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slotsmagic

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Everything posted by slotsmagic

  1. Version 1.0.0

    150 downloads

    Here's a trio layouts for Super MultiNudge by Concept, which oddly runs on Scorpion 2 hardware (as does the later dome-top Casino with the cream artwork!) I've classed it as a Hybrid DX, due to it not being original artwork - it is using a mix of modified Big 7 (online) artwork, and some bits I've made myself. There's layouts for : £5 jackpot at 20p play. £8 jackpot at 25p play. £10 jackpot at 30p play, and all the above are set at 90% which is a decent, but not overly nice percentage. I have however included a text file (switches.txt) showing the DIP switch settings to change stake and percentage - the only issue being that these layouts only support 20p, 25p or 30p. If you change them down to 2p, 5p or 10p play the machine will lock up when you collect the bank due to the second tube / hopper not being supported. I have not implemented it for a couple of reasons - lack of skill, but also my emulation cabinets currently only have £1 payout so not having 10p / 20p payout is fine for me. These layouts all use the same single ROM file. I've loads of other Super MultiNudge ROMs which look like they should work, but none of them do, so I'm using the original version supplied with @Ploggy's original 2009 DX release. I'll also thank Ploggy here for kindly allowing me to use the technical information from his layout - so all the reel positions, lamp numbers, checkboxes and other bits have come straight from his layout. Which is a lovely little layout and shows off the original artwork. I just fancied making something snazzy for my home cabinets using the artwork I had here! I've also included the more yellowed, top lit gradient from @Ginge that was provided with my original Big 7 layouts, in case people prefer the look of a fluorescent lit reel gradient, which is more accurate than my standard sunken reel gradient (which I personally like as it hides the jagged edges of reel windows!). The choice is yours Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them
  2. Yes, has been sat on my racking for ages after I gutted an old skill game cabinet for spares I'll have to see if I can get away with spade connectors on it, if not I'll have to look for my heatshrink
  3. Brilliant!! That's exactly what I'm hoping to do with mine. I'm assuming you had to use a relay with the parallel hopper? Would you be willing to share a schematic or just picture of the parts used?
  4. Ah, you didn't mention your experience! Sorry for the assumption, I just assumed you were a new member who was going to provide photos for others to work from. You should see the standards of photos that have been provided in the past by newbies Good luck with it all then, sounds like it could well be the definitive version (Edit - I see you are mentioned scrapping e.t.c. - my advise would be to check values first. I'm not sure it's the most desirable machine but there's surprising value even in non-workers of that era. Would be nice if you got a fair price and someone could restore it, unless you fancied a bit of restoration yourself!).
  5. It's a good idea in theory, I'm sure it's been tried before and probably used in sections, but doing a whole machine that way would be tricky. The artworks (on and off) would need to be aligned in a pixel-perfect manner, or you'd get one of my least favourite effects - 'jumping' lamps. That's where you have an off and on lamp image which aren't overlaid correctly, and the graphics 'move' when alternating between the two states. Not to say don't try, but it could be argued that it adds move time and effort than manually adding lamp effects in Photoshop, and at least by lamping a single dark image (or darkening a single lit image) you remove jumping lamps. Basically, from my perspective and my limited layout design experience, I'd find the prospect of trying to perfectly match both the actual, bulb lit image, and the off state image, far too stressful if not impossible. Just my opinion, some of the more skilled designers might love the idea, and it would be nice to see if someone could pull it off!
  6. Don't thank me, I'm the number 1 clueless hobbyist and shares incorrect info lol
  7. I assumed that was the case but didn't want to risk it, I mean ground is ground after all so it makes sense
  8. (Edit- THIS IS INCORRECT, IGNORE IT - SORRY! SM) I would assume (but could be massively wrong!) that if you had your buttons spread across both banks (that's a lot of buttons!) you'd want to run separate grounds to them - so a daisy chain of wires from the buttons on one bank to that bank's ground, and then the buttons connected to the inputs on the other bank would have their own ground wires. I use both banks of connectors on my iPAC - but one is for buttons (with their own ground) and one is for coin mech and hopper (again, with their own ground). See dodgy blurry screenshot from a video capture of my build. Top bank is button microswitches, bottom bank is hopper opto and inputs from coin validator.
  9. They don't look German to me, based on my GCSE German, which I've no idea how I got a decent grade in and can remember bugger all of.
  10. Could be worse, until reading this thread I didn't realise there was a template option so I've been manually typing in the PACdrive info while sat at the cabinet for every individual layout! The 5V ones are not massively bright but I find them bright enough. The other option would be driving the 12V bulbs from say a computer power supply but I haven't tried that yet myself and it would mean a bit of rewiring I believe.
  11. I don't use a hub in mine. Plenty of USB headers on the mainboard.
  12. Version 1.0.0

