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Everything posted by Wizard
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Forbidden Planet a classic
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https://www.fruit-emu.com/forums/files/file/3847-mfme-v51/
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As I mentioned above, this is not a new file, it's 16 years old! I've never used it before but I doubt it's suitable for your purposes tbh.
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No, Not that one.
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Well it says "Sphinx V1" on the display when it starts up.
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Yes they flash exactly the same as they do on the screen once configured. One thing the PAC Drive doesn't support though is dimming Watch one of the numerous videos thaty have been posted
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Oh my, that's quiter shocking. It seems to me that you were caught up in a vicious cycle that not only involved gambling, but also drinking and drugs which I'm sure componded the problem. I hope there are not too many more of this kind of video to come. Thanks for sharing your experiences.
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Excellent, It's nice to see at least someone bother to reply.
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From my explanation, I presume you understand it now ?
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It's simple really each row on the right represents a winline, each arrow landing on the reels adds arrows to the corresponding winline. So looking at your chart, the top row of arrows is winline 5, the 2nd is winline 2, the middle is winline 1, the 4th is winline 3 and the last is winline 4
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The best focus will be on the glass of the scanner like a document would be, any large gap will make it blurry, so bearing in mind the graphics are printed on the back of the glass it will never be perfect
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Sure, no worries. Do the buttons ever flash also ?
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Well if you had mentioned that before, I could have looked at it at the same time
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Good grief mate, that's a serious chunk of cash to lose
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Fortune Numbers or Strike A Light possibly?
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Yes,around the edges otherwise the whole lamp goes bright. Monpoly 60 works very well straight out of the box but I noticed Indiana Jones needed some tweaking. It doesn't add brightness to any black or transparent pixels I'm going to leave the implementation as it is for the time being, I don't to add a load of configuration tbh
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Yes it's automatic It adds a white mask of RGB 0xa0 0xa0 0xa0 to the opaque pixels in the OnImage. I did it that way so that older layouts would work without any modifications, although some need the OnImage masked correctly. Of course it could be made configurable as to what it actually adds but without any feedback it will do for now.
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Yes that's fixed and has been for a while
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It's possible but you'd need to do additional bitmaps for off down, on down and if it's split all the combinations ie off off, on off, off on and on on It's a bit of work and tbh I'm not sure that many designers would bother ( apart from you obviously ). It's like the Impact Super Bright lamps, spent a day coding it and not a single person has even commented on it.
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No draggable reels because of that flourescent lamp overlay on the reels, it seems to be larger than it needs to be here. I think you can drag them if you click near the bottom. I will fix it so you can drag through something on top of the reels that is not fully opaque.
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Similar I suspect, not sure if it's the same one though. The MPU4 polls the state of the trackball optos in an interrupt routine and keeps track of the movement itself, then sends the data to the Video Board over the hi speed serial link. There is no way to access this raw data on a PC that I can find. You would need a trackball that connected to the parallel port to even get near the original. It's really a case of being lucky you can play the games at all tbh
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Hypalinx meters do work, it's just that SEC meter updates are delayed on Red Gaming machines for some odd reason, leave it in attract mode for a few minutes and they will update
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I suspect Jiggin might have opto inverted in reel 3 properties, if it has, just uncheck apply then save the layout
