Mort Posted September 8, 2022 Report Share Posted September 8, 2022 Hi chaps, I know nothing about using the PAC Drive feature in MFME to drive real world components. Is it possible to drive a real alpha display this way ? Link to comment Share on other sites More sharing options...
johnparker007 Posted September 8, 2022 Report Share Posted September 8, 2022 (edited) I don't believe so unfortunately (driving alpha segment/alpha matrix display). There are ways (screen scraping from a 'data layout' like how Arcade Sim does it... or direct memory scraping - which is kinda less bodgy but I didn't get it working properly as I moved over to screen scraping, for a universal approach), no straightforward way at this point. If someone were inclined they could perhaps write a program that would hook into MFME to do things like this, it would require coding skills though. Edited September 8, 2022 by johnparker007 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Recommended Posts