-
Posts
1,411 -
Joined
-
Days Won
31
Content Type
Profiles
Forums
Gallery
Downloads
Articles
Everything posted by Mort
-
Just to confirm the layouts above are both on ROM v1.1 which is the earliest we have for GE. It's a tube based pay-out ROM, and is the reason why both hopper 1 and 2 are unticked.
-
A series of DXs etched into my mind and FME history. Respect to VB and the awesome layout designer, Serene02. The dark version has always been the best version, end of Great Escape, The (Maygay).rar
-
This has come out of my playable set (personal) - sorry if I have tinkered with anything too much Monte Carlo Or Bust (Bwb).rar
-
The order of releases from them was: Pinball Dreams, Pinball Fantasies, Pinball Illusions. Illusions was nice as it supported the AGA chipset on the A1200, so a nice 256 colour palette, and also had multi-ball.
-
Great game. I spent many an hour on this in my youth. Party Land was also a favourite of mine. It was actually created by the demo scene group, The Silents. Originally a Swedish demo scene group. In fact, lots of the demo scene guys, in particular from the Scandinavian countries who learnt their trades on the C64 and Amiga, went on to produce lot's of the games we love today. The Silents became Digital Illusions, and now EA Digital Illusions CE AB or in short form DICE.
-
Is that an admission of some guilt I wonder....
-
You would have to use MFME v19 to play that layout, although I only thought it was the AWP by Richy that was blocked.
-
Anything in Event Viewer logs after it disappears from Task Manager ? try temporarily renaming the MFME.exe to FRUIT.exe Are you on a laptop with integrated and dedicated GPUs ? If so, try amending the way they work. E.g always run from dedicated/discrete or vice versa. Also if you have a way to add profiles for individual .exes try creating ones for MFME.exe.
-
If you do get the taskbar icon showing then try this: Open MFME, wait for it to be visible on the taskbar. Click on the MFME taskbar icon. Then press ALT and SPACE together, a small window will pop up, click on the Maximise option. Alternatively try the Move option and hold down either left or right arrow keys and see if it comes into view. If this fails then try this: Open Regedit Navigate to [HKEY_CURRENT_USER\SOFTWARE\CJW] In that key you will see an MFME key. Just right click on it and chose delete. If this fails, then try this: Navigate to the location of the MFME.exe, normally this is C:\Program Files\MFME or maybe C:\Program Files (x86)\MFME. In this location you will find a separate executable called Update.exe. Try double clicking on this file and it should open a small update window. If not, then this could be the issue. In that case try renaming Update.exe to Update.old. Then re-try loading MFME. If none of this works then I am out of ideas for now sorry.
-
When you open MFME, do you see it running on your taskbar but just no window visible ?
-
Great game. Played the first one to death on the Xbox. I have played this sequel on the iPhone (Apple Arcade) but been waiting for it to release on Xbox Series X. Seems it's still not out on that platform yet, just PC and Switch I think now. Really tempted just to get it on PC, but it's a game suited to playing from the sofa really! We need more simple arcade racers like this.
-
So that's what you guys look like !
-
MFME - stake/prize/& options cannot be changed on some ROMs
Mort replied to johnparker007's topic in The Laboratory
No probs. I have fallen foul of this many a time before -
MFME - stake/prize/& options cannot be changed on some ROMs
Mort replied to johnparker007's topic in The Laboratory
You need the Service Door open to change the SP keys, as you would in real life I would assume. -
And no promises of course! It may just be a one off for what I was able to do with Battle Axe. I think the ROM would need to be oversized in the first instance, as I cannot make up the data if that makes sense.
-
Lately I had some great success with fixing an earlier ROM for Battle Axe, which was found to be oversize and therefore classed as corrupt and a non-runner in MFME. Do we have any other interesting earlier ROMs out there which are also classed as corrupt that I could look at and try and fix ? They would need to already be emulated and working in MFME on later ROM revisions for me to have some form of comparison to make.
-
Original Monopoly £6 Jackpot tokens code question
Mort replied to leaburnley's topic in Newbies Help Area
I asked Wizard about this. The sequence will start a data dump of statistics directly from the machine, which will output either on the RS232 (serial) interface or sometimes via Infrared. This would have been used by engineers to quickly collect statistics from the machine. Unfortunately No, it did not mean it would pay out a jackpot shortly! After I took an interest in this Wizard coded MFME to actually output the dump into MFMEs Diag screen. Just to prove it. Here is a quick video demo of me using RF's amazing EastEnders DX and hitting the sequence 3-2-1-2-3-1... It's the little things lol !! -
This value Chris derived from parsing all .GAM files for all games present in the Game Manager. You can only clear this by a RAM clear on each machine independently. It would not make sense to do it any other way, sorry.
-
The Arcade Simulator is a wonderful piece of work, it sort of came during a weird time for FME, and I don't think it got the full fanfare it should have done. I encourage everyone to try it out, you will be amazed! Thanks JP for what you did for us.
-
Looks brilliant !
-
-
60 pints of Hofmeister !