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Showing content with the highest reputation on 04/06/21 in all areas

  1. WIP tech update - made a good bit of progress on the segment alpha 'fast' renderer - like the recent renderers, this runs on the GPU (leaving the CPU free and not bogged down with any rendering). Partway through the work so there are currently issues: display reversed (reads from right to left), no decimal points, space characters are coming out as ! characters... Vid
    4 points
  2. Hi Guys. Here is an idea that may interest those of you with an MFME cabinet, or those of you are thinking of making one. For my 2nd MFME cabinet build I am adding a note accepter(pulse), which hopefully will give change via a JY-142 board, or credit using relays. Hopefully I will be able to use a 2 way key switch to choose credit or change. I have spent $82.94 on the note acceptor, and had it factory programmed for my notes, and $32.03 on the JY-142 board. Here is an example of this board working with a similar note acceptor and a hopper the same as mine.
    2 points
  3. Games are programmed in high level languages nowadays, I expect coding is structured and fully commented. I would say, especially today that most exploits are just game mechanic or back door oversights simply because it is easy to spot rouge coding. Companies will use some kind of software that can track updates changes to the game code with each amendment (JP would back that up as he codes on a day to day basis). So at least anything newly added that caused some kind of exploit would point directly to the coder making those code updates. Back in the day I suspect that there was at least a couple of rogue coders, but with today’s coding practices I would expect to be caught and at the very least ruin your career or even serve prison time. J
    2 points
  4. This really does seem like a crazy one to me, it's either incompetence or corruption on the part of BFM (as indeed are all these things). On the one hand it seems almost unbelievable that they didn't see the problem with a game design of 'infinite hi-lo gambles' on a complex hi-tech machine with loads of mechanics available to cheese the gamble when the machine finally sees the risk. Or maybe they did see the problem and punted it out there, knowing what would happen and that a load of players would make bank, before they dialled it in with a rechip, and knowing full well that there would be no consequences. Depending on who you listen to these things are all accidents, or they're sometimes accidents and sometimes corruption. Yes I did this method in the video as it was chipped out early doors on £70 and I'd lay money on them being none out there in the wild, unchipped, on £70. I've had the £100 trap explained to me a couple of different ways, including one that still works on £100 chip Perfects that are out there now, but I wouldn't do that in a video.
    2 points
  5. The major issue is that non lose gamble mechanic... what the feck were they thinking with that gameplay mechanic. This is the issue with complex high tech machines, the Deal or No Deal machines released were often quite different gameplay wise, we all know the trouble with new game mechanics, clones just use the same tried and tested base code that has received bug fixes along the way. Fair play to bfm for actually innovating and adding new gameplay mechanics even though it blew up in there face . They can win either way. J
    2 points
  6. Version 1.0.0

    122 downloads

    Here we have the £2 (bar chip) version of Golden game £5. This version has a different streak profile to the other £1 X version so for those who like a bit of Golden Game, this might be of interest to you. Had this for a while but thought I'd share it with everyone here for those who want to play it. Enjoy.
    1 point
  7. Version 1.0.0

    53 downloads

    Universe, Dutch Barcrest (MPU4) machine from 1997. Thanks: @Emper0r for the flyer The rom provider Wizard (RIP) for MFME
    1 point
  8. Version 1.0.0

    62 downloads

    Cash Breaker, a Dutch machine from JPM (Impact) 1996. This is the first release we joined forces so a big thanks to @patjepsv for his work on this one. Thanks: @patjepsv for layout and roms @Clo06 for the gradient Wizard (RIP) for MFME. Have fun!
    1 point
  9. While I'd agree that the coding practices have moved on, the testing and verification processes still feel like they're lagging significantly. Thinking back to 2010 when Perfect Deal was released, fuzz testing had been a thing for a few years at that point (one part of which is to provide random inputs to the game, e.g. a really dumb application of autoplay in MFME). You would think they'd have been able to come up with a way to test the feature loop, and see if there was - by random brute force - any way to trap or trick the game and bypass the block. For sure, some bugs - such as the WoW mana build chop mentions in the video - you marvel at the ingenuity, and yet others you facepalm at the stupidity... As an example, I'm still astounded how last year's Street Fighter II (NetEnt) cock-ups got through internal testing, external auditing and verification to be certified for an online casino. Especially as it wasn't a new mistake either, The Dark Knight Rises (Microgaming) got there at least six years earlier...
    1 point
  10. The way to trap £100s is the same as the later £70s. I still know of a £70 Perfect Deal in an arcade.
    1 point
  11. There are no early program Perfect Deals about anymore but there are still some later program £70s and of course the £100 version. So it's probably "forbidden" in the fruit machine laws to do a video showing the revised playing method for later £70s and £100, much like Power Play in that respect. I know Power Play cannot be emulated but revealing the playing method on these could get you into a lot of trouble!!! There is a lot more to the revised method involving swapping stakes at the right time and getting the cash pots etc. The bonus comes into play again though, both for gaining the red matrix and going for the cash pot.
    1 point
  12. Told you I had a little surprise for you @Retrofruit and this time the gameplay and explanations were a bit better, can't understand why I had the echo sometimes in the background but ah well can't win em all, started from a ram rest which you would expect it to go a bit nuts in the beginning from the off but not this bugger. Have fun with this as it will give you a real battle, have touched on this a couple of times before but now I have that special pause feature it makes life a bit easier, This is definitely the hardest awp emptier I have ever come across and love the challenge as can be on it a fair few hours plus get a few streaks, streaks come every £250-£300 so theoretically speaking if you caught them at the right time you could get the streak between £30-£50 and a bit on top before and after.
    1 point
  13. Finally got this finished...
    1 point
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