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Everything posted by Amusements
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Which ones have you already downloaded? That would give us a clue, especially as there are literally a couple of thousand to choose from.
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Strategy for adding Instruction Cards (Cabinet Build)
Amusements replied to dnsmate's topic in The Laboratory
If you have a small screen knocking about, you could play with the "Duel Screen Mode" in preferences. For example put the instructions in the small screen, and have the layout in the main screen? On my own setup, I edit all the layouts backgrounds slightly. I make the background black, and then add blank height to the top of them to push them to the bottom of my screen, so that when I press F3, they fit nice and tight. -
Strategy for adding Instruction Cards (Cabinet Build)
Amusements replied to dnsmate's topic in The Laboratory
'Problem being' that you said "The vertical 4k TV is too big for most fruit machines". That is why I mentioned the upscaling:) My TCL is also 43" (I forgot its size) and could be the same panel? and it was terrible at upscaling small layouts:( -
Strategy for adding Instruction Cards (Cabinet Build)
Amusements replied to dnsmate's topic in The Laboratory
I tried watching your video, but it came up "Private video", but I suspect that you have the same problem I had. I had a 41" TCL 4k screen in landscape mode, but the upscaling was non existent. Only layouts that were designed in 4k looked as they should. I just upgraded to my old Samsung (55" 4K curved screen) and the difference is night and day. -
This is a funny one. I could only make this one take 10p's and Squids, and pay out 10p's x2, and squids. It was not the only scorpion 2 BFM that had the same quirk.
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The red wire on the top right is just a common +5v out of the Pac drive. All the LEDS use this for the +5 voltage, and can be linked together. The Black wire is the negative for that particular LED output IE:#8 which gets assigned in your Pacdrive settings in MFME config to the corresponding button. There are 16 negative outputs on the Pacdrive. Most of us use 1 - 14 for bulbs, 15 for hopper 2 motor, and 16 for hopper 1 motor. For more than 14 LEDs we use an additional Pacdrive pre set by ultimarc with ID#2.
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The PacDrive comes with a USB Printer style cable that goes into your PC. The outputs on it are simply screw terminals, so you wont need any special type of cable on that side of things, so you only have to worry about the hopper connection - depending on what hopper you choose. One thing I would like to mention - while you are in the planning stage, is the screen. That (to me) is the most important part of a build. The bigger you go, the better the end experience. Some newer layouts are 4k, and older layouts can be upscaled with a decent branded screen in portrait mode.
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I use the cheapest hoppers possible, along with external relays, to trigger the motor, and opto sensor (coin out ([). Others use the ones with built in SSR (solid State Relays) which are more expensive. You can use any Parallel hopper as far as I know, its just a case of what voltage, size and price you want to pay.
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Doesn't that time out and boot up? I get that all the time because I always wipe the RAM on a new layout. Then I have to go through the fill the hopper and up the sound stuff.
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I would find some you like, and contact the seller. Ask them if they will also run on 5v. I have bought many that said they were 12v, and they all run fine on 5v.
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Most buttons nowadays run on 5v LED's, so wiring them up is pretty easy, and logical. The Ipac and Pacdrive push out 5v, one has a negative ground, and the other has a positive ground which makes things a bit easier.
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It depends which layout you are trying to run. Old games only had 1 speaker, but newer ones have stereo. If it is a Scorpion 5 layout, then check the configuration, as there is a stereo/speaker left/speaker right tick box setting. Another thing to check is that you have the right audio device selected in the main preferences menu box.
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MFME Button Keyboard and Layout Shortcut Change Philosophy
Amusements replied to dnsmate's topic in Cabinet Building
There are only a few standard buttons shortcuts from what I have seen, and with some newer games having upteen zillion buttons, it not easy to have a standard button map, especially as each persons cabinet has a different amount of buttons and different layout. Thankfully there are 2 shortcuts allowed per button input, so you can use the same button for 2 non competing inputs. My original button mapping was based on using a numerical keypad, and with editing over 1000 layouts to utilize the 16 buttons I use, I am now stuck with it. The one thing that really helps now with mapping a new layout, is the "Config" button in configuration. This helps to map your buttons to newly assigned inputs, after you load a pre-saved config file, and start adding button presses in [Edit/Properties] - (press button to assign button function). When finished click the Config button, and it maps your lamps. -
Version 1.0.0
132 downloads
Happy Christmas everyone - Time to open your Christmas present! It is with great pleasure that I can now release - Nudge Double Up (MK1) from JPM, running SRU Tech:) This is a complete redraw, and is 2777(W) x 2880(H) made for MFMEv20.1. For shortcuts and info please refer to the README.txt Special thanks go to the following people: Wizard (1965-2020) MFME creator. Launton (fruitemu.co.uk) for his collection of reel symbol scans, and providing the elusive and extremely rare ROMS. Richy100 & Paul Gee (fruitemu.co.uk) for getting me glass measurements off Pauls Eachway Nudger, and finding out how old this machine was. Line Up Chris (fruitemu.co.uk) for his Youtube videos, which helped me decypher some unreadable text.. Have super Christmas and happy new year:)- 6 comments
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Funny you should say that. There was no fixed standard when I got my first 4K TV (6 years ago) but at least it is 4096 px wide. Even now Windows tries to tell me that 3840 is recommended, even for my crap TCL, and my new LG.
