wearecity Posted February 24, 2018 Report Share Posted February 24, 2018 I hope this is ok to post here, because 3 attempts at fruit-emu to post it and although it sometimes shows, it just keeps disappearing. I've had enough of dicking around. If not ok, I won't take offence at it's removal and won't post similar again. Anyway it's a JPEMU conversion of Pinball Wizard 1280 dx which was made by Pook, currently for MFME we have no larger layout than 1024, so thought it worth doing. pinballwizardwdx3.zip 4 6 1 Link to comment Share on other sites More sharing options...
Wizard Posted February 24, 2018 Report Share Posted February 24, 2018 Yes I have had that before, posts disappearing. I'm just about ready to throw in the towel with that site, it's just not worth the grief atm. Nobody ever posts any updates as to when it will be fixed etc, has Pete looked at it at all? or is it being allowed to die a slow painful death? Thanks for the update, I tried to convert Colliseum Cash but it always dies without completing it, any ideas? Link to comment Share on other sites More sharing options...
mr x Posted February 24, 2018 Report Share Posted February 24, 2018 its a shame petes done a dispearring act as fixing fe only a small job but i i was reg dxcellent and dad i would be keeping a close eye on the host front just in case things pop completey Link to comment Share on other sites More sharing options...
Johnnyafc Posted February 24, 2018 Report Share Posted February 24, 2018 Thanks, FE is turning in to Fruit Forums , cobwebs and abandoned Link to comment Share on other sites More sharing options...
mr x Posted February 24, 2018 Report Share Posted February 24, 2018 with the minus post count for added effect Link to comment Share on other sites More sharing options...
wearecity Posted February 24, 2018 Author Report Share Posted February 24, 2018 (edited) 44 minutes ago, Wizard said: Yes I have had that before, posts disappearing. I'm just about ready to throw in the towel with that site, it's just not worth the grief atm. Nobody ever posts any updates as to when it will be fixed etc, has Pete looked at it at all? or is it being allowed to die a slow painful death? Thanks for the update, I tried to convert Colliseum Cash but it always dies without completing it, any ideas? This version converts (Layout attached under picture) no disrespect to the original author, but it's no picasso of a layout lol. It's playing and paying in MFME, but even after converting, it requires a lot of work to be even near presentable and I don't think I'm that skilled to bring it to that standard, particularly the centre board. col_cash.zip Edited February 24, 2018 by wearecity 1 Link to comment Share on other sites More sharing options...
vectra666 Posted February 24, 2018 Report Share Posted February 24, 2018 2 hours ago, wearecity said: I hope this is ok to post here, because 3 attempts at fruit-emu to post it and although it sometimes shows, it just keeps disappearing. I've had enough of dicking around. If not ok, I won't take offence at it's removal and won't post similar again. Anyway it's a JPEMU conversion of Pinball Wizard 1280 dx which was made by Pook, currently for MFME we have no larger layout than 1024, so thought it worth doing. pinballwizardwdx3.zip thanks for the conversions, but didn't know if you knew the red lamps for the IM board are missing from this version from the logo, take the "P" from pinball the red lamp is 225 i will when time make my mini version bigger if people require it bigger 1 Link to comment Share on other sites More sharing options...
evo1 Posted February 24, 2018 Report Share Posted February 24, 2018 57 minutes ago, wearecity said: This version converts (Layout attached under picture) no disrespect to the original author, but it's no picasso of a layout lol. It's playing and paying in MFME, but even after converting, it requires a lot of work to be even near presentable and I don't think I'm that skilled to bring it to that standard, particularly the centre board. col_cash.zip As i said to pook the other day about playing these full screen dx'es so called tabletop dx PML, there are good for the time they come out as for a remake this could of gone on the list of layouts that need updating over at fruit emu but as said above posts disappearing/not posting right. I understand that alex is not well/on the mend and wouldnt wish it on any man and getting back to 100% is needed before dealing with any issues. but as for pete not having a look???? whats that about i know he doesnt spend much time on mecca but still i think i only see him on there when its donations time?? long term think fruit emu is in need of an update/revamp to bring it up to date folders,files, members/accounts a fresh coat of paint. 1 Link to comment Share on other sites More sharing options...
