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YouTube Emulation Extravaganza


Chopaholic
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I guess it all depends how quick the red boards come round.  I saw someone do an early chip Lotta Luck in Skegg Butlins many years ago, the invincible came round so much quicker.  The first cash streak he took gave him £75,  he sacked off a few more invincible that came round quick and he actually emptied the machine, it was stilL buzzing.

J

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I actually had an interview at Barcrest in early 2000’s.  I wanted to work in either the art or sound development area.   They actually had a room where you could free play all the current Barcrest machines.  When I was there it was machines like Hot Stuff, All Fired Up, I was told anyway.  I didn’t see the room personally but thought it was pretty cool.

J

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8 hours ago, serene02 said:

I actually had an interview at Barcrest in early 2000’s.  I wanted to work in either the art or sound development area.   They actually had a room where you could free play all the current Barcrest machines.  When I was there it was machines like Hot Stuff, All Fired Up, I was told anyway.  I didn’t see the room personally but thought it was pretty cool.

J

Sounds like pinball companies, great policy :) - Stern have this:

Company policy requires that all employees play at least 15 minutes of pinball each day.  Stern himself likens the game to “magic” and readily admits that the company is “in love” with the business of pinball.

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Arcade Simulator
Pre-alpha installer: http://arcadesimulator.net
Known Issues: https://tinyurl.com/yz4uom2e

CPR (Chr-free Patcher for Roms)
Download patched roms so far: https://tinyurl.com/yfwkyc9p
View progress/requests: https://tinyurl.com/yhnu368r

Donation info: https://tinyurl.com/yzvgl4xo

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On 11/05/2021 at 10:31, dondplayer said:

Found the £15 version of Fort Boyard so I had a play from reset.

70 in and knocked back 5 IMs - went for just over 50 - with knock back wins 59 out.

Next two boards were dead but I played on to see what Chop meant about nudging in nothing when cash repeater active - yeah I see the issue :(

 

But whilst I was doing that got a cash streak followed by an IM board so another cash streak - neither of which were above JP.

Anyway 84 in for 98 out and remember that's from reset - had someone else played the first 20 quid would have been quite a win.

But as Chop said with a grand through it running roughly percentage there could be some good profit on these.

Love the Fort Boyard sounds - brings back some memories.

'one minute you're up, next minute you're down'

 

On 13/05/2021 at 12:51, dondplayer said:

So basically I've been playing this as a casual player would more or less - taking decent wins, etc.

Anyway about 290 in it gave an IM out of the blue so I decided to do the method again. 5 IMs later (the second took ages to come in) I took a cash streak for 55 I think it was. With the odd small wins I had to take I probably came out less than 20 up on that session.

I can't see how you can do these without probably needing the plug at some point. One board i had went into the middle pretty quick (not IM) and I never got the chance to nudge away a JP symbol and didn't have many nudges but the cash repeater was active. I had to take a £4 win that time.

OK so another IM board out of the blue Today on Fort Boyard so this was my strategy:

First - Play each board collecting as low a win as possible as soon as it moved to the inner board until I got my second IM - I did this because there can be a big gap between the first and second IM.

Second - just throw 12 quid through - killing (collecting as low a win as possible) any board forced upon me straight away.

Third - let it give me the cash streak (if it should go IM kill that board too but take next non IM cash streak).

So end result of that (did kill a third IM at stage 3) was 30 through for 60 back 🙂

Your box will be CASHPOT

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2 hours ago, Chopaholic said:

Emptying Club Psycho Cash Beast.

 

Great stuff @Chopaholic. You've captured nicely how much of a twat it can be! You might not get a sniff for ages, then 2 or 3 big wins can come in quick succession. You could have done a couple of things differently, but to be honest it didn't matter in the end.

£100 is definitely the rarest of the 4. You had a couple of exchanges where it was the best option, but don't think you actually missed a genuine opportunity to win it.

An interesting emptier, and it's good to see another piece of history preserved. Thanks for the video!

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From talking to a mate that used to do these.  He says it would often offer boards with no chance of getting to any bar wins, he said you could just sack the board off straight away in those situations.  At a stretch you need a bar win to be within 14 nudges.

I played it for a while, I would only be going for the £20 plus wins as the gamble is often random, even though it’s in the happiest possible mood pre block it does tend to just lose on whatever number it wants, only safe numbers are 1 and 12.

