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Showing content with the highest reputation on 04/04/22 in all areas

  1. epic!! glad you have found it useful!
    2 points
  2. For now, I'd say it's best if people just not consider Arcade Sim, and focus on making their MFME layouts look and play good in MFME The higher the resolution the better, and also, when there are layouts where it stutters in MFME due to a lot of blended lamps, they are welcome for Arcade Sim as it doesn't have that problem - it's nicer to have complete set of blended lamps. The conversion process is still very 'unfinished' and there'll be a lot more iterations. The extraction stage is horrible, it requires the keyboard and mouse not to be used, while my code remote controls the PC to operate MFME to extract. That process sometimes goes wrong, and can start other programs, delete files from desktop etc - it's in no way something I would release! I did address similar queries a bit back in a comment or two around this area of the thread: Then to build the machines, you'd need fully synced Unity, at the exact stage I'm at, requiring source sync, or a project that is currently running with outside dependencies, so I'd need to run Perforce over some kind of leased line to have the bandwidth - not all the projects folder is required, but I'd say it'd be at least a third: Basically, it's not going to happen at this stage, due to a whole raft of technical and time limitations. If I could work on this full time, it's something that could be explored I guess, but it would stop all other progress... so the current workflow is we have we have for now. Plus of course, MFME is not really 3d, so features such as this dice: Or this recessed trail board: http://retroamusements.co.uk/Pyramid.jpg-for-web-normal.jpg Need doing afterwards... It's a complex issue, but I already figured that completely suspending the progress for maybe years to attempt to make a standalone converter from MFME to AS is a non-starter unfortunately. There may in future be some changes to this situation, potentially some form of 'cloud-based' conversion server (you you'd uploaded the MFME files archive, and it could attempt to converts and provide a video preview... though I really couldn't say if that would be worth creating/what benefits etc.
    2 points
  3. The 3 player machines will be possible, but will require significant work - and other things to do with how the emulator starts up/pools may be being redone at some point for improved speed/stability (that's for MFME on Windows, not MAME x-platform)... so I'm sorry to say the 3 player units are far down the list at the moment, there's tons of standard 1 player fruit machine work to do first. One day though for sure...
    1 point
  4. Those will be a bit of work for JP, I expect anyway. How does he tackle possibly a 3 player game and top box all at once, maybe a single unit and a top box at a time? J
    1 point
  5. Cant wait to design on own arcade with this just fantastic how far off are you with making 3 player machine ie partytime bullion bars ect... that would look ace in there with those machines.. Many thanks for your hark work john and other team who help out
    1 point
  6. That's great I love it, so clever John... it's got my vote (if there is one )
    1 point
  7. Thanks for this Vectra looks super and is a really nice machine. I am always surprised that whilst there were a few of the Crazy fruits type machines around that there were not more done. When you think how many DOND machines were made. Thanks Vectra for releasing this. Quite a fun game with great sounds. Just before the time when amusement went out of the name AWP
    1 point
  8. 1 point
  9. Haha dedicated fruit/MFME carpets - nice one! Thanks I'll add them to my carpet textures directory (which has got about 40+ potential carpets now!) for later processing I'll not be doing the actual carpets task properly for a good while yet, but when I do, it'll end up being a carpet library (like the machine library) for the user to choose from via some kind of gallery browser inside AS.
    1 point
  10. Little something i rustled up in photoshop not that good carpet tile2.zip carpet tileMFME.zip
    1 point
  11. Welcome to Mr P's (real Mr P's photo for ref:)
    1 point
  12. ...and you are the first answer. I've pinned this post in this area - everybody - stay on-topic here, this is not a debate, memory or whatever thread. Please just post acronyms and meanings such as @slasher and his post or below that maybe useful to new members. JPM - Fruit Machine manufacturer. BFM - Fruit machine manufacturer, also know as Bellfruit. Barcrest / IGT / SGC ( Scientific Games Corporation ) - Fruit machine manufacturers ( basically the same company across various owners ). RED - Red Gaming, was another brand for Barcrest back in the day. When downloading roms, these would be the same BBS as Barcrest years ago. Vivid - Again was another brand from Barcrest back in the day. When downloading roms, these would be the same BBS as Barcrest years ago. BWB - Another brand from Barcrest back in the day. When downloading roms, these would be the same BBS as Barcrest years ago. QPS - Once an indpendant manufacturer before owned by BFM. Mazooma - Again once an indpendant manufacturer before owned by BFM. Empire - Great fruit machine manufacturer that was very friendly to the scene many years ago.
    1 point
  13. Would be a nice idea for something like this to be created, but in answer to your question listed... Classic - a layout that is basically boxes and drawn out but still plays exactly as the real machine would, just looks different. These are usually the under workings of a DX, which brings us to; DX - a layout based on the flyer or photos of the real machine. PDX - a self-drawn DX, so a graphical representation of the machine, but not done using official stuff, this could be because they haven't been able to be sourced, or because the quality of resources is too low.
    1 point
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