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Linking Astra Machines


Pootis Spencer
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Here is a copy of the shortcuts sitting in my MFME folder. Multiplayer stuff starts with Alt:

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Shortcuts in normal mode:
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F1  - Borderless
Alt F1 - Show Picture Viewer
F2  - Borderless Maximised
F3  - Borderless Maximised Full screen
Shift F3 - Borderless Maximised Full screen ( Stretched )
F4  - Manager Toggle
F5  - Toggle Cropped/Normal Mode
F6  - Load Random Game
F7  - Quick Save
F8  - Take Screen Snapshot
F9  - Toggle Meter Panel
F10 - Switch Reel View
F11 - Profit/Loss Meters
F12 - Long/Short Term Meters
Shift F12 - Clear Short Term Meters

Ctrl a - Add Game to Manager
Ctrl d - Show Diag Window
Ctrl e - Toggle edit mode
Ctrl h - Show/Hide extra screens
Ctrl k - Reset with alternate ROM
Ctrl m - Toggle muted ( including linked slaves )
Ctrl n - Show Notes Window
Ctrl o - Open current game folder in explorer and highlight .gam file
Ctrl p - Pause and enter edit mode
Ctrl r - Reset game
Ctrl s - Snapshot RAM
Ctrl q - Quit ( including linked slaves )
Ctrl y - Show shortcuts

Alt  l - Link all instances ( slaves )
Alt  u - Unlink all instances ( slaves )
Alt  p - Toggle Autoplay if configured
Alt  r - Reload RAM and Restart Game
Alt  s - Save Game

Shift +- Adjust Volume ( including linked games )
Shift c - Open/Close Cash Door
Shift p - Turn On/Turn Off Topup Switch
Shift s - Open/Close Service Door
Shift r - Turn On/Turn Off Refill Key
Shift t - Turn On/Turn Off/Toggle Test Switch

Esc - return to normal mode/exit mouse mode/exit program
TAB - Reveal Mirror reel

Shortcuts in Edit Mode:
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Ctrl c - Copy Component
Ctrl g - Toggle design grid
Ctrl l - Toggle Lamp edit mode
Ctrl t - Show Lamp numbers
Ctrl v - Paste Component
Ctrl x - Cut Component
Ctrl z - Undo

Shift Click on component to add/remove from a group
Ctrl drag to move lamps between lamps/buttons/background

Cursor keys:

Move a group of components pixel by pixel ( group highlighting and outline can be disabled by holding down SHIFT key )

Shortcuts in Manager:
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Ctrl a - Add current to game list
Ctrl f - Find a game in the displayed list
Ctrl g - Select current running game
Ctrl n - Find next
Ctrl p - Find Previous

Cursor Up/Down to move up and down the list, Return to run selected game.

bmps/jpgs can be dragged and dropped into the Cabinet or Flyer panels. If bmp->jpg is selected in prefs, bmp files will be converted to jpgs to save space.

Be sure that there is both a Cabinets and a Flyers folder in your game directory.

cabinet.bmp/jpg and flyer.bmp/jpg files in a layout directory will also be displayed the manager.
It will also detect files ending in 1-9 or _1-_9

Cabinet or Flyer pictures can be double clicked to preview, use mouse wheel to adjust size.

Gamelist can be sorted by clicking on any of the column tabs, and column order can be changed by dragging.

All changes made are saved in the registry, including the size and position of the manager window itself.


 

 

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Fruit Machine <<<My new project! 

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