Tommy c Posted February 25, 2018 Report Share Posted February 25, 2018 This is why i haven't updated my wip thread over there,don't see the point in talking to my self. Duplu is still admin om fruit emu has anyone tried talking to him about it. Link to comment Share on other sites More sharing options...
Wizard Posted February 25, 2018 Report Share Posted February 25, 2018 20 hours ago, wearecity said: This version converts (Layout attached under picture) no disrespect to the original author, but it's no picasso of a layout lol. It's playing and paying in MFME, but even after converting, it requires a lot of work to be even near presentable and I don't think I'm that skilled to bring it to that standard, particularly the centre board. col_cash.zip Thanks for that, does need a bit of work lol Link to comment Share on other sites More sharing options...
wearecity Posted February 26, 2018 Author Report Share Posted February 26, 2018 Can someone take a look at this, converted Sonic The Hedgehog, before I realised that RB had a version for MFME already, but none of the sonic layouts for mfme, appear to payout. Tried refilling them, with well over £100 in coins, checking the refill box, with doors opened and closed, enabling and disabling one or both hoppers, but still not paying out. Can someone explain how exactly it is done. Sonic.zip 2 Link to comment Share on other sites More sharing options...
Tommy c Posted February 26, 2018 Report Share Posted February 26, 2018 Cant remember off the top of my head but make check boxes for buttons 61 -65 they should be the tube sensors. 1 Link to comment Share on other sites More sharing options...
Wizard Posted February 26, 2018 Report Share Posted February 26, 2018 (edited) This one appears to use a slightly different hopper setup, will need a fix at my end. Also the ROMs don't match the cabinet as it needs another switch for Cancel, the Collect and Cancel are separate. Edited February 26, 2018 by Wizard 1 Link to comment Share on other sites More sharing options...
vectra666 Posted February 26, 2018 Report Share Posted February 26, 2018 (edited) 5 hours ago, wearecity said: Can someone take a look at this, converted Sonic The Hedgehog, before I realised that RB had a version for MFME already, but none of the sonic layouts for mfme, appear to payout. Tried refilling them, with well over £100 in coins, checking the refill box, with doors opened and closed, enabling and disabling one or both hoppers, but still not paying out. Can someone explain how exactly it is done. Sonic.zip i have sonic paying out ok meters both work etc, here's the settings for it checkboxes 64 & 67 doesn't reg's recent classic layout payout?? Edited February 26, 2018 by vectra666 1 Link to comment Share on other sites More sharing options...
vectra666 Posted February 26, 2018 Report Share Posted February 26, 2018 see what you mean about this jpmemu conversion, here's the Mfme version i had fully working Sonic_the_hedgehog_1280dx.zip 2 2 1 Link to comment Share on other sites More sharing options...
wearecity Posted February 26, 2018 Author Report Share Posted February 26, 2018 13 minutes ago, vectra666 said: see what you mean about this jpmemu conversion, here's the Mfme version i had fully working Sonic_the_hedgehog_1280dx.zip Thanks for this, the issue is simply the checkboxes were missing. I added them and now it's working great. Must say I forgot about Reg's version. Link to comment Share on other sites More sharing options...
vectra666 Posted February 26, 2018 Report Share Posted February 26, 2018 fixed italian job 1 via diy fixes it now pays out correctly, it helps watching retro arcade lol when his showcases a machine thats dud we fix it, also i still have a load of scorp4 layouts to untick the hoppers on Link to comment Share on other sites More sharing options...