    204 downloads

    Here's a few layouts for Bullion Run by Concept, and way too many ROM variants as usual. I feel like it might be Random Gold without the 'Random'? I received some artwork from an anonymous member on here (you know who you are, cheers!) and since I quite like this one in real life, it would be a shame not to do a few layouts. There's quite a few ROMs and GAM files included, and the layouts will give ERROR 1 on first opening - to clear that, either use Ctrl+R on your keyboard, or just open and close the layout. There's layouts for : £5 jackpot (£1/£2/£4/£5 paytable) at 20p play. £50 jackpot (£5/£10/£20/£50 paytable) at 30p or 50p play. £70 jackpot (£5/£10/£20/£70 paytable) at 30p or 50p play. £70 jackpot (£10/£20/£40/£70 paytable) at 50p or £1 play. and finally £100 jackpot (£10/£20/£40/£100 paytable) at 30p or 50p play. Bit of a weird mix, but those are the ROMs I have. Hopefully something suitable for most people! To pick the price of play, and game type you want, load the relevant GAM file. The GAM files are labelled as the following example : BR_30P_5_10_20_70_SS (where 30P is the stake, 5_10_20_70 is the paytable, and SS is the game type, where FS = FLAT SESSION, SS = SOFT SESSION, FNS = FLAT NON SESSION and SNS = SOFT NON SESSION). From memory my preferred game type is normally SOFT SESSION, giving a mix of wins and mini-runs in the base, and normally being bang-on target percentage by the end of the run. In theory, SESSION based ROMs will give a run after a fixed amount of credits. To give you an idea, on a SESSION ROM, a 50p £100 jackpot game will go on a run after 3600 credits (£1800 of credits) - this is where the main streak is paid. I honestly don't even know if the SESSION ROMs qualify as 'random'. Perhaps they do randomly allocated wins or mini-runs between the proper runs? The NON SESSION ROMs do not have a streak that comes around after a fixed amount of credits. This means that - while they should still pay out the same over the long term - they may do periods with huge gaps between runs, and can in theory do back to back runs for some huge streaks. They often seem to play too well from a reset, so be prepared for that! As always many thanks to the ROM provider(s), the artwork provider, and all the members here at DIF. Thanks to @Wizard for the incredible emulator, and thanks to anyone who plays and enjoys the stuff I release. Any issues don't hesitate to chuck me a PM, or reply to the release thread
  13. I really should have sold my black PC by now, but I kept it as a spare for my sit-down Encore cabinet which has a Vertex HASP. I'm assuming the PC and graphics card is probably worth about £200. I was planning on keeping mine running, but then the PC gave me some issues, then I refurbished it and got it booting again, then I started getting errors (which it turned out were because the cabinet fans were knackered!!) and that was the final straw, snap decision really. But yes, the games were not amazing. I had a reasonable HASP, but the games I really wanted to run wouldn't work with it (the Red games that look like DONDs - the Hot Hot Hot worked though which was interesting). No problem at all, I still need to order a PACdrive and stuff. I could try and work it out myself - but as said above would hate to blow stuff up. Wish I'd kept the original loom and LED buttons but seem to recall I broke one microswitch, and was also unsure about the ratings of the LEDs, so figured it was safer to swap to 5V LEDs and run them direct off the PACdrive.
  14. You aren't hanging about I was cheekily hoping you'd get the hoppers going and then I could follow your build - it was just the board with the relay e.t.c. really - I'd hate to get the wrong one and blow something up Afraid I can't help with the Line Up question, MPU5 and onwards is my era, but I will try and put some classic MPU4 and Scorp 2 on as well.
  15. Good work! Kicking myself for not keeping the original loom, and the LED buttons! That really does look stunning with them. Have you managed to set the colours per-game, or are they running fixed colours across all games? I really need to rewire mine and get another PACdrive, it does have one in but it's not the 'special' model, so if I do add a hopper it'll spit loads of coins out when the cabinet it powered up. I was hoping the seller on eBay would have sourced some more - I asked at least a week ago and I'm sure they said the end of this week. Maybe there's a supply problem. They are available direct from Ultimarc but once they have added VAT and $10 for DHL (why? it's less than 1oz!) it makes sense to wait. I was tempted to nick the one out of the No1Stoney cabinet but then knowing me I'd cock something else up in the process I mean it works fine albeit without coin payout, but that would be the icing on the cake. Then again, as I'm sure you've found, even without coins in/out it is a nice cabinet to play on, albeit not with real money