Really enjoyable video Al, love the chatter on these vids ;)

J

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Sweet club psycho emptier. Been wanting to see those ROMs for ages. I'll have to do a video too and I don't think I'll have anything massively profound to add to the method I do have a few tales to tell of playing club psychos

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On 15/05/2021 at 12:46, serene02 said:

I actually had an interview at Barcrest in early 2000’s.  I wanted to work in either the art or sound development area.   They actually had a room where you could free play all the current Barcrest machines.  When I was there it was machines like Hot Stuff, All Fired Up, I was told anyway.  I didn’t see the room personally but thought it was pretty cool.

J

i was in this very room a few years back. its more of a show case suite to allow potential clients to see what barcrest had to offer, mainly content, but at that time they were on the finishing touches to the RR multi player with the honey comb feature, which told to me at the time was barcrest first major release (other than just game content) that barcrest had released for years.  it was basically a few of each cabinet, then cat c, b3 and of course b1 casino content.

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2 hours ago, Chopaholic said:

DOND Banker's Bonus for this one.

 

A few comments @Chopaholic

You could have made much better use of hi/lo shuffle several times throughout the video.

Once you said we will just take the 'current pot' now you had double DOND but were playing for the 'bank it' bonus - you didn't need it at that point. Of course you got GATW shortly after 😃

On a personal note I lost money on this empty 😆 - because the engineer entered the pub as I was doing it and I was in defecit at that point - 10 mins earlier I was still in profit. The main hardship I had (which you didn't in the video) was the bust kept landing on low values and not bust.

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Your box will be CASHPOT

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23 hours ago, Chopaholic said:

DOND Banker's Bonus for this one.

 

Thanks for the video.

I agree with your comments around compensation. Ultimately I think they undid themselves with their various oversights, and casual players were killed off. Let's face it, for how long would anyone keep playing games that have high cost and low entertainment value?

I suspect programmer salaries/benefits in the fruit machine industry weren't great. Talented staff would probably move on to better things pretty quickly, with only inexperience/incompetence left behind to make the next games.

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They must of known that blocking above or on a certain win would end up with it either cleaned out or in serious deficit. This and Galaxy has the same principle, try getting Galaxy to hold after nudge on two red bars it just won't do it even if it is massively behind, had they of coded this better with a double lose on the final piece of the puzzle it just wouldn't be possible for it to be done, all I can say is "Thanks BFM" lol

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Zippy🤐 from Rainbosays "Head over to my thread for extra fun and frolics" https://www.desertislandfruits.com/forum/index.php?/topic/2941-emptiers/&tab=comments#comment-19855

 

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The major issue is that non lose gamble mechanic...  what the feck were they thinking with that gameplay mechanic.  This is the issue with complex high tech machines, the Deal or No Deal machines released were often quite different gameplay wise, we all know the trouble with new game mechanics, clones just use the same tried and tested base code that has received bug fixes along the way.  Fair play to bfm for actually innovating and adding new gameplay mechanics even though it blew up in there face ;).  They can win either way.

J

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There are no early program Perfect Deals about anymore but there are still some later program £70s and of course the £100 version. So it's probably "forbidden" in the fruit machine laws to do a video showing the revised playing method for later £70s and £100, much like Power Play in that respect. I know Power Play cannot be emulated but revealing the playing method on these could get you into a lot of trouble!!! 

There is a lot more to the revised method involving swapping stakes at the right time and getting the cash pots etc. The bonus comes into play again though, both for gaining the red matrix and going for the cash pot. 

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14 hours ago, serene02 said:

The major issue is that non lose gamble mechanic...  what the feck were they thinking with that gameplay mechanic.  This is the issue with complex high tech machines, the Deal or No Deal machines released were often quite different gameplay wise, we all know the trouble with new game mechanics, clones just use the same tried and tested base code that has received bug fixes along the way.  Fair play to bfm for actually innovating and adding new gameplay mechanics even though it blew up in there face ;).  They can win either way.

J

This really does seem like a crazy one to me, it's either incompetence or corruption on the part of BFM (as indeed are all these things). On the one hand it seems almost unbelievable that they didn't see the problem with a game design of 'infinite hi-lo gambles' on a complex hi-tech machine with loads of mechanics available to cheese the gamble when the machine finally sees the risk.

