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Showing content with the highest reputation on 30/08/22 in Posts

  1. Yeah, what Tommy said. I tried it a while ago with BFM Club Explosion and even though the pot is a paid for win it simply refused to go to the top, reversed or otherwise, until it had taken the same amount of money that would have built up that win.
    1 point
  2. You can max them from reset, but that game will only pay one of those when the maths has been met and that fan cost literally thousands of pounds not plays. It will then eventually catch up and some times will pay two cashpots within a few quid. Cops gold got a receipt so when the cashpot was won it auto reset to the jackpot value. Very tight game compared to the version that would reset to 000.
    1 point
  3. sorry. winner bakes all is the megastreak on LALP
    1 point
  4. No problem Gary @MPU_FIVE We'll be here for you when the time comes!
    1 point
  5. Absolutely, that is indeed the situation right now - to rebuild and expand on Chris's incredible legacy of emulation work will take a lot of coding and reverse-engineering... but that said, steady progress is being made in MAME-based FME As fruit machines are very niche compared to even pinball, we are short on coders with the requisite skillset+motivation - so patience is the name of the game right now. Hopefully in a couple of years or so, Arcade Sim (plus the new MAME internal layout/config work), will make developing/rev-engineering these drivers more appealing, so more coders may get involved - but we already are seeing great progress over the past year; James and David have pretty much done Impulse hardware, and David is massively pushing forward on MPU4 (most notably the new Chr chip work which has revealed previously unknown patterns wrt. lamp scrambling). And of course @SomeRandomGuy is absolutely killing it on the early techs right now I plan to always keep MFME support in AS (when running under Windows OS) alongside MAME so the Pluto 5 games will be playable for MFME users before Pluto platforms are done in MAME. On a somewhat related note, the user @Sneddrs has had Arcade Sim working fine on a newer Apple Mac M1 under Parallels: ... so great news there , and it sounds like MFME-based fruities should also work fine under that setup . So while not a true native Mac version, it does sounds like it's already fully working 'for free' on the new Apple silicon macs.
    1 point
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