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slotsmagic

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Everything posted by slotsmagic

  1. This was discussed recently here : A fix is discussed at the end of that thread. Hope that helps
  2. Suggests an issue with naming of the ROMs. Possibly a mismatch between layout versions or could be renaming or similar of the ROMs and layout from the legacy section as an example.
  3. I didn't realise that following a file was even a thing, but I've now turned it on Yes I had versions of the layout called 'FINAL', but made some other alterations and ended up with FINAL1, FINAL2 e.t.c, same with the artwork, some of it in folders called 'FINAL' or 'RELEASE' but then with some subfolders within them. It's no surprise my garage and indeed most of my life is cluttered and disorganised despite my best efforts and intentions
  4. Cheers for the heads up - I did fix that before release but uploaded the wrong version! I'll sort it out once back home, won't be long (edit - 22/03/24 17:24) Version 1.1 uploaded. Genuinely a bit gutted about that, to be honest I'm very messy when I make layouts - multiple folders with multiple versions and then multiple versions within those folders. Zipped the wrong damn one up One issue it does raise is that I had no idea of the comments regarding the issue until a moment ago when I went to download the layout on my MFME cab downstairs, and noticed the 8 comments. I didn't realise I didn't get any kind of notifications for those? Perhaps it's because I wasn't tagged? But I get plenty of notifications for the 'release area' forum thread, just not for the replies under the file in the download section Many thanks to @Multi Retro Man and @BarXQueen for your efforts in solving it for people on the thread while I was oblivious to the issue
  5. You and me both lol
  6. Most forum ranks are garbage anyway, you can be a prolific poster of absolute garbage / human spambot and climb to the top rank, giving a false impression to newbies that you are actually a competent / knowledgeable member. I do wonder if that's part of the reason the original admin went with Greek like that, because people's value isn't just in the number of posts they make?
  7. It is a bit of a pain, especially for non-donors, but also I feel it encourages people to actually play each game and appreciate the work that goes into them. I used to download complete sets when I was into console and arcade emulation. Then actually play 0.01% or less of the sets I'd downloaded. I'd feel overwhelmed by the amount of content, have too much choice, and either stuck to what few games I knew, or just leave the lot. These days I'm way more disciplined, and find I actually play what I download rather than just grabbing everything because I can and then not using it.
  8. Version 1.1

    100 downloads

    Here's a layout for Concept Games Jackpot 7s, although a few people I know pronounce it 'seven-evens' - so I've gone with both names in the title. This has been made with photos of my own machine, and a ROM dump I also took of my own machine - so it's definitely running known good software that plays exactly as I like. What is Jackpot 7s? Well to be honest it's basically another Concept 3 win game, but with unique artwork! Does it play differently to the normal 3 win games I've released with Concept ROMs? Hard to say really. But it's got a good streak in it if caught right! HAPPY RAM file is included in the folder called 'HAPPY_RAM'. Just copy the RAM and GAM from that folder over the ones in the folder with the .FML and .BIN files in. When I say happy, I mean it's had £3600 in, which means the 2nd streak is due any second since these ROMs have a known session length of 3600 credits As with other Casino ROMs, these will give 'ERR-01' on first boot. Either reset the layout (Ctrl+R) or reopen the layout to clear it. I labelled the ROM dump file with the text that was written on the original Concept provided chip, and so my best guess is : 'JACKPOT7_v20_M_POP50_P100_SS_S_BR' = JACKPOT7, version 2.0, Plan M (standard 10/30/100 paytable) POP50 (50p play), P100 (no idea?) SS (soft session?) S (standard rather than protocol?) BR (Blue Rinse a.k.a. Bingo) Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to @Reg and everyone else here. Making layouts is something I actually do to unwind. A bit like I spent most of my youth in arcades trying to escape reality, now tinkering with these in MFME and Photoshop keeps me sane
  9. I'm a bit busy at the moment but have you had a look at this guide? There are other guides in that section too
  10. So many of us first got into MFME in the very early 2000s - I was definitely still at school at the time, and my friend couldn't believe it when I show him how to get his favourite machine (JPM Rollercoaster) running at home. I think that was probably one of the early releases of JPeMu (by DialTone, not Wizard), or possibly an early MFMe with JPM support. I'd been using his pre-MFME emulator (MPU34) for at least a year or so before that released. That would make it 2001 at the absolutely latest when I discovered it, but I feel it might have been 2000? I'd like to think that many of us would have expressed our gratitude during that time, although obviously I (and I'm sure many others) wish I'd shown him just how much it mattered. Hopefully the fact so many communities like this sprang up (and yes, a few did fall by the wayside) where people discussed his emulator means he was aware of how much people appreciated his work
  11. Version 1.0.0

