dondplayer
-
Posts
689 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Articles
Posts posted by dondplayer
-
-
11 minutes ago, infection said:
Swear this is like the 20th post asking if mfme is on android
Yeah but what I want to know is can I run MFME on the technology used by the likes of Samsung on their phones
Seriously though it gets asked a lot but TBF the threads asking soon get lost
- 1
-
On 21/08/2020 at 21:07, Road Hog Mad said:
Not exactly a one hit wonder but certainly an attractive lady...
And a good cleaning up song.
Look at that booty! Defo some £3 jackpot water melons here.
Just found this thread, will add some at a later date if I remember.
Anyway Laura Brannigan had another hit with self control - sadly she is no longer with us having suffered a brain haemorrhage a number of years back.
- 1
-
Isn't it that it thinks it's empty ?
If so you just need to tick refill and fill it.
-
On 17/02/2024 at 07:57, dondplayer said:
@TheSecondLugia try Live The Dream (or the clone Desert Island Deal) by stopping it from boarding and see what happens if you get the chance.
IIRC you can purposely stop that boarding by holding a reel that has no feature icon in view. I think that's correct.
2 hours ago, TheSecondLugia said:Forgot to add Desert Island Deal/Live The Dream to the list. We managed to get pretty far in stopping the machine from boarding until it forced 3 phones on the winline at about £30 in with no wins. This machine proceeded to give me £70/Jackpot Repeater on the Cash/Feature Shot spaces on the first shot after about £200 in (even on Normal boards). At about £800 in, it went into persistent GATW.
Thanks for the update, most DOND machines on £70 jackpot would force a board within about £15 but LTD/DID had the quirk that you could prevent that. I assumed it must eventually force a board so good to hear your outcome of trying that and the eventual result.
-
Ahh yes didn't see that diagram, it's open collector such that the + voltage can be determined and hence provided by the host (within reason).
The other resistor is keeping the IPAC input stable so may aswell leave it there.
- 1
-
I wonder whether you need either resistor, this depends on what is present on the hopper output pin 4 when it's not pulsing +5v and how the IPAC reacts as if disconnected.
So if hopper output pin 4 is ground when not pulsing +5v that would give ground at the base with ground at the emitter so the collector to emitter would be no flow.
Mind you for the sake of two resistors it's all good.
- 1
-
The Dr Jackpot is Italian
-
@TheSecondLugia try Live The Dream (or the clone Desert Island Deal) by stopping it from boarding and see what happens if you get the chance.
IIRC you can purposely stop that boarding by holding a reel that has no feature icon in view. I think that's correct.
-
10 hours ago, dondplayer said:
Remind me of the purpose of these two statements:
78EB cp a
78EC pop af
cp a just compares the a register with itself without changing the value so this just sets the zero flag.
But the next instruction populates the a and f registers with whats on the stack anyway.
Similarly afterwards we appear to see two memory locations loaded with the same value that for some reason is passed between the a and c registers.
It's been a long time since I played with z80
9 hours ago, johnparker007 said:Those instructions from @SomeRandomGuy's example above are showing where the disassembling is wrong, that's why they look odd. Once the word is set to define bytes, everything is opcode aligned again and the cp a, pop af are gone.
Ahh I'm not going mad then
- 1
-
Remind me of the purpose of these two statements:
78EB cp a
78EC pop af
cp a just compares the a register with itself without changing the value so this just sets the zero flag.
But the next instruction populates the a and f registers with whats on the stack anyway.
Similarly afterwards we appear to see two memory locations loaded with the same value that for some reason is passed between the a and c registers.
It's been a long time since I played with z80
-
4 minutes ago, johnparker007 said:
Yeah if you can get it looking more like:
LD A,0
etc... rather than raw hex, and then be able to 'recompile' it again... i.e: more like simply translate directly back to a file that you can put back in the rom, and it is exactly the same.
If you get to that point, then you can start adding comments to the code:
LD A,0 ; reset nudge count to zero
etc... and things get a little less crazy. Then, when you have absolute addresses for jumps and calls, like:
CALL $ABCD
etc... you can put labels at the point that compiles to $ABCD, so it'd read more like:
CALL ResetNudges
...and the reset nudge routine would look more like:
ResetNudges: LD A,0 RET
etc.
You don't have to do this of course But if you really want to own that code, and potentially rewrite large chunks of the machine, that's the way to start going about full reverse-engineering it. It's a super manual process though, I've only done a teeny little bit of that really - I end up handcompiling the hex!
There may be other good Z80 disassemblers/assemblers around, that SkoolKit is not necessarily the best one, just one I remembered. Good luckHow things have changed - I remember searching through pure numbers with the assembler mnemonic table (which was in the back of the ZX Spectrum manual) - was 35+ years ago mind you
- 1
-
On 19/11/2023 at 17:18, MikeyMonster said:
Found this in the wild recently - a direct clone of Spartacash and the other Reflex whose name escapes me at time of typing. I had never seen it before.
Can this one be emulated? - assuming we have roms.
