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Graham the goldfish

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Everything posted by Graham the goldfish

  1. I dont know if its anything like your issue but on my relatively recent laptop mfme would also crash for me when loading the majority of the games, although some would load fine. My laptop has a mobile 4070 gpu, but by default the gpu is switched out for a lower power simple gpu for power saving reasons (laptop runs for 6+ hours rather than 2 hours on battery). Switching to the 4070 gpu fixed all the crashing issues for me.
  2. I think players in this context is people you played them to make money. Most of them were addicts at some point, yes. Probably as a percentage of money spent on all forms of gambling i would guess 80%+ is from addicts, even if 80% of the participants overall are not addicts. From my point, I think it is a legitimate business if, should you take away the addicts money, the business is still viable on the scale it is. I think that most awps of old would have stood that test. I think casinos might. I don't think bookies and AGC's today would. I think the amount of casual play is minimal.
  3. I totally agree. Using LLM's for work they're very useful, but it's also very easy to hit their limitations. In order to make them useful you have to curate the input and provide very vertical problems. Then verify the output which is as often wrong as it is correct. I'm sure they'll improve further. I can 100% see jobs that can be replaced by AI in the short to medium term. The guy watching the baggage scanner at security looking for prohibited items, for instance -- an obvious AI fit. They're already used for first level support. I don't see it replacing all jobs, though. It's a useful tool, but the marketing from AI companies is definitely not the reality on the ground.
  4. Everything, including mfme from this site.
  5. I know it has been debated to death, but I agree on the randoms. They just don't seem random to me. By that I dont might the light and sound show, I mean the win distribution on some of the land based slots I've played just doesn't add up for me. Things like 150 of no wins at all -- not one. Then it springs to life and amongst perhaps an elusive bonus or two there's dozens of small wins in short succession. I understand that the win distribution would be non uniform, but it is quite extreme and I wonder what the odds are of placing those wins randomly on a timeline and they all end up in such a small window. If it were picking random lines from a spreadsheet would it ever go like that? Yeah maybe once in a while. Would it do it frequently? I don't believe so. So if it's 'random' it's not the form of random in would recognise and expect.
  6. The Robin hood game was an ace machine called Robin hood, it was a clone of pot of gold. I also remember the system 5 pirate game. I only saw one, it was in a kebab shop on 5p.
  7. I get where this hatred is coming from, but I don't really share this view. The machines I most had a problem with were the ones that had less on them of all of the machines i ever played. The £6 era, barcrests and jpms around the feature game era. I would play them from the moment the arcades opened sometimes until the second they closed. First in, last out and if i could id be back the next day. The truth is they were compelling games, with a unique cost and reward ratio that I think were both cheap to play and I could potentially win significant money (for teenage me). I'm fairly sure that there was a mix of unintentional software faults and some back handed bits too. But if im honest they made the games less playable and therefore appealing for me and I know that's the case for others too. Take a look at the £6ers in the pubs. How busy were they? Now think of the £100ers. They could literally sit there all day without play sometimes. Reflect that perhaps the reason you were able to break the cycle of addiction was ironically because of the opportunity you got to sit on the other side of the fence and spend a couple of years winning. I'm not doubting there's times you got stung because you follower a player, but would you not have just played anything anyway until you drove your finances into a wall? I know that's exactly what I did in my darkest addict days. I wasn't leaving with any money, it's just fact, whether I won or not. If I turned a profit I was so buzzed to seek out and play the next machine. One other point -- plugging, sparking, strimming, etc, didn't really cost other players money, they cost operators money, with the exception that the machine you play might be a bit light on coins.
  8. Press enter to select the game to play. Exit with escape. If coin input isn't working there's a thread containing some Windows security settings to change.
  9. I know you're working on v2 of arcade simulator, but arcade sim v1 would be 1000x better with a different set of machines. 90/2000s Barcrests, ace machines, some jpms of a similar era. Any chance?
  10. Oh I remember playing this, albeit on 5p play. I remember it being a bit of a rip-off of the hidden treasure games, but oddly I liked this one more on 5p than the ace equivalent. I don't know if this was because the machine I had was punted, but it always seemed to play a much better game than the ace games on low stakes.
  11. Thanks for this, but it doesn't load for me. It causes MFME to hang during boot.
  12. It definitely is essential. W11 laptop, off came the mcafee virus and visual studio, virtual box, mfme and arcade simulator have been installed. I'm not sure my dev experience is in the right area, but perhaps I can help things a long a little at some point. I have so many projects queued up and there's just never enough time to undertake them all!
