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Posts posted by Mort
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Was just thinking about it whilst posting on the Fruit Preserve thread and found a flyer image, thought I'd update the post. You never know we might get the ROM one day
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1 hour ago, stevie300online said:
Jackpot within 15 mins of playing your DX @Mort...brilliant. Thanks mate
How did you get the Jackpot ?
I got it off the main Rollercoaster feature, lot's of £20 and £50 wins.
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1 hour ago, stevie300online said:
Jackpot within 15 mins of playing your DX @Mort...brilliant. Thanks mate
No probs, it's a @vectra666 DX and a brilliant one
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Also just to clarify, this machine works on 10p meters (at least within MFME properties) which means to say 10390 IN means £1039 IN.
So with your original version, with the slightly lower % of 88 you are probably not a million miles away from the first Jackpot.
Clubbers would easily take £1000-£2000 between jackpots. Maybe even more for Cashpots, they tended to have any even lower % going into their pot per play.
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Btw those % percentages on your version sound very suspiciously like a Ferry ROM. Those bastards were tampered with, with forced low % pay-out (normally around 60% but some as low as 40%!!)
The ROM's loaded above are version S07 (possibly version 1.4).
It's either that or the game just doesn't like the force, remember JPM's don't like forcing, and you instead should be taking out value from all areas of the game.
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Interesting one this. I attach a DX layout, which is Jackpot ready. It has had £991 IN and £601 out. It's set for 92%.
I believe I played this with a mix of force, non-force, and AutoPlay.
You should see a jackpot within £50.
Don't forget to input £1's with 0 and 20p's with 9.
Press F3 for a nice Arcade Sim background.
When I got a Jackpot this time, I got the top Roller Coaster feature, and it locked up for a few mins.
I believe I released the lock up by pressing the one of the `,1,2,3,4,space keys, but this may have been coincidental. (not sure if we are seeing another gremlin with MFME here or something odd with my keyboard and/or the layout itself)
Anyway,
Enjoy!.
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17 minutes ago, dad said:
I'm having similar issues now with my new laptop.
I 'was' using a Dell Inspiron gaming laptop running Win11 with no problems at all, but now I've upgraded to a lot more powerful RTX Gaming lappy. The issues I'm having are also with the 'older' techs, basically anything from M1a backwards. The game initialises then locks up when the reels spin. Occasionally it gets past that but I might only get a couple of spins before it locks up and I have to close MFME via task manager. I never had this problem before.
Everything is up to date with drivers etc.. so I'm a bit stumped to be honest and usually I'm quite tech savvy when it comes to stuff like this.
As @Altharicwill remember it used to be the Realtek sound drivers that used to cause problems with older versions of MFME. I might investigate that option unless anyone has any other ideas.
Thanks
Worrying times this.
I've yet to go to Win11, but we always knew the day would come when issues may well develop like this.
Hopefully it's a one off and can be fixed through some configuration options / driver updates etc.
But it may not be long until we need to look at a Virtual Machine to keep MFME running.
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I would skip the £250 and play the £200 or £150.
The £250 had a different BFM Project ID and plays really tight. I believe @Boulderdash tried to force the Cashpot from it, but it never came out after £1000s IN.
There is a different £250 ROM I think, I have been meaning to try and get that one loaded.
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I always wanted to see what HDR could bring to the table, especially around lamp effects, hopefully avoiding the age old problem of a layout being too dark or too light in it's base off artwork.
Obviously it would require a HDR monitor/TV as well.
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Hi @superbank look for any post from JohnParker007 - he has a link to the ROMs in his signature.
I'm not sure that lends itself to one mass download though.
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58 minutes ago, SimonH said:
Thanks for the responses, that certainly does answer that! It is incredible though! I will keep an eye out for ROMs etc, when I'm lurking around eBay! I remember wanting to copy the EPOCH's from one of my Homers Meltdowns and went as far as getting a reader (which I don't think was the correct one) but got really put off with the whole business of using light to flash them? I may be completely off, I am only recalling what I think put me off from years ago! Never took it any further
Enjoy FME - I'd love to experience those first moments again when you are amazed by being able to play the games on your PC and lose no cash in the process!
We take it for granted now of course, but back in the day it was simply mind-blowing.
Hope you stick around and enjoy all the hard-work put in over the years, there are some amazing DX and classic layouts out there.
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Always in our thoughts, each and every emulation released is always credited to Chris.
Happy Birthday mate - hope you are enjoying a retro paradise up there.
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On 13/01/2025 at 17:55, dad said:
Could it be either Dialtone, Re-Animator or Guitar? They are the only coders I know who would spend time on Fruit Machines. The Video at first I thought was fake but looking at it again I'm pretty sure its genuine. However it's one thing converting a SC5 layout to a SC6, what about Dev tools etc..
I feel that if a full blown emulator release is forthcoming It'll be a long way off, but I'd love to see it.
Sadly, I don't think Re-Animator is with us any more. I asked around in the Dutch scene recently, as I had not heard from him for some years. Great guy, very much enjoyed working with him on CCnR development
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Nice to see you back mate @johnparker007
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I played Rainbow Island's to death on the C64.
It was a happy game, great music, and the Rainbows, of course, only added to the happiness!
They don't make them like this anymore! What a fantastic game it was, and, in fact, still is!
I remember getting the gems in the correct order allowed you to bypass the boss at end of level.
