interesting. Looks like a public gallery display item only, or a VR cut-down version without the original games.... But the video alone is impressive. Maybe some inspiration for outside of the Arcade Simulator. That was some of the magic too, coming in from a drizzly or dark British Summer day/night into the lights of an 80s arcade.

https://youtu.be/Q9vyZlo8wmU

"Recreating British amusement arcades circa August 1989. Based on archive materials, photographs and interviews with staff from Cain’s Amusements, Herne Bay, UK. Produced to support Dr Alan Meades’ book Arcade Britannia, telling the social history of the British amusement arcade. Published October 2022 MIT Press. Built by a team of Canterbury Christ Church University students led by Dr Meades: Mike Farrant, Ben Chittenden, Sam Page, Zach Weitz, Mihails Mozajevs."

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8 minutes ago, OneSwitch said:

Thought people might find this interesting. Looks like a public gallery display item only, or a VR cut-down version without the original games.... But the video alone is impressive. Maybe some inspiration for outside of the Arcade Simulator. That was some of the magic too, coming in from a drizzly or dark British Summer day/night into the lights of an 80s arcade.

https://youtu.be/Q9vyZlo8wmU

"Recreating British amusement arcades circa August 1989. Based on archive materials, photographs and interviews with staff from Cain’s Amusements, Herne Bay, UK. Produced to support Dr Alan Meades’ book Arcade Britannia, telling the social history of the British amusement arcade. Published October 2022 MIT Press. Built by a team of Canterbury Christ Church University students led by Dr Meades: Mike Farrant, Ben Chittenden, Sam Page, Zach Weitz, Mihails Mozajevs."

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Just watched it, very cool -  thanks for sharing!  :) 

I am also planning to have some kind of arcade promenade/streets options for outside the arcade doors, potentially with more arcades to wander in and out of, and outdoor crazy golf etc.. I think I'll be limited to a max of 64 concurrent players per instance of the outside 'room, should still be fun though :)   All long way off though, I'm tied up with (a substantial amount of) MAME work for at least another month...

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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On 02/07/2022 at 00:08, Altharic said:

Appears to be SRU runs in MFME (lamps light)  but does not rebuild to MAME when used as source for rebuild

zzz_unk s-sh (Unk) [Rom].zip 2.83 kB · 1 download

Must have missed that SRU one, it's in now, thanks for the find! Looks like it's a machine called Super Shuffle, can't recognize the manufacturer though. No idea what "SCH" is. I also finally got a hold of the fruit ROMs torrent and had a look through the unknown stuff. No dice regarding MPU1, found a fair amount of Black Box ROMs though.

22 hours ago, johnparker007 said:

More work on the internal MAME classic layout builder thing :) Buttons are now clickable with mouse pointer for MPU4.  Thin horizontal line artifacts on the reel lamp rendering are down to potentially a bug in MAME's layout renderer (when it scales the layout to different window sizes, I think it's rounding a number to an integer somewhere)... so I'll leave those as is for now, and hopefully can see a problem in MAME source later.

Quick vid showing the layout in use (some lamps are wrong, lots of other things to improve/fix yet), and also playing with Save States :D The saves states will be very useful for Arcade Sim - instant startups even for Scorpion 5, none of those infernal On/Off errors on DES machines, and multiplayer arcade stuff

Nice job! Definitely more of a fresher look compared to the old pile of flat colored rectangles :D Save states are a very neat feature, particularly handy when it comes to doing reel skills for example :)

Edited by SomeRandomGuy
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On 04/07/2022 at 20:30, SomeRandomGuy said:

Must have missed that SRU one, it's in now, thanks for the find! Looks like it's a machine called Super Shuffle, can't recognize the manufacturer though. No idea what "SCH" is. I also finally got a hold of the fruit ROMs torrent and had a look through the unknown stuff. No dice regarding MPU1, found a fair amount of Black Box ROMs though.

Nice job! Definitely more of a fresher look compared to the old pile of flat colored rectangles :D Save states are a very neat feature, particularly handy when it comes to doing reel skills for example :)

I asked on that thread and they have a manufacturer for that set.

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Its quite a new build on the android version I have all the game and watches playing on it but I agree its the last option.The alternative is a Windows handheld and then I can play any version of mame and mfme but they are quite pricey at the moment and steam deck is a bit of a faff to get windows on it -not that I have one but pound for pound is the best value. 

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