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Boulderdash

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Posts posted by Boulderdash

  1. 58 minutes ago, Boulderdash said:

    Funny you should say that. A certain someone is working on a DX of Pinnacle and will release it shortly. 

     

    Pyramid is a much older machine, however. Presumably early-mid 80s. We do have some games from that era I think. 

  2. 1 hour ago, Road Hog Mad said:

    I have JPM - Pyramid and was wondering if there was anything else of this ilk/era knocking around?

    Funny you should say that. A certain someone is working on a DX of Pinnacle and will release it shortly. 

     

    • Like 1
  3. 16 hours ago, MikeyMonster said:

    Thats sounds like a Pub quiz machine variant - they had a few games like that down the years

    It was definitely a space invaders game, not questions. Maybe I'm mistaken - I usually am 

  4. 1 hour ago, Chopaholic said:

    I covered this in a video on my channel a few years ago, as MFME emulates it.

    From a factory reset it wanted £124 before it finally offered a £20 jackpot board.

     

    I'm sure I've played a different version where your prize depended on where you got on the leaderboard 

  5. On 06/12/2025 at 23:15, pbb said:

    All cash advance didn't have action nudges, but an action cash button, It would regularly Give the £2 or £1.50 with 3 attempts to get a repeat, great game at the time. ! 1st game with action nudges was Action Bank, you could get the £2 repeater with 2 or above nudges which was sometimes very easy with holds, however later action nudge machines, you would need to fill the nudges to get the £2.

    The original £2/£4 Top Tenner had action cash. It always felt like it deliberately showed the jackpot when the symbol didn't land, then went back to 30p when it did, but having played it a lot lately I guess it's just random. 

  6. 3 hours ago, thealteredemu said:

    Yeah those games with the action nudges that are saved were literally shark machines.  I grew up on these machines, they aren’t great but by no means the worst machines.

    One of my favourites from back in the day was Barcrest Top the Lot, with the 1.50 repeat chance.  Think it was called top the lot.  That could repeat a fair few times.

    J

    There were loads of jpm machines with three word titles like top the lot, stop the clock etc.

    I loved them

  7. The £2/£4 barcrests like Top Tenner were surely some of the worst, yet they took far too much off me as a student in 1989.

    Playing them again now I struggle to see why I persevered - basically it's a slow death hoping for the once in a blue moon £2 repeat to go four or five times. I could easily lose a tenner in one, and given that beer was at most £1 that's a heavy loss!

    • Like 2
  8. 12 hours ago, MikeyMonster said:

    I think you will find with a lot of posters (and certainly from me), the love of RC is when it was upgraded to £10.

    It was a players dream TBH, firstly it numbered, so if it didnt do so off £3 you just took a low feature or £2 and walked.

    Secondly, you could play for Nemesis for that nice £28.80 - which you just couldn't do on most games

    Thirdly, the public loved it, so it got LOTS of play, therefore lots of value to extract.

    My big arcade had two £5 versions for the kids - you could easily make £30 - £40 off both of them on a Sunday in Summer - I don;t mean in one go - you could go back every 30 mins and take the calue.

     

    @Projectgilda there has been a lot of talk about the regulation that banned credit breaks being more than 50/50 and i think the post earlier which mentioned that maybe this was just a programming error that allowed.... however, my question is, how long did that restriction last? Was it the £6t to £10 cash times? Or was it in theory in place for the £15 Era and was something Barcrest were manipulating with Party Animal / Temple of treasure and the like. Did this only apply to Hi tech machines, or were the lo techs similarly restricted? Again, things like Red hot Roll / Super Streak seemed designed to double / treble repeat, and as we went into the £15 era, for some machines, again this seemed the desired aim. What about the games like Big Top  (£15 era)- which had a sequence on the 3 red symbols which always paid £75 - so four credit breaks - and you knew after JP, then £10 next spin you were getting £75; or if it gave £10 then £15 - you were getting exactly £52. How do these fit into the max 50/50 chance break restrictions as these were clearly programmed sequences - and never mind that it could hold and do it again?  

    (One thing that does make sense - is multiple invincible boards, given that machines were only allowed a 50/50 repeat, it would have to keep going invincible instead)

    I in no way doubt your word - I am just really interested in how these mechanics were allowed given that you - and all other designers - were working to this restriction.

    That was the strange thing about the £100 upgrade - the effective jackpot was reduced because they could only repeat once, whereas the £70s were allowed to pay £210

  9. On 09/10/2025 at 18:41, Mort said:

    Ok in case this helps you guys find out some more info.

    Here is a collection of RC DXs.

    both £10s are now on Series 05 (the earliest for £10 by the looks of it) - Token sensors appear OK. The Alt DX just has pre-lit reels (for a nicer effect).