  13. Well, my new laptop just arrived. It has a 4070 graphics chip, albeit the mobile version obviously. I've just uninstalled some cruft and got the essentials on it at the moment, amongst them MFME and arcade simulator. I just want to say how incredible arcade simulator looks on it. It's really something to behold! I can't wait to have an arcade with a few of the classic maygays and JPM's in it!
  14. Yep that's the one! It might have been a £25er, but I remember if being more. Is there any chance Jersey had a different Jackpot, like the Isle of Man has its own all cash rom chips?
  15. I think you're right. It might have been called who wants to be a zillionare? Although I would guess the same manufacturer. The layout with the cards at the bottom and the 3d pyramid trail on the top glass were exactly like this.
  16. Ah I used to play this in Jersey airport. It was (as far as I could tell) true skill. There were barely any machines on Jersey and no fruit machines at all. However this was £40 jackpot (or maybe 50 jackpot?) rather than £10. There were squares on the trail that gave bonuses (extra life, boost, stuff like that I think). I'm not sure how terrible people were at it, but the first one I could take out fairly reliably despite it being strategically placed under a dozen glaring strip lights. The second jackpot was a lot harder, getting notably faster before it got to any cash squares which made getting dozens right in a row much harder.
  17. This is a really good game from bellfruit. You get an extra boomerang for each exchange between cash and features. 4 boomerangs fills the boomerang bonus, then all the boomerangs are filled every time you exchange so you only need to gamble once to exchange again. Filling the name either from the bonus or nudging in the numbers will give you a knockout after you collect. So if you are on £7 with the name filled, you will have a knockout for £10 or jackpot. The boomerangs can be red, which makes the cash a repeater and the feature super. Cancel will sometimes light during the hi-lo. Hold it down for a single no lose hi-lo, but beware that using it normally means that death is imminent after that. Use the nudges to bring jackpot symbols close for super hold/super super hold. Fruit lines also could be jackpot, with super giving a boost after the win. Super stop n match was a slow skill stop on the middle reel for jackpot. As with its clones the exchanges can be erratic so a low down cash value of feature can exchange high up the opposite stack and vice versa a high stack can exchange right back to the bottom. The best strategy is normally to always exchange even if the exchange seems unfavourable. Gambling past the exchange points is normally a shortcut to a lose and the exchanges come back quick enough. A higher feature is also not always a better feature, so it requires a bit of thought. These have a 75 streak in them and even after that they'll often let you take another jackpot out of them after the streak for a 100. Similarly, even without the streak they could often have enough value for a couple of jackpots. There is a show on it to tell if theres a jackpot in it, but I can't remember what it was after 20+ years. Invincibles were obvious to anyone within 50 metres and those boards would often just exchange from the first exchange right to jackpot. As mentioned, theres a predecessor to this called happy fruits which was very similar but a little more volatile in the way it played IMO. After this was 2 more clones, 1 was happy notes which replaces the boomerang bonus for a £5 note stack I think. That was a little trickier to jackpot early because accumulating the note values made it a bit more progressive. There was also 1 more clone with a completely different profile that I forget the name of. Not a terrible game but I remember it being completely progressive and also completely flat profile, so no streaks and at best you'd be getting a few quid profit from it -- of the 4, the only one not really worth buying a coke for.
  18. @Chopaholic I'm really sorry to see your channel go. Honestly it was one of my favourite youtube channels and your narration is quite honestly superb, leading to me watching videos that are a little off interest for myself but still an excellent and interesting watch. As others have said I have watched and commented on the videos for many years, but the most engaging and interesting content of ANY youtube video I have watched have been your personal recounts of your tours, both from a players perspective and of course the excellent and relatable low ebbs stories. I have to say I will be sad to never hear the final low ebbs story but I understand how compromising it might be to provide such details where those details leak into your actual life. Just to repeat the sentiments of others, thank you so so so much for the many years of content and it will be greatly missed. It is genuinely one of the very few channels I would have paid for the content. All the best and I hope that you will still be an active part of the desert island fruits still.
  19. Ah this was a rare game I think!? I only saw one of them and remember putting a couple of quid in and zooming straight to the end of the feature, only to be given three quid. That was enough for me that day and I never saw the machine again!
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