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Everything posted by Wizard
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They have a battery monitor and will alarm if it's flat. You'll never find one with a flat battery
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Buttons can be mapped to whatever keys you want but tend to use a common set for consistency across all layouts like: SPACE for Start Button 1-4 for Hold buttons ~ for Cancel E for Exchange C for Collect 0 for £1 coin etc
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The key here is not to RAM reset them unless you know how to get them running again Your defination of "Seems to crash" varies from mine in this instance
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IPAC is for inputs, PACDrive is for outputs. You can use an external power supply for the lamps but bear in mind the pacdrive has a total current limit of 500mA, so driving 16 12v lamps will likely blow it up, this is why people use LEDs in their buttons.
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MFME doesn't have a rotation option, so you would have to set your Monitor orientation to Portrait in the W10 Display settings.
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Odd as I've just tried it here and it works fine ( both methods )
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If you are running MFME via the cmdline you can add -mode 4 to that to start in Full Screen Mode MFME -mode 4 "game.gam"
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Obvious question is What is the Error?
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You can add multiple tag words to a game aswell.
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I'd like to personally thank each and all of you who contibuted to this, it is truly awesome and very much appreciated What an awesome bunch of guys we have in the community! I'd especially like to thank @Regfor the idea and allowing site donations to be diverted in this way Let me raise a glass and make a toast to you all: "Long live MFME!! and may it continue to provide pleasure to us all"
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Exactly, Couldn't agree more
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Note the first two lines
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Top left actually, the cursor turns into a X Not a setting as such and only works in F1, F2, F3 screen modes. If you have Start in Manager checked in prefs, it will drop back to the Manager Screen rather than exit
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Building my first Fruit machine - New Member
Wizard replied to craignicholls's topic in Cabinet Building
There are dozens of threads regarding the use of IPAC and PACdrive with MFME, try using the search function -
I downloaded it from FE, ran it in v5.1 to convert to fml, then unchecked the hopper checkbox and it ran fine in v19.8. A few quick changes to make the bezel clickable and remove the offscreen buttons and it's fine.