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Posts posted by Tommy c
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Bwb viva Espana, on the original 5p 10p £6 token program has a free win on the luxury goods 1 is £7 the other is £12. It will his £6 not take a credit go again and hit £6 again. £1 first shot then no credit taken and hits £6 for only the first quid being accounted for. Not any kind of exploit but was a nice freebie for token recycling
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On 07/06/2023 at 16:52, spa said:
Yes, Tommy C has done it, but it errors.... so may needs tweeking.
I must apologise for not sorting this ages ago when you mentioned it, just forgot all about it mate, sorry.
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Got it back to 87.04 for a while but still acting oddly as these were like reds they would drift 1 or 2 % max when you played a settled rom. Don't think you would get a stinking performance like that even on a b3 for that cash in..... utter madness now I know why nobles had them mainly on a £1, take your cash as quick as they can. We're they used to have em set to keep you in the place with regular wins and entertainment.... How greed wins over stuff lol.
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17 hours ago, MikeyMonster said:
Impressive..... but if a compensated machine gets that far behind - its not that surprising.
Talking about machines being behind, played super red bar £100 £1 play concept roms classic yesterday. Already has a settled rom so was playing a cycle, normally comes every £800 profit not 800 in so takes a good few spins and play through. Yesterday it took over 2500 and ended up with my rtp at 81% it caved after a combo of wins and cash inserted at around 4000 in then the streak was spread apart it was still making why paying out, those updated 88% fixed roms from concept are a disgrace.
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Also does this when editing components, especially disk reels, can be annoying as it opens same error time and time again until you end with task manager,
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My guess to that would be no, that is probably something that is in the main source code.
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If it's for a red gaming just press cancel once the lamp sequence starts then hold down hold 1 and it should stop on that lamp position.
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Alls.i can suggest is change your screen resolution to an higher pixel size than the layout then maximize the layout then save change screen res back and it should load as normal.
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Crown Jester?
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You will also need to change the rom names in the .gam file or take the 1000 roms out and rename your 250 roms to same name and and put them in the folder. Easiest way is use mfmes rom loader in edit mode, select stop at bottom delete old roms then load your new in and select start.
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Most of that is from when I was fully active and churning games out, left right and centre.
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My whippy now cancelled out with a like so happy days.
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Surely he has enough wippys now to hault any further downloads or does it not work like that....
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It is set to token via the dip switches on bank one. If you have my version of roller coaster I did a 8 and 10 version, copy the setup on the £8 one.
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Nah it would have been on purpose. When it offered you big money it would have said 4 and 8 instead of 4 and 10 or 5 and 10 on later rechips. I plated a coaster same years ago, wouldn't number and nothing over 4 pound. It may just have been that the engineer didn't bother setting the dips to.change to £10 cash or they purposely set it to £8 tokens knowing it would be like playing a £4 jackpot machine, taking more cash in.
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Do same again save the layout ctrl and s then reload it.
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Untick the token level check boxes. Can't remember numbers, maybe untick 60 through to 65 and see if it tells you token tubes are low in coin test. If it isn't those ones, put machine in coin test skip to one of the token tubes and untick the check boxes one by one until it says tokens low instead of full. They will be dragged off the layout art on most dxs.
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Forgot to add only use the dragging method on the reel when your not in edit mode.
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Scroll your mouse over the reel right click and drag left to right or up and down you will then see the numbers. You will see a tab which says band offset you can increase, decrease the band offset like + will go one way then _ Will go the other.
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Depending when the game was made it may need switching to horizontal In the reel settings or it could just be on offset setting. When playing whatever number you get have a look and see if it's at either side of the number in the reel window.
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33 minutes ago, serene02 said:
The first chip was emptiable by sacking everything and only taking the feature, it would keep coming back round after so long, making it possible to empty. We had one switched off for weeks in a local arcade after it had been hit. Gutted I didn’t get to try it, all the ones I tried later didn’t bring the feature back for a reasonable cost.
J
Quoted you in wrong thread here, though was replying to exi bar thread.
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That it the first chip like the fair games bar 7 it held flashed its win panel, that was that. The exi bar could hold 4 to 9 + more times before it trigggers maybe more . The bar 7 is coded to flash and streak when that spin threshold is reached you can force a set up and hold via nudges but it will just do nothing.
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If you read the release thread for when I uploaded this layout I say what an absolute ferrol rechip this is..Project released a version that would land every time the feature was activated on the first disk. If it gave the full 50 you was probs 85 % guaranteed it would hold again, give you that guaranteed 25 then stop on next disk. The chip before it would give feature and stop time after time on first disk resulting in naff all for the player until it wants go stupid then will spew 2- 3 hundred quid at you, then resume same pattern.
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None donators are on a monthly download limit.
What is the quickest way to increase the brightness of the whole machine?
in The Laboratory
Posted
You will need to remask all the lamps that use transparency then mask the off image too !!