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My old GTX 1060 (6GB) has 3 outputs, and has been running 2 4k screens no problem, so maybe that could be a cheap alternative? I usually play MFME on the portrait one, and watch Cell Block H on the landscape one:)
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Damn! That's ridiculous. I wonder what sort of graphics card you would need to run that? Just finished putting mine on a new TV cabinet, as the old one was not wide enough. I can finally do stuff now, but unfortunately I now find out my graphics card will only run 4K @ 120Hz, and new graphics cards are still expensive due to crypto mining.
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Wow! This has come such a looooong way! I just reloaded this, and I love the older games you have added:)) One thing i would suggest though (this is not a complaint). Please reduce the reel bounce if possible. I keep thinking the reels are knackered Keep up the fantastic work:)
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That is what I will find out. I should think so as I found a simple way of getting round the 2880 pixle height limit Fortunatley I bought a 1060 a few years ago from my winnings at an MGM casino slot:) That will run 8K. I think now is the best time to get 4K as prices are good, and the tech has really evolved. However you have to get one with good upscaling! I got mine 6 years ago before all things were standard, Samsung threw the best of everything in it at the time. It upscales MFME layouts amazingly well, so I cantwait to replace the crap TCL one I use on my cab, when my new board arrives.
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Keep going...
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Hi Guys After my main 4K tv/monitor spat out flames yesterday, I have ordered a new 8K jobby - while I wait for a new power board. This will give me the chance to make a few, or all of my layouts bigger, as I always have to reduce the size of them when I get to the cabinet stage. So I was wondering if anyone is using 8K? If so let me know, and I will make some bigger layouts available.
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Here is a list of some shortcuts I have lying around that may help. I have posted this before, but stuff gets buried and hard to find sometimes. Shortcuts in normal mode: ------------------------- F1 - Borderless Alt F1 - Show Picture Viewer F2 - Borderless Maximised F3 - Borderless Maximised Full screen Shift F3 - Borderless Maximised Full screen ( Stretched ) F4 - Manager Toggle F5 - Toggle Cropped/Normal Mode F6 - Load Random Game F7 - Quick Save F8 - Take Screen Snapshot F9 - Toggle Meter Panel F10 - Switch Reel View F11 - Profit/Loss Meters F12 - Long/Short Term Meters Shift F12 - Clear Short Term Meters Ctrl a - Add Game to Manager Ctrl d - Show Diag Window Ctrl e - Toggle edit mode Ctrl h - Show/Hide extra screens Ctrl k - Reset with alternate ROM Ctrl m - Toggle muted ( including linked slaves ) Ctrl n - Show Notes Window Ctrl o - Open current game folder in explorer and highlight .gam file Ctrl p - Pause and enter edit mode Ctrl r - Reset game Ctrl s - Snapshot RAM Ctrl q - Quit ( including linked slaves ) Ctrl y - Show shortcuts Alt l - Link all instances ( slaves ) Alt u - Unlink all instances ( slaves ) Alt p - Toggle Autoplay if configured Alt r - Reload RAM and Restart Game Alt s - Save Game Shift +- Adjust Volume ( including linked games ) Shift c - Open/Close Cash Door Shift p - Turn On/Turn Off Topup Switch Shift s - Open/Close Service Door Shift r - Turn On/Turn Off Refill Key Shift t - Turn On/Turn Off/Toggle Test Switch Esc - return to normal mode/exit mouse mode/exit program TAB - Reveal Mirror reel Shortcuts in Edit Mode: ----------------------- Ctrl c - Copy Component Ctrl g - Toggle design grid Ctrl l - Toggle Lamp edit mode Ctrl t - Show Lamp numbers Ctrl v - Paste Component Ctrl x - Cut Component Ctrl z - Undo Shift Click on component to add/remove from a group Ctrl drag to move lamps between lamps/buttons/background Cursor keys: Move a group of components pixel by pixel ( group highlighting and outline can be disabled by holding down SHIFT key ) Shortcuts in Manager: --------------------- Ctrl a - Add current to game list Ctrl f - Find a game in the displayed list Ctrl g - Select current running game Ctrl n - Find next Ctrl p - Find Previous Cursor Up/Down to move up and down the list, Return to run selected game. bmps/jpgs can be dragged and dropped into the Cabinet or Flyer panels. If bmp->jpg is selected in prefs, bmp files will be converted to jpgs to save space. Be sure that there is both a Cabinets and a Flyers folder in your game directory. cabinet.bmp/jpg and flyer.bmp/jpg files in a layout directory will also be displayed the manager. It will also detect files ending in 1-9 or _1-_9 Cabinet or Flyer pictures can be double clicked to preview, use mouse wheel to adjust size. Gamelist can be sorted by clicking on any of the column tabs, and column order can be changed by dragging. All changes made are saved in the registry, including the size and position of the manager window itself.
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Don't forget to look for "Cash Alarm" too:) Same era, and also done by Pook!
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It kinda does, but I might have to rename myself to unamusements. I wonder how many chair legs were sticking out of this machine in the wild!