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Seems to be a lot of interest in these old 8-bit fruit machine simulations @Reg
Just an idea, but how about covering some, if not all, of these in a video if you are looking for ideas at some point
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Nice work mate, like the dancing with the mouse!
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I can only tell you my experience. I don't believe MFME on it's own cured my addiction, but it did very much help me with my curiosity of how machines work. In the main it was very much down to my own circumstances and life chapters since 2001+ that have allowed me to move on from real life playing.
During my time at College and Uni I played actively from around 1994-1999. Mostly Club machines, but I did spend time on AWPs such as Great Escape, Italian Job, Money Money Money, Roller Coaster to name a few.
For me though there was always something fascinating about Club machines. I played them in our University Bar (and Snooker clubs) and throughout that period we had Club Bullion, CCnR, Coronation Street Club, Bank Roller and Club Take Your Pick. I very much remember playing Club Bullion and CCnR and wondering whether these could be ever emulated (Just think Chris was probably thinking and potentially working on the ideas for MFME (well, Fruit.exe) at the same time!).
I had always been drawn to fruit machines in the past as a kid, especially earlier on in the 80s. I was always fascinated by the attract modes and to know more about the workings of the machine. I suppose for some, your personality itself, may draw you to playing them. I have always been curious and fascinated by details, love electronics and computers, and especially attracted by lights (The KITT car in Knight Rider was fascinating to me!) and therefore would love to play them, I also have a very addictive personality - everything I do is to excess, but, I do hide, that from people, even to this day! It seemed much more interesting to be playing these machines than listening to some of the conversations and small talk that's for sure!. During the 80s I was growing up in a rural area, and, as such, had no real access to machines, and only got the odd chance to play them.
It, therefore, really kicked in for me in the mid 90s, especially going to college and then later university. That's when I really got the freedom and access to machines to really play them.
When I left Uni, I went back to living in a rural location, which again, made access to machines nearly impossible, and I concentrated on getting a job, a car, and eventually, was lucky enough to meet a girl at work, whom I have been with since, and have two lovely kids with.
Throughout that time, 2000 until now, I have had the occasional on-off interest with Fruit Machines. Often, this interest is born out of nostalgia, to remember times and places, especially to remember times I spent with my mate, who sadly passed away in 2016, who played machines with me all the time back in the Uni days. Other times, it just comes from interest, I might see a post from someone, and it will make me want to get involved again. But, I think, there is a big difference here, and this is how MFME, has helped me, it allows me as tool to then quickly experience the nostalgia, or quickly test a theory, or hack a ROM etc. - I get my quick fix this way, and MFME allows me to do this, with no latent formulated desire to play a real machine again.
For various reasons, mainly circumstantial, I have, fortunately, not kept an interest in playing real machines again for around 20 years. For me then, as compared to you, it's probably very different. When I decide to use MFME, it doesn't do anything in my brain to make me want to play a machine in real life again (as far as I can tell!). My time with MFME, is purely ring-fenced to itself. For you, I think, because you still play machines, then playing MFME may potentially keep your interest in real machines going, maybe even just on a sub-conscious level.
I would suggest that it would be best for you to abstain from MFME as well. Set yourself a time frame that's realistic, and don't go back to MFME or this scene. Try and find another hobby completely, and then assess over time.
I can see you are on the fence about things, so please just take a complete break from it mate, and that includes all aspects of FME.
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Generally, for SC4, you should just be able to press Refill, even with doors closed, and then use START button to get over to the volume settings.
These changes will change back to NVRAM, and to be honest, I thought changing it in TEST did the same as well.
I remember the earlier MFMEs before this true volume setting became a thing, it caused a bit of grief at the time if I recall. But this is properly emulated, and how the real machine behaves I understand. I guess this is what you are feeding back into the MAME driver @johnparker007
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11 minutes ago, dad said:
The missus & me stayed up while 5 in the morning after getting the Codemasters Fruit Machine Simulator for the first time on the speccy! I must have played that to death over the years.
Fruit Sim 2 was OK too! In fact I think I played every single Fruit machine sim going, some were pretty good some not so.
As for Dizzy, they were my favorite games. I coded an infinate lives cheat for Dizzy 7 using my multiface and sent it to Your Sinclair or Crash. Not sure if it ever got published but it worked just fine.
Its a very long time since I poked anything
Treasure Island Dizzy (Dizzy 2) on the C64 had a bug, meaning only 1 life lol! I think they found a bug related to the snorkel just before the game was to go into production, so they just believed it better to fix it to one life instead. It was tough, but when I beat it, it was a wonderful feeling! I think Fantasy World Dizzy (Dizzy 3) was my favourite.
Wonderful times Dad, and I know what you mean about the pokes
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Matt Gray is an excellent musician, he still releases stuff to this day : 6581 Records
It made me think this about Codemasters, who were originally just the Darling brothers (Richard and David).
Then you had the Dizzy games, coded by the Oliver twins. Released through Codemasters also (iirc).
Then you had the Rowland brothers doing the 3 Creatures games on the C64 (I'm classing Mayhem in Monsterland as the third!).
What a time it was to be a bedroom developer, and if you have a brother (or sister!) with the same interests, and talent!, then you had a winning formula.
Shame how different things are these days.
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Party Time cabinet with upper reels showing.
in Emulator Chat
Posted
Me and the missus keep talking about doing a cruise, we are getting to that time of life now !
Sounds great bud, well, except for the working part.
I normally tell people I'm going on holiday in a submarine at the bottom of the ocean, they get the hint then