    220 downloads

    Here's 5 layouts for Poundstretcher - one of Concept's unique games. It's kinda like Bar X but with XXX being replaced by '£££' and paying random amounts based on the cash amounts around the top glass. I say 'random', but the game is compensated and the amounts are almost certainly pre-determined. I think earlier ROMs possibly did have more of a 'random' element. In fact the non-session ROMs included should have the 'run' (main streak) trigger 'at random'. Don't hold me to that though! As with other Casino ROMs, these will give 'ERR-01' on first boot. Either reset the layout (Ctrl+R) or reopen the layout to clear it. £5 jackpot at 10p/20p play. £35 jackpot at 30p play. £50 jackpot at 30p/50p/£1 play. £70 jackpot at 30p/50p/£1 play. £100 jackpot at 50p/£1 play. The ROMs and GAM files are named according to the ROM types as I catalogued them. To help deciper them : 'PS_CASINO_50P_70_NON_SESSION_FLAT_88' = PoundStretcher CASINO cabinet 50P play 70 pound jackpot NON SESSION (random streak trigger), FLAT game profile and 88% payout. Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to the anonymous ROM providers (you know who you are!), as well at the anonymous artwork provider (cheers!). Thanks to @Reg and everyone else here. Making layouts is something I actually do to unwind. A bit like I spent most of my youth in arcades trying to escape reality, now tinkering with these in MFME and Photoshop keeps me sane
  12. It does make me laugh that the usual Chinese sites are absolutely full of pirate multi-game carts, ROMhacks, knock-off Nintendo consoles and Nintendo merch... presumably they can't do anything about China. But they will kill off a passion project for an incredibly niche audience at lightning speed! Having said that at least the person behind the C64 port achieved something, even if it can't be shared with the public.
  13. I'm sure things will continue. I first got into emulation with the likes of ZSNES and NO$GMB back on my DX2-66 in MSDOS. I'm pretty confident that ZSNES, despite not being amazingly accurate, became the basis for many later emulators. So assuming at least one person has the source for Citra / Yuzu (neither of which I've played with - I currently use a soft modded 3DS XL and soft modded Switch) I'm sure that later versions will still exist... albeit more 'underground'. Even if not based off the same source, I'm sure someone else would work on it down the line - presumably once the hardware is closer to obsolescence. I do wonder if the visibility of emulation is a major part of the problem these days. Back in the old days, emulation was a niche thing. You had to know about it. These days it's much more public.
  14. Version 1.0.0

