cja272 Posted June 21, 2020 Report Share Posted June 21, 2020 On 05/03/2017 at 17:56, Reg said: This weekend I built an keyboard for MFME. This is a prototype version to ensure that the core was working. The instructions are here... Thank you @Reg for such a detailed step by step guide its very useful , i have ordered all my parts for my keyboard ! 1 Link to comment Share on other sites More sharing options...
Reg Posted June 21, 2020 Author Report Share Posted June 21, 2020 13 minutes ago, cja272 said: Thank you @Reg for such a detailed step by step guide its very useful , i have ordered all my parts for my keyboard ! Awesome - please post pictures and show us all what you ended up with. 1 Link to comment Share on other sites More sharing options...
cja272 Posted June 21, 2020 Report Share Posted June 21, 2020 Will do! Just realised the bulbs in the switches are 12V will i need another power source for this please ? Thanks, Craig. Link to comment Share on other sites More sharing options...
Amusements Posted June 21, 2020 Report Share Posted June 21, 2020 15 minutes ago, cja272 said: Will do! Just realised the bulbs in the switches are 12V will i need another power source for this please ? Thanks, Craig. If they are LED bulbs, you should get away with 5v, but if not, then you will need an additional 12v supply. https://www.ultimarc.com/output/led-and-output-controllers/pac-drive/ 2 Treat every day like your last, because one day it will be! Fruit Machine <<<My new project! Link to comment Share on other sites More sharing options...
cja272 Posted June 21, 2020 Report Share Posted June 21, 2020 Thanks , I have now ordered 5V bulbs which i meant to order in the first place Link to comment Share on other sites More sharing options...
cja272 Posted June 26, 2020 Report Share Posted June 26, 2020 Spoiler Here is my fruit machine buttons , I brought the wood box of e bay to put them in , the guide was fantastic and it worked first time !! 5 Link to comment Share on other sites More sharing options...
uptown47 Posted June 27, 2020 Report Share Posted June 27, 2020 That looks superb!! Great work mate 1 Link to comment Share on other sites More sharing options...
Reg Posted June 27, 2020 Author Report Share Posted June 27, 2020 1 hour ago, uptown47 said: That looks superb!! Great work mate Agreed these are so good when you see people make things like this. Again thank you @uptown47 as you set me on the path to the cabinet once as well. 2 Link to comment Share on other sites More sharing options...
uptown47 Posted June 27, 2020 Report Share Posted June 27, 2020 3 hours ago, Reg said: Agreed these are so good when you see people make things like this. Again thank you @uptown47 as you set me on the path to the cabinet once as well. It was a joint effort Reg. I think we've all learned from each other along this journey. Great that others are making cabinets and buttons modules though. Link to comment Share on other sites More sharing options...
jabbathehut Posted June 27, 2020 Report Share Posted June 27, 2020 looks superb.Is it possible to have the link to the box you bought on ebay. 1 Link to comment Share on other sites More sharing options...
cja272 Posted June 28, 2020 Report Share Posted June 28, 2020 https://www.ebay.co.uk/itm/Wooden-box-Plain-wooden-storage-box-Keepsake-box-Large-wooden-box/282904686226?_trkparms=ispr%3D1&hash=item41de6eee92:g:3dUAAOSwKA5byERb no problem Link to comment Share on other sites More sharing options...
jabbathehut Posted June 28, 2020 Report Share Posted June 28, 2020 Thanks Link to comment Share on other sites More sharing options...
jackymiester Posted July 17, 2020 Report Share Posted July 17, 2020 (edited) is there a limit to how many buttons to have on the board? i might plan to make one myself Edited July 17, 2020 by jackymiester Link to comment Share on other sites More sharing options...
uptown47 Posted July 17, 2020 Report Share Posted July 17, 2020 1 hour ago, jackymiester said: is there a limit to how many buttons to have on the board? i might plan to make one myself The limit is on how many inputs you have on your IPac board. If you were to get the Ultimate I/O board I think there's 64!! So plenty!! (there's cheaper ones with less inputs too). 1 Link to comment Share on other sites More sharing options...
jackymiester Posted July 17, 2020 Report Share Posted July 17, 2020 6 minutes ago, uptown47 said: The limit is on how many inputs you have on your IPac board. If you were to get the Ultimate I/O board I think there's 64!! So plenty!! (there's cheaper ones with less inputs too). good to know. thanks. Link to comment Share on other sites More sharing options...
hartsruk Posted July 30, 2020 Report Share Posted July 30, 2020 Is there a way to change the keybord mappings globaly so for example change start to S rather than spc? I ask because I have a X-Arcade tankstick and wanted to use the buttons on that. There is a tool to remap them in the stick but then I would need two layouts for MAME and MFME. Link to comment Share on other sites More sharing options...
