johnparker007 Posted October 5, 2025 Author Report Share Posted October 5, 2025 Made more progress over the weekend on the Layout Editor UI - here the Project window now has the basics of a file explorer to be able to view the assets in the project: Also more improvements to the MAME downloader progress bar (bytes downloaded, % extracted). 3 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
thealteredemu Posted October 5, 2025 Report Share Posted October 5, 2025 I’m a bit behind. Are these running natively in mame now and are layouts .lay files or are you creating a hybrid system? J Link to comment Share on other sites More sharing options...
johnparker007 Posted October 5, 2025 Author Report Share Posted October 5, 2025 (edited) 44 minutes ago, thealteredemu said: I’m a bit behind. Are these running natively in mame now and are layouts .lay files or are you creating a hybrid system? J mame.exe is doing the emulation, but I am doing the rendering (so no .lay files involved). There is a plan later to have MAME .lay file exports, this will mainly be to add and update the internal layouts built into mame.exe itself - this is not integral to anything though, just improves MAME. The Layout Editor will output compact 'built' layouts mapped onto the Cabinet they've been set up with in the editor (these are to be built in the Cabinet Editor from 3d models+textures out of Blender), to ultimately end up with the fully working 3d machines Then those machines can be played individually, or assembled into arcade layouts like the Arcade Sim one. Edited October 5, 2025 by johnparker007 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 6, 2025 Author Report Share Posted October 6, 2025 Started looking into the glass system, to get a break from the Editor UI So I think the next test machine for a bit will be QPS Full Throttle as it runs in MAME (Door Open), and there are some super clean source artwork images for it - which saves me time having to manually draw these damn lines, which would be necessary on a less clean photo Here I've done most of the 'hard mirror' layer - so this is the 100% reflective mirror layer, usually used for outlines: Next I need to do the transparent color 'inner outlines'. They act like clear colored film, letting the light through... 3 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 6, 2025 Author Report Share Posted October 6, 2025 And this is a start on the transparent color layer (mixed with the mirror outline layer). Prob will just use this as it's tedious doing the outlines, I'm not an artist, or patient lol It's only for testing anyway, so should do the job: 3 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
dec1962 Posted October 7, 2025 Report Share Posted October 7, 2025 Can I ask how you get the information from MAME for you to be able to do the rendering? I assume there’s a way of getting info such as whether a lamp is on or off and if it’s on what brightness it is. I didn’t know this was possible with MAME. thanks Link to comment Share on other sites More sharing options...
johnparker007 Posted October 8, 2025 Author Report Share Posted October 8, 2025 (edited) 2 hours ago, dec1962 said: Can I ask how you get the information from MAME for you to be able to do the rendering? I assume there’s a way of getting info such as whether a lamp is on or off and if it’s on what brightness it is. I didn’t know this was possible with MAME. thanks "and if it’s on what brightness it is" - ha that is still to be implemented emulator-side, for now MAME is only modelling simply on/off Will be done of course, not a priority issue at the mo... In general, I'm currently pulling the data out in a text-based data stream. This is currently over standard stdin/out, but I do plan to move that over to a network stream (which I believe will be faster and more suitable for video data). Also, I haven't tackled getting at video output via this new (compared to the original Arcade Sim) technique yet. Not sure if I'll pull it out via my Oasis Lua plugin as a pointer, or actually as raw 32 bit values over the network stream. This class is a bit of a mess as I'm still experimenting with stuff, but it has most of the core c# side of the code that does the reading of data from mame.exe: https://github.com/johnparker007/Oasis/blob/main/UnityProjects/LayoutEditor/Assets/_Project/Scripts/Oasis/Oasis.MAME/MameController.cs And then here is the core Lua side of the code that allows for more custom interaction/access, as a custom Oasis 'plugin': https://github.com/johnparker007/Oasis/tree/main/UnityProjects/LayoutEditor_ExternalAssets/Windows/MameLuaPlugins/oasis That pretty much covers how it works so far - some nice bedtime reading! Edited October 8, 2025 by johnparker007 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
dec1962 Posted October 8, 2025 Report Share Posted October 8, 2025 Thanks for your reply and links. I’ll take a look at the code this evening 1 Link to comment Share on other sites More sharing options...
Bozzy Posted October 9, 2025 Report Share Posted October 9, 2025 Genuinely exiting times. I was having a good read through all the discussions today. I wish I knew how to code to help out, but I only know Python. Do current builds of MAME have FME support or is it only the dev builds? 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted October 9, 2025 Author Report Share Posted October 9, 2025 4 hours ago, Bozzy said: Do current builds of MAME have FME support or is it only the dev builds? Current builds of MAME do have FME support, though a lot of work needs to be done on the emulation side of things. There are a limited number of partially/fully complete 'classic' layouts built into the MAME exe itself. For instance you could play Indiana Jones by JPM (mame rom name j6indy), that has a relatively complete clickable classic layout, there are plenty more Some only have keyboard input though which is mapped unintuitively at present. 1 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Bozzy Posted October 9, 2025 Report Share Posted October 9, 2025 Fantastic! Just downloaded 0.281b and grabbed the Indy rom set, seems to work great to be honest, the core aspects are all there, pretty comes later which I assume is where you are at with the layout extraction and conversion. I'm surprised how far MAME has come....it's like going back 20 years and watching classics appearing on 'The Hovel' all over again!!!! So is the concept that OASIS natively uses MAME over MFME for complete under the hood control? 1 Link to comment Share on other sites More sharing options...