    280 downloads

    Here's 9 layouts for Super RED BAR, and I've lost count of the amount of GAM files and ROMs, along with my sanity! I've classed these as Hybrid DX, due to them being a mash-up of online art and my own decals and things. Too many versions to list. But the paytables are in the layout filenames (so for example RB_WOOD_1_2_4_8) would be £8 jackpot with a £1, £2, £4 and £8 paytable, running the WOOD ROMs (see 'important notes' below). Concept ROMs are fixed percentages and with this layout (and from now on) I'm listing the percentages in both the ROM name and GAM name. MAB £15 layout has variable percentages, instructions on how to change are included in a text file with that layout - percentages.txt Important notes : 1) The WOOD ROMs are for flat-top cabinets. These have full lamping of logo and paytable. Random lamps may flicker each spin. 2) The CASINO ROMs are for dome-top cabinets. The logo and paytables are permanently lit, as they would be on the real machine. 3) I believe these all to be fully working as released - but I'll be honest, I got a bit overwhelmed with it. There is having a nice variety, and then there is complete overkill which this is. As I've said before though, these were only really intended to be for my personal use, to fill my MFME cabinet up with lots of lo-tech stuff. Any issues at all don't hesitate to send me a personal message, reply to the release thread, or send a carrier pigeon. I would endeavour to fix any mistakes. Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to the anonymous ROM providers (you know who you are!), and also @loo and @vectra666 for the MAB ROMs from the Super Red BAR layout. Thanks to @Reg and everyone else here. As much as making this layout nearly tipped me over the edge, emulation and by extension this community does give me an escape which is far healthier than spending real money in arcades .
  15. Does yours have a VEGA note acceptor and recycler unit like mine had? I have a spare NV9 USB with new notes and a stacker that I was tempted to try but it's really not necessary for me. I do feel the VEGA with recycler might cause more issues than it's worth
  16. That's not a bad idea at all. I probably ought to stick my Barcrest PSU back in. I ran everything off the PC PSU in the Vegas Strip due to the 'common ground' issues I read about, and the fact that the hopper runs great on 12V but am not sure that overloading my little small form factor PC PSU with a load of additional stuff is a good idea I'm sure all the pinouts are clearly labelled on the PSU so hopefully I'll be able to work something out. Probably should have kept the original loom for the plug that goes to the PSU, but then since I'm not using that many pins I'm sure I can bodge something suitable
  17. I honestly haven't decided on whether to use both hoppers yet... My main playing era was very late 90s to late 2000s, so pretty much all the machines I play will be £1 payout only, and the ones that aren't I'd probably just aim to have a bank that's a round £ figure before collecting MInd you a second hopper does make sense down the line For the parallel hopper motor power, are you using the 24V of the NUC PSU, or an output on the original Barcrest PSU? I kept the original PSU and would happily use it
  18. It's bonkers Just wondering - with your parallel £1 hopper, what are you using to power it? My relay modules arrived today (going to make a little board to drive it as shown in @davep180's thread), but just wondering if you are driving it from a 12V rail off your PCs PSU, or a separate PC PSU, or perhaps even a normal fruit machine PSU with 24V?
  19. Hopefully this helps a little bit. Looking at my Spiker the Biker layouts for example, where I started adding more coin mech inputs at the request of the playtester(s). The main coin bezel lamp in the first photo has a single coin input - 'MPU5 £1' - set to it. So clicking that button, or using keyboard shortcut '0', will emulate a £1 coin in, via the iPAC. In the second photo, you can see my 'hidden lamps', which aren't visible unless in edit mode, and each of those has extra coin inputs attached. You can make a blank 'lamp' in MFME, just be in edit mode, right click, hover over LAMPS and click LAMP. For some reason I had to use, as shown in the photo, 'MPU4 50p' to get 50ps to work. It's a bit of trial and error. The 50p is set to keyboard shortcut '9' - as I said above in my reply, I stick to a template now with '6' being 5p, up to '0' being £1. When you wire up your iPAC, you should have had several coin inputs wired to your iPAC coming from the mech. Those inputs into the iPAC respond to coins. So with me not remembering how I did it, you need to set those inputs up with the correct keyboard shortcuts - the template I use, which I think is kinda standard now, would be so a 5p would be keypress 6, through to 7, 8, 9, and then 0 for the £1 input. I'm not sure many of us have bothered with the £2 coin input. If you didn't know which coin did which input, I guess just try physically putting those coins into your SR5e on the Interplay, with a Notepad window open, and see which keypresses they activate, then change them to match the template above
  20. Sorry I wasn't near a PC, give me a few minutes and I'll show you what I mean
  21. You've lost me there, do you mean that you have a game that isn't accepting 10p or 20p inputs? Before I got in to cabinets myself and I think most others only included a £1 input - typically the lamp for the coin entry, if you right click on it and look at the properties, you'll see that it's got a coin type set to it. To enable the other coins to work, you need to make other coin entries - they could be buttons or lamps, and set the coin type you want for each of those buttons. Sometimes it'll be trial and error, finding out which coin type actually credits the correct amount. You then need to set the keyboard shortcuts to these to match your iPAC. On my current layouts I typically use (where the first number is the keyboard shortcut) : 0 = £1 9 = 50p 8 = 20p 7 = 10p 6 = 5p As I said, now I own a cabinet I do this for all layouts, but in the old days or is just sitting at a PC, most of the time we only included £1 and maybe a 20p Token entry if the machine had tokens. Made sense at the time!
  22. Disc reels aren't too bad. Once you find out how many steps there are (via test mode) it's just the graphical side that's a faff, but I think there may be some tools in MFME to handle them if people aren't confident with Photoshop. I'm not even finding the time to work on my outstanding WIPs at the moment as despite having an extra day off this week I've had some household emergencies to deal with. If nobody else picks these up in the next week or two though I'd gladly put some classics together.
  23. So you mean playing the fruit machines but with real button panels? That's very easy. It only gets more complicated if you start wanting payout mechanisms fitted Have a look in the Cabinet Building forum here, it's here : https://www.desertislandfruits.com/forum/index.php?/forum/39-cabinet-building/ If you just want buttons that you can play with, you really just need a PC, monitor and a set of buttons, with a keyboard encoder (such as iPAC) to run them. If you want the buttons to light up, you'll also want something like a PACdrive to handle powering the LED lamps and coordinating their behaviour in MFME
  24. On Money Spinner the 4th reel appears to say '£1 STAKE' above it and the jackpot appears to be £70 based on the decals. I'm guessing it's a bit like the original DONDs where you activate a 4th reel on top stake? Interesting looking machine. No idea on the Lucky Stars though!
  25. 99% positive it runs on Pluto 6, so that'll be a no for the moment unless I'm wrong
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