Wizard Posted July 30, 2020 Report Share Posted July 30, 2020 1 minute ago, hartsruk said: Is there a way to change the keybord mappings globaly so for example change start to S rather than spc? I ask because I have a X-Arcade tankstick and wanted to use the buttons on that. There is a tool to remap them in the stick but then I would need two layouts for MAME and MFME. No sorry Link to comment Share on other sites More sharing options...
uptown47 Posted July 30, 2020 Report Share Posted July 30, 2020 (edited) 2 hours ago, hartsruk said: Is there a way to change the keybord mappings globaly so for example change start to S rather than spc? I ask because I have a X-Arcade tankstick and wanted to use the buttons on that. There is a tool to remap them in the stick but then I would need two layouts for MAME and MFME. You could always use a frontend like Launchbox and then use AutoHotKey to remap those keys when you launch MFME? I do a similar thing when I launch my Hidden Object game. That uses left mouse click and I wanted that mapped to my Ctrl key (Player 1 Button 1 in MAME). PS... if you didn't want a front end you could just run AutoHotKey manually before you start MFME and then turn the AHK script off when you come out of it? PPS.... There is probably a way to make AHK auto exit when the MFME process is closed but I don't know how to do it off the top of my head. Edited July 30, 2020 by uptown47 Link to comment Share on other sites More sharing options...
hartsruk Posted July 30, 2020 Report Share Posted July 30, 2020 8 hours ago, uptown47 said: You could always use a frontend like Launchbox and then use AutoHotKey to remap those keys when you launch MFME? I do a similar thing when I launch my Hidden Object game. That uses left mouse click and I wanted that mapped to my Ctrl key (Player 1 Button 1 in MAME). PS... if you didn't want a front end you could just run AutoHotKey manually before you start MFME and then turn the AHK script off when you come out of it? PPS.... There is probably a way to make AHK auto exit when the MFME process is closed but I don't know how to do it off the top of my head. Cool I will have a look at that and let you know... 1 Link to comment Share on other sites More sharing options...
Road Hog Mad Posted July 31, 2020 Report Share Posted July 31, 2020 It's actually quite impressive how we are given an emulator with a set off functions and various tools to go with it and how creative people can be. Wizard must be impressed as well as I am with the creations people come up with. 1 Link to comment Share on other sites More sharing options...
uptown47 Posted August 1, 2020 Report Share Posted August 1, 2020 On 30/07/2020 at 19:58, hartsruk said: Cool I will have a look at that and let you know... No worries. If you do go down the AutoHotKey route just let me know and I'll post my remap script to give you a start on tweaking it to your own liking. 1 Link to comment Share on other sites More sharing options...
vojake Posted January 25, 2022 Report Share Posted January 25, 2022 (edited) Do you have already a ahk-script? I want it to use MFME with launchbox and because of my working arcade cabinet I have to remap the internal keyboard-mappings to use it with my installed control-buttons. Edited January 25, 2022 by vojake Link to comment Share on other sites More sharing options...
dnsmate Posted January 26, 2022 Report Share Posted January 26, 2022 3 hours ago, vojake said: Do you have already a ahk-script? I want it to use MFME with launchbox and because of my working arcade cabinet I have to remap the internal keyboard-mappings to use it with my installed control-buttons. You're resurrecting a year old thread, but here is a very simple segment of my script that shows how I do remap my iPAC to "typical" MFME keys with AHK. Occasionally I have to edit a layout if I want the keys to correspond to a different setup (as I ofter try to mimick the very first row of Fruit Machine buttons to the top row of my iPAC arcade buttons (X-Arcade Tank Stick). I haven't put in special purpose Fruit Machine buttons although I planned to.... but this is working out pretty good. My full script is a little more complex for automated notes window handling and to pop on and off an Instruction Card graphic per fruit machine (but I deleted that code here). The key on the left of the two colons is what the arcade button produces, and the script translates that key press to the key on the right of the colons. The #IfWInActive directive ensures that the mapping only occurs while MFME.exe is running. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #UseHook On #IfWinActive ahk_exe MFME.exe Esc:: WinClose, ahk_exe MFME.exe ; Standard MFME to X-Arcade Key Reassignments 7::6 ; Insert Pounds Left Flipper 6::0 ; Insert Coin 1 Pound Right Flipper 8::r ; Refill ? $1::` ; Cancel $2::c ; Collect / Select Cash $Space::1 ; Reel 1 Hold / Nudge $LShift::2 ; Reel 2 Hold/Nudge/Hi z::3 ; Reel 3 Hold/Nudge/Lo q::4 ; Reel 4 Hold/Nudge w::e ; Exchange f::Space ; Joystick Down Start / Spin i::Space ; Start / Spin LCtrl::s ; Shuffle LAlt::g ; Cash or Bust x::h ; Hi a::l ; Lo s::t ; Take k::f ; Feature c::a ; Auto Nudge v::d ; Deal j::n ; No Deal l::p ; Play Link to comment Share on other sites More sharing options...
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