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GeorgeJG

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Everything posted by GeorgeJG

  1. Nothing worse than getting a Spiel Einde when on the board. I think this is in the Herr P's Slottenautomaten over in Zurich. Some English sound effects as well. Fair enough I suppose, I've heard schnell schnell before on English AWP.
  2. Great stuff, lovely classic layout, catches the essence of the original machine.
  3. GeorgeJG

    Smash The Cash

    Great game, follows the usual Red classic formula of the late noughties, but one I seemed to play much more than other releases, thanks for this.
  4. Same ilk as Reel Good Time but so much rarer. Supposedly a few ways to rip this, I only remember it on £5 jackpot myself where a quick cash scroll was always good for a £3 pinch.
  5. Bah whinge moan, this is exactly the sort of rubbish Gamestec put in pubs these days .....donk donk donk donk donk donk In all seriousnisausagisossity congratulations on a proficient first release.
  6. GeorgeJG

    High Rise

    Used to be in the Red Lion pub at Hunningham about 25 years ago.
  7. I remember this one, never one I really bothered with, but plenty of the regulars liked it, so I shall get stuck in and see what I was missing all those years ago - many thanks.
  8. GeorgeJG

    Strike It Lucky

    Thanks for the layout, this is granite by the way, so hard to get those diamonds.
  9. GeorgeJG

    Sonic the Hedgehog

    Cheers Reg, very good game this one.
  10. Great layout, wanted to hear the sounds again after all these years and give this game a bash, cheers!
  11. 72% yikes! I didn't know they could be set that low. I myself have done a grand in the things playing three in community on a quid when they were first released, in a local bingo. Live and learn eh? And yes, so much speculation about those gambles. Only thing for sure, I wouldn't trust any of them further than I could throw them. You takes yer chances, however low they may be.
  12. It sounds (at a guess) like you were playing the £500 king Kong Cash. There is a community version of this game but the £500 version is supposedly random. I'd imagine it's the standard Blueprint £500 when you get a feature you can gamble it for a better feature at risk of 'losing' and getting a mystery win. This game help menu states random. This is unfortunately not a complete assurance in the UK cat B market that it is indeed completely random, but I do not have enough experience of this £500 game to say with any sort of certainty if it is random or compensated. The trouble with £500s is that the %s seem good to the likes of ourselves. I'm guessing most playing (past and present) members on this site and similar have their roots in pub fruits. The amounts cycled on such games in any one session is very small compared to a £500 and the house edge in that case is generous. 90% is great for pub fruits but decidedly mediocre for £500 jackpots. However a 10% house edge on a £500 game that can cycle through nearly £2000 in an hour (at £2 stake) is a lot more painful to the wallet. Despite all that your result is right out there in the truly horrible category. King Kong Cash £500 is medium variance and you've certainly had a horrible result there if it is all fair and above board. Average loss about £200. However you can see that lose £800 one time then next time a session of equal length make £400 and the machine is at % given that each session had a £2000 play through. If there is one thing I have learned from this Industry it is don't take things on machines at face value. It wouldn't surprise me if it was compensated and dead from reset whilst stating it was random. I play very few £500 games though so can't really offer any more insight. Good idea not to play the damn thing again though, make sure you stick to that!
  13. Back in the day I was critical of the Fairplay Campaign, however years later and a few grey hairs (mostly through playing AWP) I am totally empathetic with the ideals and aims of Fairplay. Excellent video by Fishta, a great watch and filled in a lot of colour on my sketchy black and white knowledge of the subject. Now let me tell thee a tale (puts on flat cap)..... There are parallels within the gaming industry today that could do with a similar campaign to take on justice for the player. For me the biggest current day 'crime' a manufacturer can commit is releasing a compensated game with a seemingly fair %, yet installing it so dead at reset that it purposefully pays at a much lesser % for the first few hundreds to grands cycled only starting to offer the actual % stated after the first few £100-£1000s have been lost at a much lower % The biggest offenders for such behaviour, currently active in the market are Blueprint. A couple of years back there was an emptier on these digital cabs that was caused by a fault in the firmware and not individual software in each game. Not all games were affected, but some were. It enabled players to get free credits on games. There was a particular £100 jackpot game called Sky's the Limit on these cabs, that from reset would take about £500-£800 for a £100 feature and once it had bedded in you were then paying the stated % to get your feature back with some expected variation. Well if you were emptying it you weren't paying anything of course, but the software didn't know the machine was being scammed, it just paid as if it had taken the money. You could tell a reset cab by pot levels and reel set ups on some games. It was obvious to see, scandulously dead from reset, eases up with a fair bit of play. A pattern repeated on other titles. Blueprint have a number of community games on the UK AWP market. They state 88-92% payout dependent on stake and game you are playing but again from reset they pay much less. Hit one on full reset and for the first £500-£1000 you'll barely get more than 70% return. Once they bed in a bit you'll start getting 80%ish for your money and about 2.5k deep (stakes are linked) you'll start to see the advertised % payout. Now couple that with the regular updates these cabinets receive. These updates are live and via the Internet and can for example add a game, change the graphics, update the note acceptor remotely to accept a new polymer note etc etc. However what is inexcusable is that whilst they have learned that pots should be archived, the value in game conveniently gets reset and once again the game is dead. Cashino are by far and away the worst offenders for this. Rows upon rows of these cabinets with constantly dead games on them. Too dilute to take enough money. More design than accident? I'd say so, given that Cashino are all part of the same group as Blueprint. See a new game? See new graphics? See extra cabinets added? Well expect awful awful play on nearly all compensated titles. So beware, just because a flat profile compensated game states 92%, does not mean you will see that any time soon. SG are a mixed bag, but not all their releases are exempt from this criticism. In fact some of their £100 stuff is positively crooked and ill conceived, but unlike Blueprint they also have a history of releasing games that pay OVER the stated % for the first few £100s cycled, so you could say at least with them, take the rough with the smooth. They also have a few games which are pitched about right for player and operator. Plus their system of install from reset is complicated and way more sophisticated than Blueprint's 'just initially rob the punter' some venues are seeded generously, others less so. It's a shame the Gambling Commission seem unable to stop this behaviour. The current testing procedures for new releases just do not adequately protect the player from this bad practice. Rant over and I hope some of you found it interesting and it saves some people from wondering why they feel so unlucky.
  14. Used to be in the top bar of the The Lighthouse (turned into a Carphone Warehouse, now a Starbucks). Always dead in there apart from Spanky Nights. Anyway they had this machine in there for a while, fancied a nostalgia trip. Cheers in advance.
  15. Never played or seen this is in the wild but looks a lot different to most games, so looking forward to giving it a play, many thanks!
  16. Great looking layout, cheers, anyone had a streak yet?
  17. GeorgeJG