wearecity Posted February 26, 2018 Author Report Share Posted February 26, 2018 Here another debutant on MFME. The Reel Thing DX by Cheese. The machine artwork used was Crystal Leisure's but the roms are ACE roms. The machine works absolutely fine and it's a twist on the similar JPM and ACE machines of the time, the way the features are done, a la watch for my hidden treasure style. Cheese notes on the side of the layout, give some issues with the original layout and they are still present after conversion. I cannot find a button number for the auto nudge to the features, but you can hit collect anyway and nudge manually. The_Reel_Thing.zip 2 4 Link to comment Share on other sites More sharing options...
wearecity Posted February 26, 2018 Author Report Share Posted February 26, 2018 Just now, vectra666 said: fixed italian job 1 via diy fixes it now pays out correctly, it helps watching retro arcade lol when his showcases a machine thats dud we fix it, also i still have a load of scorp4 layouts to untick the hoppers on Will take a look, in the DIY FIxes thread, towards the beginning of the thread, I listed a lot of Scorp 4's that can have both hoppers unchecked. Link to comment Share on other sites More sharing options...
Wizard Posted February 26, 2018 Report Share Posted February 26, 2018 12 minutes ago, wearecity said: Thanks for this, the issue is simply the checkboxes were missing. I added them and now it's working great. Must say I forgot about Reg's version. Hmm didn't fix your JPeMu conversion for me? Link to comment Share on other sites More sharing options...
vectra666 Posted February 26, 2018 Report Share Posted February 26, 2018 didn,t fix the jpemu version for me neither Link to comment Share on other sites More sharing options...
wearecity Posted February 26, 2018 Author Report Share Posted February 26, 2018 23 minutes ago, Wizard said: Hmm didn't fix your JPeMu conversion for me? The attached version was the MFME version, I'd deleted the jpemu conversion version after seeing there was a MFME version already. Not sure if you saw Vec's message above. Tommy said checkboxes 61 - 65, Vec said 64 and 67. Adding just checkboxes 64 & 67, checking them as well as clearing the checks out of hoppers 1 & 2 and then reloading the layout and it paid out on the original MFME attached version................Jpemu version below, which also works with checkboxes 64 & 67 added. Just now, vectra666 said: didn,t fix the jpemu version for me neither Here is the JPEMU conversion, which is slightly better IMO. Adding 64 and 67 also has worked with this version. Sorry for any confusion lol. Sonic_The_Hedgehog_-_JPEMU_Conversion.zip 1 1 Link to comment Share on other sites More sharing options...
vectra666 Posted February 26, 2018 Report Share Posted February 26, 2018 all cool then lol, i converted a few jpmemu's that were too big for my screen at the time. maximum overdrive and big nite out was a couple, also there's a few bfemulator layouts still to be converted but they're harder to do. Link to comment Share on other sites More sharing options...
wearecity Posted February 26, 2018 Author Report Share Posted February 26, 2018 I converted Maximum Overdrive and you make mention of a possible larger version in the DIY fixes thread http://www.fruit-emu.com/forums/topic/52784-layout-diy-fixes/page-21#entry305425 Link to comment Share on other sites More sharing options...
Wizard Posted February 26, 2018 Report Share Posted February 26, 2018 49 minutes ago, wearecity said: The attached version was the MFME version, I'd deleted the jpemu conversion version after seeing there was a MFME version already. Not sure if you saw Vec's message above. Tommy said checkboxes 61 - 65, Vec said 64 and 67. Adding just checkboxes 64 & 67, checking them as well as clearing the checks out of hoppers 1 & 2 and then reloading the layout and it paid out on the original MFME attached version................Jpemu version below, which also works with checkboxes 64 & 67 added. Here is the JPEMU conversion, which is slightly better IMO. Adding 64 and 67 also has worked with this version. Sorry for any confusion lol. Sonic_The_Hedgehog_-_JPEMU_Conversion.zip The confusion arose because the game supports hoppers or slides depending on whether the hopper checkboxes are set. It works fine in Slide mode but has an issue when hoppers are checked which would need a MFME fix. Simplest solution is to just run it in Slide mode. Link to comment Share on other sites More sharing options...
Recommended Posts