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pubjoe

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Everything posted by pubjoe

  1. Wow! Thank you for this release John. It's incredible!! I instantly dived in without reading properly, and laughed when I finally worked out the controls are configured as QAOP ----- Regarding the screen rotation issue, until John fixes it properly we can: Make sure hidden items are visible in windows view options. Go to folder C:\Users\[your username]\AppData\Local\Arcade Simulator\Game\ArcadeSim_Data\_Emulators\libretro\libretro~\core_options\ right-click mame2003.json and open with notepad edit the final line to (change is in bold) "mame2003_tate_mode;TATE Mode - Rotating display (Restart core);enabled;disabled|enabled;" save mame2003.json relaunch Arcade Simulator
  2. I'd be quite surprised if this is the issue but leaving the side off the case isn't always a good idea, depending on fan configuration it can remove the wind tunnel effect. You can lose a lot of air that would otherwise be forced over MB components en route to the exhaust. I hope this isn't an annoying comment. It's dependant on case design, and as I say I'd still be surprised at this causing crashes. Redoing thermal paste like you said sounds more likely to help.
  3. Exciting stuff! Long shot, but not Eastbourne by any chance?
  4. Yes, I think in addition to the proximity volume, it might be nice if neighbouring machines did drop off in volume slightly when stood at a game. When you're up close in real life the cabinet does somewhat act as a sound barrier/funnel. Maybe just if the mame volume was set relatively higher than the attract video volume that would do the job.
  5. I've never let go of arcade games. My collection has recently become ...embarrassing. I love the focus and immediateness. Your progress is your improved skill (which you keep), not a save file of XP points or collectibles. I found it funny during a Clash of Clans phase a few years ago that you can pay for gems to skip some of the boredom of the slow grind progress. You literally pay to not play. As impressive as they can be I can rarely summon up the required commitment for modern big games - since around Half Life. I like gaming best when it's a short intense escape.
  6. The Doom hands are just a joke that I couldn't resist mocking up. Though I bet they could work for a laugh as a basic old school 2D layer like in Doom, with limited frames pre-drawn for each button position of most machines (instant hit with a couple of frames of recoil - including a few frames for a nice all-three-hold-button handspan of course). The coin held out in front, poised and ready while you wander around the fruits homing in on a coin slot might fit nicely with the 8-pints bloom effect though. I dread to think how hands could be implemented in a proper and modern looking way ...but trust you to have thought about how you could!
  7. (Sorry for the spam. I'd have merged but the edit window closed.)
  8. Can we get some Doomguy hands?
  9. Great work JP. The updates are always interesting and much appreciated. I assume this will work like the fruits - press enter to hop on > game initiates > hop off > game shuts down? If so, do ya reckon... An illusion of smoothness can be achieved with a frame-precise save state captured on the title screen, JUST after a coin is inserted and JUST before any credit jingle plays? IE: User browses machines, picks Pac-Man and hits enter. A coin entry sound effect is immediately heard and the attract video continues for a few seconds while mame.exe pacman -state 1 executes in the background, and takes over the screen once loaded. The coin entry sound effect might need to be quite drawn out, and the whole process might not be snappy enough to be worthwhile. Also, it would cost the option of using any hi-score save hacks if this was your intention.
  10. It's awesome that you've applied CRT curvature.
  11. It's clear from the staggering amount of work and personal cost that he's not doing this for profit. I don't want to imply otherwise.
  12. Aka refill keys. Check how full a machine is. Good way to get chucked out of an arcade. Not sure how useful these were after about year 2000 tbh. It's a tongue-in-cheek question, but also it might genuinely be quite a fun and appropriate incentive to reward VIP donators / server contributors by unlocking the feature. If it's even possible.
  13. Will you be selling hopper keys?
  14. Thank you. I lowered resolution, checked settings and realised that I had left this on. I turned it off and it was noticeably more responsive... and still was after I tried popping the resolution back up.
  15. Thanks a lot for the tips. I tried some of them which I think made an improvement but it's clearly a long way off from MFME standard. Even a fast Choose a Trail or Random Stop with Cancel button is hard to react to. The desktop is native 5k. I will lower this when I get a go on my computer (Lad's hogging it atm ). It will mean that monitor scaling is performed instead of 5k native but it's worth a try. Thank you. I'd better not get started. I currently have an illness. That shelf is just one pimple.
  16. Astonishing work! Hmm, now you mention that, I'm getting very noticeable input lag in Arcade Simulator in general. I hit the worst possible Bigshot the other day. Tbh I thought that maybe this is to be expected with emulators running within unity, but now I'm thinking it might just be me. I'm using a 4 year old iMac with a half decent GPU for the time but a 5k screen - It runs at a nice smooth frame rate, it's just the latency. If low lag is achievable I should probably try changing the resolution for starters! Beautiful. I played soooo much of this fruit bitd. Great stick. I happen to have one of those sitting on a shelf right behind me.
  17. Tbh I'd take qaop first too. So much more diversity back then.
  18. Incredible project. This is utterly amazing! John, how hard do you think it would be to add - in the corner of the screen - a running balance / cash in pocket? I know you have many brilliant future plans and I know you'll have already thought a thousand times more about this potential than I have, but I'm just thinking that this small(?) feature would give a lot of enjoyment mileage as it is. Even if it just started at 0.00 and went into negative/positive by subtracting/adding each fruity result, we could make up our own imaginary rules - like the challenge of starting with just a fiver in your pocket and needing to get to £51.31 to pay off Dave and buy yourself a pack of B&H. Heading to the 5p machines first to try and win enough to move onto the 20ps etc.
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