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Spidy21982

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Posts posted by Spidy21982

  1. On 18/11/2023 at 17:06, Cello said:

    Vielleicht kommt ja doch wieder Bewegung in die Sache. 
    In MAME laufen jetzt schon ein paar ADP/Merkur Unterhaltungsautomaten, wie z.B. Skat TV, Fun Station, Quick Jack und ein paar weitere. Die Profitech 3000 lässt sich super emulieren.

    Aktuell arbeite ich an der MAME Implementierung, vom Merkur Kimme & Korn sowie dessen Weiterentwicklung. Diese laufen dann mit einer emulierten LightGun. Das wird sicher sehr spannend.

    das hört sich doch gut an. implementierst du das allein ? dann sollte ja dann jede menge gehen (asterix ,allfred ,dicemaster, und die ganzen geldspieler)

  2. 6 hours ago, johnparker007 said:

    @appstrader nice work on the 3d cabinet renderer! :)  

    If you'd like the fruit machine models (and Electrocoin Goliath video game cab) in ArcadeSim I could provide the .fbx's for you - we'll have to check if @Spidy21982 is cool with that first..? :)  ...as most of the new versions of cabinets are his great work.

    Looking forward to seeing FruitBar continue to evolve :) 

    No problem with that. use what you need .

    • Like 1
    • Thanks 1
  3. 4 hours ago, Piffer said:

    Moin,

    ich hatte mich vor einem halben Jahr an dieses Forum gewandt, um Infos und Anregungen für den Bau eines virtuellen Geldspielautomaten zu bekommen. Neben Groschengrab Palladium sollte es auch möglich sein MFME zu betreiben zu betreiben. Inzwischen habe ich so ein Teil bauen können und darüber einen Videoclip ins Netz gestellt. Vielen lieben Dank nochmal an alle Forummitglieder, die mir bzgl. MFME erfolgreich auf die Sprünge geholfen haben. Wen es interessiert bzw. wer ähnliches vorhat kann sich das ja mal anschauen: https://youtu.be/axXUHfxJBQo.
    Viele Grüße aus Hildesheim sendet
    Peter

    Sehr schön umgesetzt👍 viel spaß mit dem teil.

  4. 14 hours ago, Ze Frog said:

    Could be worth contacting @Spidy21982, he releases some cracking German versions of machines, he's probably your best person to ask.👍

    these was only released internally years ago in the german fruitemuzone because of roms hacked to be working correctly plus this layout is not from me and i dont have the permission to share it. you could ask Sissi Fuß in our facebook group https://www.facebook.com/groups/fruitemuzonefans the layout is from him.maybe he release it.

    greetings spidy

    • Like 1
  5. 7 hours ago, edwardb said:

    Hi Everyone

    Sorry for my long absence. I've got a lot going on at work, and I've also got some health issues which means I'll be in hospital in January. So not much time for anything at the moment. Please bear with me!

    Hope everyone is OK :)

    Ed

    No problem health comes first. Best wishes. Greetings spidy

  6. Du hättest die möglichkeit das background image heller zu machen. Kann aber sein das du einige elemente dann nachjustieren musst. Edit mode, rechtsklick auf den hintergrund,properties dann auf das bild mit rechtsklick open in image editor. Da kannste die helligkeit einstellen. Dann kannste über den dx lampcreator die on off grafiken der lampen heller oder dunkler machen.

  7. Its really cool what you guys do here with mame and arcadesim. That keeps the fruity scene alive. Respect guys.

    Is something planned like an editor for mame that we can build layouts directly for mame ? Especialy when a rom does not run in mfme but runs in mame while techs come in .

    Keep up the good work. Greetings from germany.

    • Like 3
  8. @Piffer groschengrab nutz ich auch. Hab mir ne konsole für unterm schreibtisch gebaut die man ausziehen kann. Zum flippern, für tokenkisten und groschengrab. Pacdrive funzt prima musste nur für jeden automaten einzeln einstellen. Also die lampen von den buttons den ausgängen zuordnen und speichern. Willi waker kannste von mir bekommen, kann ja die lampen mal den ausgängen zuordnen und dir mal schicken.

    Gruß spidy

  9. @PifferKein thema. Viel spaß hier im forum und natürlich mit mfme.

    Die meisten automaten laufen ja noch mit dm heisst 1 dm =10 punkte  nach der € umstellung waren dann 1€= 20 punkte. wäre bestimmt sinnvoll so einzustellen das 1€  = 20 punkte sind da einige deutsche geräte dabei sind die schon auf € laufen.