  16. I (and others) could easily cobble together some mental RAM files. I put Celtic Gold £100 ROMs in my Jackpot 7s cab in the garage, and knocked back wins to the point it went utterly mental. Not sure if that works on these or not, I haven't tried it. Surprised me as I was led to believe they were purely sequence based - yet there was definitely compensation going on as once I'd stopped knocking wins back the floodgates opened. Must have paid £1000 or so over about 100 credits.
  17. Tested in my Vegas Strip, worked fine in that so I'm just going to use the other end of the spare loom I used in that but in the Interplay, once I've checked all the wires for continuity and whatnot I replaced the PC in my Interplay last night for an identical one to the one that works in Vegas Strip, and am going to redo the wiring and relocate a few bits when I get back from my errands today
  18. It was a real machine, while I believe it's probably better to make a cabinet from scratch with a plan, I tend to just convert my machines as they break without a plan
  19. Not sure about the OP but my Interplay was £400 delivered with a 7 or so game HASP. Really ought to sell the HASP but it'll have bugger all value! Screen is either 31.5" or 32" open frame touchscreen, pretty sure it's just a 1920x1080 panel running in portrait mode. Broke mine up as some errors annoyed me, game choice was limited, and it looked ideal for MFME
  20. I was about to do some more work on mine today now I've just about finished Vegas Strip! The original coin mech is fine - there's a bank of 2 switches on it that turn off the encryption, and it then functions fine using the 17 or 21 pin connector (I forget which) using the same pinouts as the SR5 and 126DFX builds. My only real stumbling block will be the hopper. I've got the original metalwork e.t.c. and an old parallel Universal hopper that I could swap in - but it'll be harder to connect up than say an Azkoyen parallel.
  21. Brilliant stuff! I look forward to a good day of dumping if Joker Poker runs in MFME I'd be so happy, but I'd also be surprised as I'd expect it to have been done before. Pretty common machines
  22. I've had conflicting information. My understanding is that flat plays flat profile between runs - so it shouldn't save up for mini streaks before the main streak. Whereas soft offers mini streaks. I honestly don't know for sure though. Just know I've got a mountain of Concept ROMs I had to organise
  23. So my Vegas Strip cabinet (converted to MFME) runs on two screens perfectly - but it's easy as both screens are the same size and resolution. The issue would be running two screens of different sizes and different resolution. It may well be doable, but at the same time I'm not sure if it would require additional artwork / layout tweaking to make it work. MPU3 cabs don't look too bad as the glasses don't appear to be massively different sizes. Then again I'm not sure having 2*16:9 panels would give ideal results as your top glass would appear squished compared to the bottom glass? A 16:9 for the bottom and 16:10 for the top would probably be better but not sure how well MFME would like it. I'd like to believe that as long as the horizontal resolution matches on both screens (say a 1920x1200 for the top glass and 1930x1080 for the bottom) that Windows and MFME would just stack the screens correctly? Never tried it though so would like to see if someone else has done it
  24. I would ordinarily release a RAM, but with all these layouts I figured they may as well start from a level playing field. My fault for including so many ROM variants and .game files I think
  25. I see your comments has already been answered (not sure why I didn't get a notification, unless I need tagging to get one?) - glad to see you have it sorted. I've now underlined and emboldened the text about the bit about needing to reset the machine. I could have released each layout with a RAM file I guess. Might do that in the future. I'm just used to the error, reminds me I'm playing a set from a reset
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