One thing this did - which i had forgotten - but is a handy emulator trick - is when you do take a Deal game - always have one or two steps handy - cos you can use them at the end to better your prize. This one - IRL - let me step a £1 win to a very nice nifty £50.
On 20/11/2023 at 12:18, dondplayer said:I've just had a play around with this step thing on the deal game using Spartacash and it's not as straight forward as you might think:
With two steps and the normal deal game available it actually offered 3 steps at the end.
With two steps and the SUPER deal game available it only offered 1 step at the end. Tried this a couple of times. Note with one step and the SUPER deal game available it didn't offer any steps at the end.
With two steps and the MEGA deal game available it didn't offer any steps at the end. I tried this a few times.
It doesn't appear to be related to the value left at the end but on whether it's the normal/super or mega deal game. Might need more investigation though.
On 20/11/2023 at 13:41, MikeyMonster said:Hahaha - i havent managed to get it to do it at all on Spartacash -despite trying for a while last night. REgardless of steps or level of deal - or stake even!
Still worth considering in wild though - unless you just on a force
Had a spare 30 minutes so gave it another go:
Again with two steps and the MEGA deal game available (and that's a hard combo to get sometimes) it didn't offer any steps at the end.
But I had it with two steps and the SUPER deal game available NOT offer steps at the end (all the times I tried before it offered one).
So in conclusion it's not going to reliably offer these steps.
My thinking was if you could guarantee one step at the end it could not stuff you with a £25 win as you'd be able to step that to MS.
- 1
-
18 hours ago, MikeyMonster said:
One thing this did - which i had forgotten - but is a handy emulator trick - is when you do take a Deal game - always have one or two steps handy - cos you can use them at the end to better your prize. This one - IRL - let me step a £1 win to a very nice nifty £50.
I've just had a play around with this step thing on the deal game using Spartacash and it's not as straight forward as you might think:
With two steps and the normal deal game available it actually offered 3 steps at the end.
With two steps and the SUPER deal game available it only offered 1 step at the end. Tried this a couple of times. Note with one step and the SUPER deal game available it didn't offer any steps at the end.
With two steps and the MEGA deal game available it didn't offer any steps at the end. I tried this a few times.
It doesn't appear to be related to the value left at the end but on whether it's the normal/super or mega deal game. Might need more investigation though.
-
There's a Spartacash Dx on here by @vectra666 however
-
25 minutes ago, dondplayer said:
The other one is pork chop.
Oddly this one there's a few of around my way.
I uses to force them years back, always did well on Spartacash and Einstein but the Pork Chop one I always lost on
3 minutes ago, MikeyMonster said:I have forced them a few times - I usually just play them for a few boards and a decent raise like £15 plus though.
Yeaharound the 15 - 20 mark was usual profit for me IIRC, I did make 40 on a Spartacash once.
One of the Einsteins my way I'm actually waiting for the supplier to swap out as it's been there for ages but I might give it a go if it's still there next visit.
- 1
-
1 hour ago, MikeyMonster said:
Found this in the wild recently - a direct clone of Spartacash and the other Reflex whose name escapes me at time of typing. I had never seen it before.
Can this one be emulated? - assuming we have roms.
One thing this did - which i had forgotten - but is a handy emulator trick - is when you do take a Deal game - always have one or two steps handy - cos you can use them at the end to better your prize. This one - IRL - let me step a £1 win to a very nice nifty £50.
The other one is pork chop.
Oddly this one there's a few of around my way.
I uses to force them years back, always did well on Spartacash and Einstein but the Pork Chop one I always lost on
- 1
-
Yes @pete_w will approve it
-
When you start up v20.0 you check for updates and it will upgrade to v20.1
-
8 minutes ago, infection said:
Wondering is that what It does As didn't know that
Oh I see - when you play the DOND feature the reel spins but you don't see the resting value until the game is over. This key shows it at any time during the DOND feature.
- 1
-
1 hour ago, infection said:
Reveal mirror reel for dond features?
Its the TAB key - it is in the list
- 1
-
2 minutes ago, andrew96 said:
percentage is shown on some machines in the alpha display when they boot, If your asking about some percentage meter like the cash meters then no, machines didn't have these so there is no actual percentage meter
I think the OP means the current percentage at the top right is cut off.
-
1 hour ago, mr x said:
happy hour and treasure islands been removed from new installed i pubs and new firefoxs only left on the ones what dont need no parts replacing
You are quite correct as I found out today out of my local area, its getting to the point that these are a complete waste of time now
-
MFME will automatically download the ROMs once you load up the legacy games.
- 1
-
3 hours ago, MikeyMonster said:
Thats the other deal.... I couldn't do this one either.
My mate could - had one Wetherspoons with two! And they refilled them every morning for him.... madness.
You mean winstopper on what's in your box, too fast for me too
Astra machines randomness
in Emulator Chat
Posted
It was quite common a long time back that AWPs would do the exact same thing from a particular RAM position, reset position being an example @Chopaholic did a video for (or mentioned in another video).