    £8 is on Series 02

    £15 on Series 11A

    £5 on Series 28

    A wonderful collection of DXs by @Tommy c who is very much missed, and I hope he is OK.

    I may well have made some changes to these DXs over the years to upgrade them for the later MFMEs, can't remember changes made, it's been a long time.

    Edit - I think multi coin inputs have been added to all (9,8,7 etc.) and also main RC lamp blended across all DXs, that's all I can recall briefly looking at them.

     

    And Sidewinder in my experience almost never went to the top on Air Bomb

  10. On 01/10/2024 at 22:46, slotsmagic said:

    I've been a member here nearly 8 years?! Doesn't feel like that at all. Mind you I got a reminder from eBay recently that I've been a member for 21 years, and I immediately felt old. Honestly had to think about the maths for a minute as was convinced they'd made a mistake.

     

    The oldest I've ever felt was in the pub with @woodsy, and one of his mates was also there with his 18 year old girlfriend. 

    So basically I'm in the pub with someone young enough to be my granddaughter 😱

    • Like 1
    • Haha 1
  11. 1 hour ago, stevedude2 said:

     There was a 20p play £10 cash Roller Coaster in a complete dive of an arcade called Sunnyholt Amusements in Brean Sands back in the late 90's and it used to absolutely love a Nemesis to the top.  They had some good bits in there including a Wonderboy video-game on which I could make 20p last for half-an-hour.

    That's a good discussion - how long have you managed to make a quid last?

    In Keele services in the early 90s they had a Mario Bros pinball game that me and a mate were so good at we could basically last indefinitely. For whatever reason it didn't increase the replay score much, so we'd play as much sas we wanted and almost always got a replay and maybe even a match at the end, leaving it full of credits when we got bored. 

  12. 1 hour ago, Chopaholic said:

    I'm not saying it didn't happen, but I've never seen it :) 

    Take Nemesis 100 times on the emulated chip and I guarantee that it'll go all the way 99% of the time (probably 100% TBH), which is way outside anything that could happen statistically on a 50/50.

    There was a £10 chip Roller Coaster here in an arcade for years, and years, and years, I'd periodically visit it and I never saw Nemesis fail to do the full £28.80p once.

    image.thumb.png.8d4cc760f974684d1012ec98865613a9.png

    I just got killed at £5.80, even though it offered jackpot on the previous board 🤣

  13. 54 minutes ago, Chopaholic said:

    IIRC @Projectgilda didn't code the machines he designed them, but happy to be corrected on that if I'm wrong.

    My feeling is that there could easily be a disconnect between what was originally designed, and what was implemented in code, especially when it came to rechips for higher jackpots and/or gameplay revisions.

    Oh, my mistake

  14. 11 minutes ago, Chopaholic said:

    Well that's the thing there were loads of chips for RC over the years from £6 all the way to £15 with some very different behaviours.

    I remember it first turning up on the £6 jackpot and Test Your Strength liked to do two repeats, most later chips can't do that. (I see @Retrofruit made the same point above.)

    There was definitely a £10 chip that was a 100% lock-in for Nemesis to go all the way, never missed.

    So who was bastardising @Projectgilda's code, because he's adamant it was 50/50?

    We all know machines that would ALWAYS go to the top on nemesis. 

  15. 4 minutes ago, Pook said:

    I have everything I need, original pysical flyer, photos of machine, decals, buttons & reels. Also @hitthesix has kindly knocked me up a working classic.

    No timeframes I'm afraid, I have a lot on that's more important at the moment.

     

    pinnacle.jpg

    Cool, I look forward to it, whenever that might be 👊🏽

  16. 49 minutes ago, Hamsun said:

    It's mainly Barcrest AWPs released in the late 80's/early nineties that I've noticed this when playing in the emulator. I suppose it's possible that they have routines that tell the machine not to offer certain features if they detect that the current player is taking a lot of value from them in a single session, even when slightly behind percentage?

    I'm thinking mainly of low down skill features that a skillful player can take to JP every time (in theory, at least).

    Also, 'late chip' JPMs from the £15/£25 JP era appear to have something similar. They can block all potentially high value features for a long period before dumping a JP on the win line. If you gamble it for the top streak  feature and lose, they spin in a JP for every single credit until you either take it or win the gamble.

    It could just be that the way I've been playing these on the emulator, loading a lot of coins in one go, has led me to imagine this but maybe not...

    That reminds me at my golf club many years ago playing Blackjack Club, which let me climb to the pot, which was £100, but it wouldn't let me climb past it to the £100 jackpot and leave the pot intact. It just gave 'snap' constantly, so after about two dozen attempts I assumed it was blocked and collected the pot. 

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