Boulderdash Posted August 8 Report Share Posted August 8 (edited) 22 minutes ago, Projectgilda said: 5 times! I stand corrected. I'm amazed after all these years I remember what I do (which isn't much). Someone more nerdy can me can work out the odds of that, given you say it's 50/50 repeat chance. Quite long, I'd wager! As evidenced by the fact it's taken me 30 years to get it! Edited August 8 by Boulderdash Link to comment Share on other sites More sharing options...
thealteredemu Posted August 8 Report Share Posted August 8 I’ve had 5 repeats for £90 off RollerCoaster £15 version, it was numbering straight but was being an absolute fecker. I was happy with my £50 back but was happy to make profit. J 1 Link to comment Share on other sites More sharing options...
Chopaholic Posted August 8 Report Share Posted August 8 3 hours ago, Cavey said: Ah bloody hell. Step to nearest win eh? I can only imagine the one I used to play had been chipped; sometimes in a rather bad mood but it'd be offering at least blue sevens (£40) boards within a *reasonable* time, at worst. It had large play volumes as well, being in a Royal Legion with lots of punters. The only machine was a Crystal, this loved to (eventually) win big on the x12 gamble (then another consecutive x12 if a cherry type win) that none of the old geezers in there ever pressed. You can only deplete the current pot so much whilst playing it down from taking the wins through the block, so to get it back to £50 happy won't be too ruinous, however the machine won't pay anything that'd be above the block for an awfully long time. Once I'd finished doing the emptier for the video, I got hundreds and hundreds back into it without it naturally offering anything through the block, so anyone trying to force anything out of it would have been massacred. Of course it's possible they rejigged things around on the compensators with the rechip but then it was still vulnerable to the method you described above. Barcrest taking many attempts to fix things (and in some cases never managing to do so) wasn't exactly a rare occurrence. From Lotta Luck through to Alien methods would survive multiple fumbling efforts to chip them out. Of course in the end they just gave up completely, and put in the famous CRITICAL ERROR - CONTACT BARCREST message whereby the machine basically committed suicide if it got too far over percentage. 2 Fruit machine emulation content from the artist previously known as Degsy Degworth and the odd new thing here and there too - https://www.youtube.com/c/DegsyDegworth Link to comment Share on other sites More sharing options...
dondplayer Posted August 8 Report Share Posted August 8 1 hour ago, Chopaholic said: Of course in the end they just gave up completely, and put in the famous CRITICAL ERROR - CONTACT BARCREST message whereby the machine basically committed suicide if it got too far over percentage. Interestingly the watchdog (the code that triggered the critical error) didn't work for the Barcrest Indiana Jones £70 empty - you could take the whole hopper. 1 Your box will be CASHPOT Link to comment Share on other sites More sharing options...
Boulderdash Posted August 8 Report Share Posted August 8 28 minutes ago, dondplayer said: Interestingly the watchdog (the code that triggered the critical error) didn't work for the Barcrest Indiana Jones £70 empty - you could take the whole hopper. Taking the hopper like this you mean? 3 1 1 Link to comment Share on other sites More sharing options...
Projectgilda Posted August 8 Author Report Share Posted August 8 Link to comment Share on other sites More sharing options...
johnparker007 Posted August 8 Report Share Posted August 8 (edited) 25 minutes ago, Boulderdash said: Taking the hopper like this you mean? lol that's so uk - guy breaks the pub fruit machine open and grabs the cashbox (?) - and then the guy filming shouts out 'Go on my son!' Edited August 8 by johnparker007 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Chopaholic Posted August 8 Report Share Posted August 8 I think it's fair to say that the fun has stopped for him. 1 Fruit machine emulation content from the artist previously known as Degsy Degworth and the odd new thing here and there too - https://www.youtube.com/c/DegsyDegworth Link to comment Share on other sites More sharing options...
Boulderdash Posted August 8 Report Share Posted August 8 15 minutes ago, Chopaholic said: I think it's fair to say that the fun has stopped for him. Hey, he's a winner! Link to comment Share on other sites More sharing options...
thealteredemu Posted August 8 Report Share Posted August 8 A winner with huge balls J Link to comment Share on other sites More sharing options...
slotsmagic Posted August 8 Report Share Posted August 8 58 minutes ago, thealteredemu said: A winner with huge balls J He must have been prepared and I doubt it's his first time, I find those cabs a bloody nightmare to lock and he made unlocking it looks easy! 1 Attempting to quit gambling since January 1st 2025. **Lapse on Wednesday 12th November 2025** Dusting myself off and carrying on. Link to comment Share on other sites More sharing options...