Or maybe they did see the problem and punted it out there, knowing what would happen and that a load of players would make bank, before they dialled it in with a rechip, and knowing full well that there would be no consequences.

Depending on who you listen to these things are all accidents, or they're sometimes accidents and sometimes corruption.

 

8 hours ago, logopolis said:

There are no early program Perfect Deals about anymore but there are still some later program £70s and of course the £100 version. So it's probably "forbidden" in the fruit machine laws to do a video showing the revised playing method for later £70s and £100, much like Power Play in that respect. I know Power Play cannot be emulated but revealing the playing method on these could get you into a lot of trouble!!! 

There is a lot more to the revised method involving swapping stakes at the right time and getting the cash pots etc. The bonus comes into play again though, both for gaining the red matrix and going for the cash pot. 

Yes I did this method in the video as it was chipped out early doors on £70 and I'd lay money on them being none out there in the wild, unchipped, on £70.

I've had the £100 trap explained to me a couple of different ways, including one that still works on £100 chip Perfects that are out there now, but I wouldn't do that in a video.

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Premium fruit machine emulation and online slots entertainment - https://www.youtube.com/c/DegsyDegworth

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Games are programmed in high level languages nowadays, I expect coding is structured and fully commented.

I would say, especially today that most exploits are just game mechanic or back door oversights simply because it is easy to spot rouge coding.

Companies will use some kind of software that can track updates changes to the game code with each amendment  (JP would back that up as he codes on a day to day basis).  So at least anything newly added that caused some kind of exploit would point directly to the coder making those code updates.

Back in the day I suspect that there was at least a couple of rogue coders, but with today’s coding practices I would expect to be caught and at the very least ruin your career or even serve prison time.

J

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5 hours ago, Chopaholic said:

This really does seem like a crazy one to me, it's either incompetence or corruption on the part of BFM (as indeed are all these things). On the one hand it seems almost unbelievable that they didn't see the problem with a game design of 'infinite hi-lo gambles' on a complex hi-tech machine with loads of mechanics available to cheese the gamble when the machine finally sees the risk.

Or maybe they did see the problem and punted it out there, knowing what would happen and that a load of players would make bank, before they dialled it in with a rechip, and knowing full well that there would be no consequences.

Depending on who you listen to these things are all accidents, or they're sometimes accidents and sometimes corruption.

 

Yes I did this method in the video as it was chipped out early doors on £70 and I'd lay money on them being none out there in the wild, unchipped, on £70.

I've had the £100 trap explained to me a couple of different ways, including one that still works on £100 chip Perfects that are out there now, but I wouldn't do that in a video.

The way to trap £100s is the same as the later £70s. I still know of a £70 Perfect Deal in an arcade. 

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1 hour ago, logopolis said:

The way to trap £100s is the same as the later £70s. I still know of a £70 Perfect Deal in an arcade. 

Does Red Hot dond do the same trick as that has similar spin’ features too?

I have it on £100jp so may amend the original dx to decal 100 as it’s only the top cash decal to change afaik?

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2 hours ago, serene02 said:

Back in the day I suspect that there was at least a couple of rogue coders, but with today’s coding practices I would expect to be caught and at the very least ruin your career or even serve prison time.

While I'd agree that the coding practices have moved on, the testing and verification processes still feel like they're lagging significantly.

Thinking back to 2010 when Perfect Deal was released, fuzz testing had been a thing for a few years at that point (one part of which is to provide random inputs to the game, e.g. a really dumb application of autoplay in MFME).  You would think they'd have been able to come up with a way to test the feature loop, and see if there was - by random brute force - any way to trap or trick the game and bypass the block.  

For sure, some bugs - such as the WoW mana build chop mentions in the video - you marvel at the ingenuity, and yet others you facepalm at the stupidity...

As an example, I'm still astounded how last year's Street Fighter II (NetEnt) cock-ups got through internal testing, external auditing and verification to be certified for an online casino.  Especially as it wasn't a new mistake either, The Dark Knight Rises (Microgaming) got there at least six years earlier...

Edited by jasonc
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I personally think bell fruit made some playable, simply because every barcrest was playable. Back then, no players played donds..... but megas was where it started to go a bit silly! To the point where you'd walk into a pub and if the machine wasn't playable, you was a bit shocked!

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Fruit Machine Discussion - Facebook Group. Please Join!

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