    The Mating Game

    Used to play this loads in a snooker hall near me, thank you
  18. This comes back around to issues such as game play/blocks on smaller jackpot machines vs larger ones. Even around the £4.80/£6 token jackpot era, games could be set to be biased to pay more token payouts or more cash payouts dependent on operator preference. Main variables in play are namely how the player plays the machine, profile settings and how it's programmed. On lesser jackpots it's more the streak that is saved for separately not just one jackpot. Most of the current crop of £100s have a very small save for 'free' wins or random jackpots. The Daddy £100jp for example has a 4% save for a £25/£35/£50 or ultra rare ton hit off the slow roll in (usually) boxes. Betcoms (some titles) save about 10% for white flashes, invincible gambles etc £10jp Maygays such as The Italian Job were very much focused on the streak of jackpots and on a good % would be saving about 20% for the streak pot. Some early Union Games titles such as Fruit Drop saved about 40% for the streak. A lot of lo techs such as Crazy Fruits had layered streak pots say 30% for the £30-50 streak and 10% for the £60-100 one for example. Many games on £8jp or less wouldn't have blocks or saves as such, the game would just react from one single pot. Many argue this made the games a lot more fun back then and less controlled. Club machines (very generically) you're looking at a 10% save for those major prizes.
  19. Lovely DX, very happy from start, cheers.
  20. GeorgeJG

    Ghost Train

    Curious old game this one, thanks for the layout. So far £50 in with £31 collected and I manage by nothing short of a complete and utter fluke to get to the very top feature, something I never achieved in the wild. Single bars, single bars, mixed bars, mixed bars, take a credit, pretty standard stuff illustrating a jackpot repeater via a series of wins UNTIL it then pays £16 on the single next credit before it breaks and the LED shows * ALARM 9.9 * accompanied by a two tone looping beep. Opening and closing both doors has had no effect, let me reboot the thing, yep it's completely stuck. Curious one this, time to research this Empire error code. Instinct says it's an actual Empire ROM f**k up, rather than a compatability issue with build 19 update 6
  21. GeorgeJG

    Random Gold

    Downloaded and played, cheers! Still a few kicking about in the wild. Having cycled around £2,000, it has done three sets of bars so far which are a rare beast on this machine, one lot even held afterwards. RAM was pretty dead to start, it had done its 84% and wasn't in the mood to give any more. Also I don't think this is anything but a compensated machine with a name that hints otherwise.
  22. Disco Inferno and Wet 'n Wild were of the era where Mazooma had hit form with graphics and sounds. A genuinely fun game that looks amazing thanks to this cracking layout. £250 cycled and I'm still winning on this one....time for bed before I fall asleep on my computer
  23. GeorgeJG

    Toastbusters

    Typical Betcom there then, absurd errors that even an engineer can't always rectify. I did hear of similar problems out in the wild, looks like a complete re extraction is on the cards. Not a bad sound package for a Betcom. Tidy layout, glad to finally play it in the privacy of my own home.
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