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3D Models for Arcades


No1Stoney
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Good evening.

@johnparker007 I had a couple of hours spare tonight was thinking about how it would look great if we could add custom models to the acrades. Things such as change machines, water dispensers, plants, tea/coffee machines and the like... So, for the very first time I downloaded and fired up Unity & ProBuilder and attempted to create a 3D model of a change machine.

This is what it turned out like.

unity_change_machine.jpg

 

I was wondering if this sort of thing could be imported into the program and when the app gets further developed, these type of objects could be dropped into arcades, just like machines are.

If its any help, I can send this model across to you.. Only thing is I have to work out how to export it first 😆

Edited by No1Stoney
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2 minutes ago, No1Stoney said:

Good evening.

@johnparker007 I had a couple of hours spare tonight was thinking about how it would look great if we could add custom models to the acrades. Things such as change machines, water dispensers, plants, tea/coffee machines and the like... So, for the very first time I downloaded and fired up Unity & ProBuilder and attempted to create a 3D model of a change machine.

This is what it turned out like.

unity_change_machine.jpg

 

I was wondering if this sort of thing could be imported into the program and when the app gets further developed, these type of objects could be dropped into arcades, just like machines are.

If its any help, I can send this model across to you.. Only thing is I have to work out how to export it first 😆

Hiya mate :)  Oooh what a nice surprise, that change machine looks pretty decent!  

So yes, the support for 'props' is totally planned, for various stuff like fire extinguishers/potted plants etc... so the user can then indeed drop them in/move them around when creating a custom arcade. 

If you can please send me the ProBuilder file(s) for that change machine so I can test - I should be able to build from them directly in Unity I think, and make an initial manual test - ta very much :) 

For the more generic (ie. not arcade-specific) items, I was originally planning to use commercial models (that set below is around $55):

equipment extinguisher box 3D model https://static.turbosquid.com/Preview/2020/01/12__07_10_30/Collection081.pngB8540E63-8DC1-49AA-A341-2A7D9E8B0BA2Default.jpg
 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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image.thumb.png.cca708ffa4ec93832c6ec34022b51994.png

Manual test in the arcade... :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 minute ago, No1Stoney said:

Thanks for letting me see what it looks like in the arcade. That's made my day just seeing that 😆

Hey and thanks for modelling it, looks great - I'll perhaps push getting the 'prop system' developed up the schedule a bit, so these can be in the test arcade for everyone :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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20 hours ago, No1Stoney said:

Thanks for letting me see what it looks like in the arcade. That's made my day just seeing that 😆

What program do you need to make that kinda thing dude? I’m going to try and give people a laugh with the results more likely than not.. in fairness would love a try

living the dream

 

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57 minutes ago, woodsy said:

What program do you need to make that kinda thing dude? I’m going to try and give people a laugh with the results more likely than not.. in fairness would love a try

Unity. Then add in ProBuilder

 

1 hour ago, Johnnyafc said:

Reminds me a bit like the Sims 4 adding all the extras 👍🏻

Exactly what I thought when I was doing it. Made a couple of things for that game too many years ago lol

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1 hour ago, woodsy said:

What program do you need to make that kinda thing dude? I’m going to try and give people a laugh with the results more likely than not.. in fairness would love a try

For info - the two main programs the artists use in the games industry for this particular type of modelling are 3DS Max and Blender.  There are others e.g. Maya, but not used so much for this type of modelling. 

Not for the faint-hearted - they both (Max / Blender) have a steep learning curve (though allow for creation of complex models, optimising etc).

3DS Max is very expensive... some people may resort to sailing the high seas to get this ;)... Blender is free, though I've not used it, I've read it's generally less intuitive than 3DS Max.

Probuilder + Unity also works fine of course, as we see from @No1Stoney's excellent change machine, really adds atmosphere to the arcade :)

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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4 minutes ago, johnparker007 said:

For info - the two main programs the artists use in the games industry for this particular type of modelling are 3DS Max and Blender.  There are others e.g. Maya, but not used so much for this type of modelling. 

Not for the faint-hearted - they both (Max / Blender) have a steep learning curve (though allow for creation of complex models, optimising etc).

3DS Max is very expensive... some people may resort to sailing the high seas to get this ;)... Blender is free, though I've not used it, I've read it's generally less intuitive than 3DS Max.

Probuilder + Unity also works fine of course, as we see from @No1Stoney's excellent change machine, really adds atmosphere to the arcade :)

Yeah I figured it would be daunting to a novice, I don’t imagine I’ll have any fruit bearing Labour from it for a while haha!! Just cool to see these programs And how they work

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living the dream

 

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16 minutes ago, woodsy said:

Yeah I figured it would be daunting to a novice, I don’t imagine I’ll have any fruit bearing Labour from it for a while haha!! Just cool to see these programs And how they work

From what I've seen of Probuilder, it's much more intuitive... have fun learning it! :) 

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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41 minutes ago, johnparker007 said:

For info - the two main programs the artists use in the games industry for this particular type of modelling are 3DS Max and Blender.  There are others e.g. Maya, but not used so much for this type of modelling. 

Not for the faint-hearted - they both (Max / Blender) have a steep learning curve (though allow for creation of complex models, optimising etc).

3DS Max is very expensive... some people may resort to sailing the high seas to get this ;)... Blender is free, though I've not used it, I've read it's generally less intuitive than 3DS Max.

Probuilder + Unity also works fine of course, as we see from @No1Stoney's excellent change machine, really adds atmosphere to the arcade :)

You can tell probuilder is not designed for creating objects in this way. Its geared more for designing simple game levels etc. I just wanted to see if I could put some  shapes/blocks together to make some simple props for AcradeSimulator. Still took a while to get used to the included tools, and I did view a lot of Youtube videos to help along the way. I did look into the other programs you mentioned, and saw they were 1) not free, and 2) a much steeper learning curve. 

I love the idea of having a catalogue of props (with many user created items) from which you can choose and placed into the arcades and am glad @johnparker007 has plans for something like this in the future.

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6 hours ago, GREDDIE said:

it would be cool to see the odd 10p or £1 on the carpet or "stuck" in the tray ;)

Good call, I'd thought about the carpet coins before, but trays would be nice too... I used to wander around subconsciously checking them all for the free cash (along with 'visible' reject slots that didn't have the door)!

Have added to the low priority backlog so it doesn't get lost.  I'll certainly be making shiny coins when I look at coin pushers :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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38 minutes ago, serene02 said:

Carpet coins…. the best kind of treasure when you are skint walking around the arcade ;).

J

I remember literally diving through the air for what turned out to be 3 x twenty pound notes not the one lying by the dance machine when I was flat broke!! Thought I was some kind of superman haha

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living the dream

 

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