Jump to content

leprinco

  • Posts

    12
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by leprinco

  1. I respond to my own question, all detail here and it works. So now i think I have my process for dual screen mode: I will choose an height ratio based on my monitors to split top and bottom part and relayout / flatten the layout of games so that they nicely render on my two screens... A bit long but worth to try
  2. OK, found it finally, see instructions here, important screens are stacked in the order mentionned in the post
  3. hello, how do you manage to get there, what is your screen configuration because, as I answered you in another thread, I cannot get that results on my side ? Thanks
  4. I have tried but the dual screen mode does not change anything for me, the window cannot be made bigger than the height of the first monitor. You can check my previous post with a link to another thread and see how the tool behaves
  5. I have tested this configuration : I tried with "dual screen mode" checked and unchecked. As shown in the image, I am not able to extend the size of the window bigger than the height of the first monitor, so impossible to make a single window covering the surface of two monitors Then the idea to duplicate the display and have a first window cropped on the top part, full screen displayed on first monitor, and a second window cropped on the below part for the second monitor There are some layouts that are "flat" that are well fit for this separation, and I will priviledge these ones.
  6. What would be the complexity for MFME to support two windows natively ? The ful game would be rendered exactly same in two windows with possibility to have a crop region by window ?
×
×
  • Create New...