Ginge Posted August 8 Report Share Posted August 8 2 hours ago, Boulderdash said: Taking the hopper like this you mean? He got that open pretty quickly didn’t realise they were that vulnerable. Link to comment Share on other sites More sharing options...
Projectgilda Posted August 8 Author Report Share Posted August 8 Caught on camera, multiple witnesses and for what? £300 max. Took balls though casually walking out Still a scum bag though. I wouldn't have stopped him, You've no idea what he's carrying. Link to comment Share on other sites More sharing options...
Ginge Posted August 8 Report Share Posted August 8 2 minutes ago, Projectgilda said: You've no idea what he's carrying. I do it was a hopper . 1 3 Link to comment Share on other sites More sharing options...
Ginge Posted August 8 Report Share Posted August 8 8 minutes ago, slotsmagic said: He must have been prepared and I doubt it's his first time, I find those cabs a bloody nightmare to lock and he made unlocking it looks easy! I have had to drill many locks out over the years on these cabinets after people loosing keys or locks packing up. Wish I had his method. 2 Link to comment Share on other sites More sharing options...
Boulderdash Posted August 8 Report Share Posted August 8 2 hours ago, thealteredemu said: A winner with huge balls J And probably a huge ringpiece given that he's likely in jail now Link to comment Share on other sites More sharing options...
Projectgilda Posted August 8 Author Report Share Posted August 8 Want this... 2 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted August 8 Report Share Posted August 8 41 minutes ago, Projectgilda said: Want this... I heard this game has one of those JPM tells; if it starts rolling in number ones and number twos, that means it's numbering, and it's ready to splash out the jackpot (three brown 7s). (warning: using the above method can lead to a full hopper dump). 1 4 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
woodsy Posted August 9 Report Share Posted August 9 (edited) On 31/07/2025 at 23:41, Projectgilda said: Numbering in Rollercoaster is a myth. Let me explain. The base game is irreverent to the feature game. 1's and 12's all day gives you no idea of the feature compensator. But again 1's and 12's don't prove anything as they can spin you to death, add again to death, boost to death etc... there's clear control on jackpot features but 1's and 12's aren't it. The biggest hint in rollercoaster is 'roll up roll up'. That means the machine couldn't give a fuck what you do, if you're skillfull enough, it's yours. A 12 or 1 on tin can alley is rare. Roll up is the key to Rollercoasters generosity. On 01/08/2025 at 14:01, Projectgilda said: I'm not denying numbering is a thing. I just don't remember putting it in rollercoaster other than it being there for core compensator safety. That's in every JPM. Especially in the base game where reduction in bonuses and nudges was the main control. On 01/08/2025 at 16:16, thealteredemu said: Indeed, it’s great to see an ex machine designer/programmer that can share actual real insights. We usually make calculated guesses or JP will do some of his magic . Maybe the numbering was a similar mechanism attached to show how far the machine was behind %. Thing is you’d still need some skills on those JPM’s to take the full value. J On 01/08/2025 at 17:27, Projectgilda said: I don't have any roms I'm afraid. What I do have I wouldn't be willing to share from my Barcrest days as they're still an outfit and I could get in trouble. On 01/08/2025 at 18:42, Projectgilda said: It could repeat through 4 credit breaks, so you didn't get the max from it. Still good mind i'll post again but can't not chime in to an earlier point in the thread, spinning/numbering was a tell the machine could pay out a token win, and i assume it rolled over into the cash games in a similar way, ie. blocked at £4/5. as we all know not limited to 1/12, and on this point i feel i either need to validate my belief or end a fallacy. if we use coaster for example, when not spinning/numbering it cannot give skill stop/add again/no lose. i'm of a mind to believe let em spin is also blocked but that may be wrong. it can give big money and go £3 as equally can it offer tin can, log flume and repeat. 