    Gruß spidy

  10. @PifferMoin. Das mit den coins funzt eigentlich auch über nen button shortcut. Hab bei meinen deutschen layouts meist 5 dm genommen. Schau mal mit rechtsklick am einwurf welcher button zugeordnet ist. Angenommen 5 dm ist button 48 dann wäre 2 dm button 47 und 1 dm button 46 und ne toke wäre dann button 49. 

    Gruß spidy

  11. On 26/05/2022 at 23:49, johnparker007 said:

    I worked on this stuff years back, and kept a dev log over at @dad's website :) ...a bunch of files from around then got lost to the failed hard drive void lol - had a quick root around though since people are asking, to see if any old vids - did manage to find some early screengrabs of some mfme2mame 'dx' output, though they're quite crude (various minor gfx issues) as these were from early in the project:

    image.thumb.png.6924e0239fc49461660968b5e1bf3759.png

    image.thumb.png.1761c047c84addf70fc4099bd46c6b66.png

    image.thumb.png.6f6a10680aee1aa7bb32c54d03ae4e8c.png

    image.thumb.png.8e389869a43e517cd023bfa6156c3836.png

    image.thumb.png.a6c448eda9e1ddb36542e2093dcc9eb7.png

    image.thumb.png.8322a4c0c156afa3f6ff619b47091a07.png

    I think at the end me and @serene02 had a ccTalk DOND machine working in Door Closed mode (this had not been done yet at that time, they only ran in Door Open, but we got a basic implementation of the ccTalk comms hopper working)... so yeah, MAME can actually run DXs :) 

    @Spidy21982 This old version of mfme2mame only converts old format layouts from 9.4 though, can't do the new .fml format... so it wouldn't be useful right now, for converting your .fml layouts...

    It was an interesting project! :) 

    Edit: done some googling, someone posted a tutorial video at the time, this is @serene02's DOND layout running (created in MFME 9,4, running in MAME), however this is an earlier video.  Later on we had new hopper code in a test build of MAME that allowed for Door Closed play... ages all that now! :) 


    Edit 2 :)  Just found a few more screengrabs I took, again from quite early so visual bugs like no reel window overlays etc - these are sc1:
    image.thumb.png.93ffaa73c86372e394514d67eab50acf.png

    image.thumb.png.7a072f3a6abec863d039d0e68180fcd3.png

    image.thumb.png.b42644f15d1c3e04d57c1e2a3c6183bf.png

    image.thumb.png.8df4cde0b1835a6709b8563cba4b0aec.png

    image.thumb.png.3388e6a05057c7c5cebb541e6e5341b9.png

    image.thumb.png.23bfcf65960f925b0dd4798e8ee6696f.png

    @johnparker007 nice work. is your converter the same as the agemame layout tool ? i thought the agemame layout tool is an editor for mame like mfme where you can build from ground up that i could try.

    greetings spidy

     

  12. 2 hours ago, edwardb said:

    Hi everyone - I am sorry for the lack of communication. I've been crazy busy at work the last few weeks but things are slowly getting better. You can expect some progress on this soon :)

    Best Wishes

    Ed

    Great to hear ed . No stress. Greetings

    • Like 1
  13. 14 hours ago, spa said:

    Looking more than good! I wonder if @Spidy21982 could make a 3d cab from the photos I put up? That was actually a massive hint btw lol

    Jep i will do it when i m ready for this. Could you please pm me the photos before they go under in these huge thread and i never find it anymore. Greetings spidy

    • Like 2
    • Awesome 2
  14. 19 hours ago, johnparker007 said:

    I'm planning to use all of the models you made, they're really good!  Thank you again so much man, sorry I got sidetracked with video games for so long, it was more difficult that I thought it would be!  :) 

    MPU4 Video: I can't do MFME-based video games yet, only MAME video games (and also I'm not on latest MAME so I also can't do those MPU4 Video thru MAME 2003 right now)... but I'll hopefully figure that stuff out at some point.  So they will go in, but it will be more reel-based machines first, in your new cabinets.

    I found in Cinema 4D, you can see the missing faces, by selecting Options> Backface Culling:

    Standard mode:

    image.thumb.png.67bdad6aef6246320de1c9aa109894d7.png

    Backface culling mode:
    image.thumb.png.09ebb8ae88ebdc8744f19ba84e83dabd.png

    I should hopefully be able to fix up the reversed faces with this new process step though (so it determines 'exterior faces', then flips the normals on those polys it found that are inward facing).  It seemed to work pretty well in my initial tests last night :) 

    thanks for letting me know ,next time i create i try to use this normals option 🙂 

    at this time i´m realy burned out of doing stuff like these , no clue whats going on...

    dont be in a rush, take your time ,sometimes we need a break from some things and play a game or whatever. you know what i mean.

    keep up the good work my friend . the  new update is awesome with all these arcades inside. realy crazy 🙂 

    • Like 4
    • Awesome 1
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