Jump to content

seb

  • Posts

    7
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

seb's Achievements

Νεοσύλλεκτος

Νεοσύλλεκτος (2/13)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

13

Reputation

  1. oh and on the subject of "rounding up".... well, I guess in these modern times, we could program something like an arduino to monitor the payouts, round up appropriately, then pulse the outputs. Yeah, I realise this would add delay (and is basically the same as the old "wait for the emu to finish counting, then act" method, but it would solve a problem. Also, that old method could probably still be used, including the rounding up, using some script etc
  2. that's exactly what I thought, just I've seen everyone kinda making the sign of the cross when ppl mention using tubes and saying "beware the 50V" lol. I guess mostly just cos unless you've got the appropriate psu, 50v isn't that easy to come by. But yeah, I was kinda thinking about substituting 12v/24v solenoids in buth, hey if donor parts end up here with 50v, so be it. ps. sorry, this wasn't intended as a thread hijack. Hopefully my info helps others, even if OP has moved past this by now
  3. Hiya, ran across this (and a previous post asking if someone could do you a build- which you clearly don't need anymore hehe). Have you also solved this problem If not, I have "a" solution, although I'm not really clever enough for a full how-to and implementation. But the idea is straightforward enough. some sort of "adder" like a data AND gate (probably using some sort of 4xxx style chip. You could set that so that it only throws an output once it has an "input of 2". Not sure if I've made that make sense, but in principal it requires TWO input pulses before it ouputs ONE, with a bypass switch, you could have this do a 10p to 20p conversion This will run into an issue if you have any ODD size prizes (10p, 50p £1.50 etc) which I know those old machines do. You'd end up with that HALF state being "stored". You could either just live with that and the effect it would have - sometimes an odd prize would have 10p added, sometimes it would lose 10p. Or you could add a "clear" function to this 'adder/buffer' circuit/chip that would reset the count Sorry I can't be of much help in the full technicals of how to actually build this, but hopefully it's planted a seed for you Personally, I'm hoping to build an alternative solution to the mixed-age machines problem. I plan on having the usual £1 and 20p hoppers, (for modern-ish machines) and to go old-school with 10p and 2p solenoid tubes for my lovely 80s and early 90s games (probably will not bother with 5p but maybe...) I know the usual problem with payout tubes is the 50V issue, but I might try and find a way of "constructing" my own payout system for this. I've not investigated yet how I'd get the 2 differing sytems to interface through the ipac, but probably just with switching. I'd also probably end up with a second coin mech that would feed/stock those tubes (as well as adding the 2p accept).
×
×
  • Create New...