3 holds maybe blocked too? and what about the swap holds, was that coded in? it probably truth be told can offer all features and force a end at the £3 point but i've not witnessed it. i don't know whether it was dodgy roms or not but barcrest also showed. hyper viper, andy capp, they all were unable to give a token prize is solely showing 4/9's. this is a sign we had available to us, in fact the same worked on their £4 revisions where the 4 or 9 was no lose, 7 on gambler was no lose by empire. by this can offer a prize when not spinning shoot em up for example is a example, and red alert exchanging to firemans life at the block £5 mark.. and many more. arcadia is the best example of a players fruit machine did you work on that? the 1 nudge free tenner again putting weight in your corner, but at the same time you couldn't possibly win a gamble not spinning and you put the spin back £10 collecting etc. gonna dive back in but needed to get this out before i forgot haha ---------------------------------------------------------------------------------- "Roll up is the key to Rollercoasters generosity" indeed. "It could repeat through 4 credit breaks". dodgy rom maybe but some used to go £48. £8t. others were blocked to only go 2, but that one would roll in jp here and there. "A 12 or 1 on tin can alley is rare" if not spinning it cannot offer any gamble where the outcome is a guaranteed win, no matter the square, a no lose gamble is blocked when not spinning. questions? I am correct in the credit taken after a jp, from it ending on spin instead of repeat, and equally the next credit, is still able to pay a jp win regardless of the spinning or readiness? certain games features that famously don't repeat happily, hot shot jp, arcadia big 50 on lines, and adrenalin, when they do repeat it's always been because they have several more jps to pay? i glanced that you were more design than coder, but you had some coding in coaster? do you still have the knowledge? are you able to help someone with their efforts on roms from the 90's? arcadia for example was killed of all its fun by the revisions, is there a chance of any sort to reverse the roms edits at all? Edited August 9 by woodsy 1 living the dream Link to comment Share on other sites More sharing options...
niallquinn Posted August 9 Report Share Posted August 9 23 hours ago, Boulderdash said: I just had Rollercoaster repeat five times for £59.60... I've never seen that in the emulator or in the wild! It's not like it was miles behind either - now it's up to 94% overall, compared to 92% it says it's set at in the config. Of course it stopped numbering after that and played like a dog! In the Wild, on the £10 version of both RollerCoaster, and Sidewinder, I've had 6 repeats for 70 quid. 1 Link to comment Share on other sites More sharing options...
niallquinn Posted August 9 Report Share Posted August 9 Just to go back a bit, shame those 35 quid Rollercoaster Updated version of the roms aren't about, would love to play that, get a 105 or 140 streak! Link to comment Share on other sites More sharing options...
thealteredemu Posted August 9 Report Share Posted August 9 10 minutes ago, niallquinn said: Just to go back a bit, shame those 35 quid Rollercoaster Updated version of the roms aren't about, would love to play that, get a 105 or 140 streak! What!! I've never seen a £35 version. I can't imagine how badly that would play!! It would likely play a very different game with less obtainable jackpot features. Do you have an image of this machine? J Link to comment Share on other sites More sharing options...
Cavey Posted August 9 Report Share Posted August 9 15 hours ago, Chopaholic said: I think it's fair to say that the fun has stopped for him. On the contrary, I very much suspect the fun started for him shortly after leaving with £300 Who says "emptiers" don't exist - this geezer is one lol Link to comment Share on other sites More sharing options...
Chopaholic Posted August 9 Report Share Posted August 9 11 hours ago, johnparker007 said: I heard this game has one of those JPM tells; if it starts rolling in number ones and number twos, that means it's numbering, and it's ready to splash out the jackpot (three brown 7s). (warning: using the above method can lead to a full hopper dump). Gives a whole new meaning to the 'Log Flume' feature. 1 1 Fruit machine emulation content from the artist previously known as Degsy Degworth and the odd new thing here and there too - https://www.youtube.com/c/DegsyDegworth Link to comment Share on other sites More sharing options...
Hamsun Posted August 9 Report Share Posted August 9 11 hours ago, woodsy said: arcadia is the best example of a players fruit machine did you work on that? the 1 nudge free tenner again putting weight in your corner, but at the same time you couldn't possibly win a gamble not spinning and you put the spin back £10 collecting etc. Can you elaborate on what you mean by free tenner? I've been giving the Arcadia DX quite a bit of play and I have to say that it is one of the worst, least playable versions I have come across. I reckon it blocks gambles to SEU at least 80% - 90% of the time, even when numbering like crazy. It's more likely to give you enough swaps and bonuses to gamble to the top. It can play dead for dozens of spins at a time, even when well under percentage. Link to comment Share on other sites More sharing options...
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