Altharic Posted October 9, 2025 Report Share Posted October 9, 2025 If you think of it as BFMulator and Jpemu were incorporated into MAME its not far off the truth. 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted October 9, 2025 Author Report Share Posted October 9, 2025 1 hour ago, Bozzy said: So is the concept that OASIS natively uses MAME over MFME for complete under the hood control? Yes that is the plan for this new project [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 9, 2025 Author Report Share Posted October 9, 2025 Been a little more playing with the 'mirror mask' stuff, to simulate how there would be mirrored detailing on a lot of fruit machine art. This isn't the finished thing, it's just a prototype of the effect, but it does seem to work Initially in this vid, I set the artwork texture to a random mainly black texture, so then the masked mirrored art areas are more clearly visible, reflecting the lit up Indy glass art. Then I swap in the actual artwork texture that goes with that mirror mask, and then you can see the mirrored areas reflecting with the artwork also. 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 9, 2025 Author Report Share Posted October 9, 2025 (edited) And another clunky demo of the above, with more brightly lit Indy art to reflect in the mirrored areas, viewed from a lower camera angle. I think in a dim arcade, reflecting lots of bright flashing lights, screens etc it should work pretty well Edited October 9, 2025 by johnparker007 2 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
thealteredemu Posted October 9, 2025 Report Share Posted October 9, 2025 Sweet J 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted October 11, 2025 Author Report Share Posted October 11, 2025 I've done a bit more on masked effects - so this is the unmasked colored outlines around text etc - that sometimes then has a second mirror outline. I've also added a small amount of the reflection to the glass in the non-mirrored areas. This will all be user-configurable, as some may prefer not having general glass reflection changing the look of the art [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 11, 2025 Author Report Share Posted October 11, 2025 And here's a view of lower down the glass showing the same color glow outlines, but with more different colored outlines on that part of the glass. I suspect I'm going to need to tweak how it does the brightness as the yellow/white look a lot brighter compared to say red. I'll check some youtube vids for reference 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 11, 2025 Author Report Share Posted October 11, 2025 Another update - I've added in the lamp mask and a yellow tint plus a few misc tweaks 3 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Altharic Posted October 11, 2025 Report Share Posted October 11, 2025 You should probably get a dedicated site for this sadly it's been taken over by 'hey you cunts I'm an addict' posts again the front page is made up of non fme subjects Link to comment Share on other sites More sharing options...
johnparker007 Posted October 11, 2025 Author Report Share Posted October 11, 2025 13 minutes ago, Altharic said: You should probably get a dedicated site for this sadly it's been taken over by 'hey you cunts I'm an addict' posts again the front page is made up of non fme subjects I think there's room for both things on this site If those posts bother you, and you wanted to get fancy, you could always write a chrome plugin that hides posts that contain keywords like gambling/addiction etc. 2 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Altharic Posted October 11, 2025 Report Share Posted October 11, 2025 Nah I quit leave Alex to his hoard fuck it Link to comment Share on other sites More sharing options...
johnparker007 Posted October 11, 2025 Author Report Share Posted October 11, 2025 I realised I'd been artificially down-rezzing some of my textures and using non-optimal texture compression, which was giving worse image quality than it should be the previous vids - this is with the correct settings, a little bit cleaner in places (bear in mind I also bodged these masks pretty quick just to make a test glass, a patient artist would be able to do a better job!) Lamps off: Lamps on: 2 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 12, 2025 Author Report Share Posted October 12, 2025 (edited) I've imported Full Throttle DX - then it seems the reel band values I had for Sc4 were off, so I've fixed those up to marry up with Full Throttle's reels. Something weird going on, as when I got the bottom glass number reel aligned, the top glass number reel is not aligned correctly - could be Oasis bug, could be MAME bug. It's roughly playable for now at least (in Door Open mode until we implement ccTalk in MAME). I think after those initial lamp render tests (where I'm using a single shader to render the artwork+lamps+glows as simple layers - the next stage is getting into having it as individually controllable lamps. This will involve a bunch of steps of the Layout Editor side, to pull out the perspective-removed glass panels to their own views. Then something to initially predict and arrangement for the white plastic lamp trays, with the option to edit that layer as lines/curves with handles. Though hopefully the predicted trays won't be too far off. That then allows for simulation of cross-tray light bleed (usually where the foam tape has perished). I'm thinking then I could convert those tray boundaries to signed distance field data, that a compute shader can work with, so the bleed can all be done on the GPU (rather than having a prebaked illumination for each lamp). It's all a bit bonkers, the idea being there will be a single GPU material instance per glass panel, which will just have a list of current lamp intensities from the emulation - and it will render all of the lighting effects internally in a single draw call on the GPU. This is more complicated to develop, but then it'll be efficient (like original Arcade Sim), which later will be useful for better performance when lots of machines onscreen at once, which is always key. Anyway, enough of that, here's a few credits on sc4 under the Layout Editor Edited October 12, 2025 by johnparker007 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ ROM Hacking Tutorials ] Index: https://tinyurl.com/4yw4zfw5 [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
thealteredemu Posted October 12, 2025 Report Share Posted October 12, 2025 Wow, sounds complex. I love it J 1 Link to comment Share on other sites More sharing options...
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