<?xml version="1.0"?>
<rss version="2.0"><channel><title>Latest Files</title><link>https://www.desertislandfruits.com/forum/index.php?/files/</link><description>Latest Files</description><language>en</language><item><title>Special Reserve(Re-Worked)</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1830-special-reservere-worked/</link><description><![CDATA[<p>
	A better version than original with new reels, all coin inputs, no areas lit that shouldn't be etc.
</p>

<p>
	Controls in the notes, but coin input's are now;
</p>

<p>
	0 = £1
</p>

<p>
	9 = 50p
</p>

<p>
	8 = 20p
</p>

<p>
	7 = 10p
</p>

<p>
	6 = Token
</p>
]]></description><guid isPermaLink="false">1830</guid><pubDate>Sat, 22 Aug 2026 10:43:57 +0000</pubDate></item><item><title>Maygay's Evil Streak.</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1829-maygays-evil-streak/</link><description><![CDATA[<p>
	Was going to be a Halloween release, but releasing now as will probably be busy around that time with other projects.
</p>

<p>
	Really interesting one this, has barcode as well as the pentagram on reel 2, I am guessing this was another like Fight Night where the value could be extracted that earlier than it might have been ready. Was created by feeding the grainy flyer we have through GPT in small sections, it's not 100% accurate, Woodsy's layout is more true to the original.
</p>

<p>
	If anyone knows more about the barcode, please share in the comments, I have had it twice, first feature was crap, and second time I pressed start by accident and so it didn't award.<img src="https://twemoji.maxcdn.com/2/72x72/1f602.png" class="ipsEmoji" alt="😂">
</p>

<p>
	 
</p>

<p>
	Massive thanks to;
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/71-wearecity/&amp;do=hovercard" data-mentionid="71" href="https://www.desertislandfruits.com/forum/index.php?/profile/71-wearecity/" rel="">@wearecity</a> and <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/4024-woodsy/&amp;do=hovercard" data-mentionid="4024" href="https://www.desertislandfruits.com/forum/index.php?/profile/4024-woodsy/" rel="">@woodsy</a> for the classic and DX respectively.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/2307-ginge/&amp;do=hovercard" data-mentionid="2307" href="https://www.desertislandfruits.com/forum/index.php?/profile/2307-ginge/" rel="">@Ginge</a> for play testing and error spotting.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/&amp;do=hovercard" data-mentionid="90" href="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/" rel="">@Wizard</a> for the miracle of MFME.
</p>
]]></description><guid isPermaLink="false">1829</guid><pubDate>Thu, 30 Jul 2026 17:42:33 +0000</pubDate></item><item><title>JPM's Nudge Bonanza (Reworked)</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1828-jpms-nudge-bonanza-reworked/</link><description><![CDATA[<p>
	A better version with new reels, new reflections etc. A slightly oddball iteration of these MPS2 games, with the jumping gamble type thing, great game though as always with these.
</p>

<p>
	Massive thanks to;
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/2307-ginge/&amp;do=hovercard" data-mentionid="2307" href="https://www.desertislandfruits.com/forum/index.php?/profile/2307-ginge/" rel="">@Ginge</a> playtesting.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/&amp;do=hovercard" data-mentionid="90" href="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/" rel="">@Wizard</a> for the miracle of MFME.
</p>
]]></description><guid isPermaLink="false">1828</guid><pubDate>Thu, 30 Jul 2026 13:23:44 +0000</pubDate></item><item><title>Silly personalised remake of Andy Capp</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1827-silly-personalised-remake-of-andy-capp/</link><description><![CDATA[<p>
	This is just a silly remake of the original Andy Capp that I did as a project to teach myself how to tinker with MFME and to use in our "pub" (summerhouse).
</p>

<p>
	The pub is called Shenanigans, hence the branding on the machine. It tells the tale of me (John) trying to get to the pub whilst my ever-suffering wife (Angie) tries to stop me.
</p>

<p>
	It uses our voices instead of Andy/Flo from the original and I got ChatGPT to make a bit of Windows software that would allow for sounds to be replaced within P1/P2 sound files in order to achieve this. You can try that software yourself below. I thought this might inspire others to just do a few daft personalised machines as a talking point for wherever they play their machines and maybe help others learn how to tinker more with MFME.
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="227" data-embedcontent="" data-embedid="embed130565137" scrolling="no" src="https://www.desertislandfruits.com/forum/index.php?/files/file/1825-mfme-sound-rom-editor/&amp;do=embed"></iframe>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1827</guid><pubDate>Wed, 22 Jul 2026 07:09:10 +0000</pubDate></item><item><title>JPM's Lootshoot (Reworked)</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1823-jpms-lootshoot-reworked/</link><description><![CDATA[<p>
	Another rework. Two versions, one cash and one token.
</p>

<p>
	- Improved reflections.
</p>

<p>
	- New reels.
</p>

<p>
	- Clearer image.
</p>

<p>
	Massive thanks to:
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/4112-wonkysausage/&amp;do=hovercard" data-mentionid="4112" href="https://www.desertislandfruits.com/forum/index.php?/profile/4112-wonkysausage/" rel="">@WonkySausage</a> for checking meters and providing alternate ROM set.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/&amp;do=hovercard" data-mentionid="90" href="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/" rel="">@Wizard</a> for the magic of MFME.
</p>

<p>
	The token version, when you press zero, it inputs a £1 but spits 50p out in change. That's how the ROM's are so its not broken.
</p>
]]></description><guid isPermaLink="false">1823</guid><pubDate>Sat, 18 Jul 2026 09:36:21 +0000</pubDate></item><item><title>JPM's Drop The Lot.</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1822-jpms-drop-the-lot/</link><description><![CDATA[<p>
	Another MPS2 I was doing alongside the re-works.
</p>

<p>
	Controls in the notes.
</p>

<p>
	Massive thanks to;
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/96-ploggy/&amp;do=hovercard" data-mentionid="96" href="https://www.desertislandfruits.com/forum/index.php?/profile/96-ploggy/" rel="">@Ploggy</a> who DX I got lamp positions from.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/&amp;do=hovercard" data-mentionid="90" href="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/" rel="">@Wizard</a>for the miracle of MFME.
</p>
]]></description><guid isPermaLink="false">1822</guid><pubDate>Sat, 11 Jul 2026 09:08:52 +0000</pubDate></item><item><title>JPM Hot Pot (Reworked)</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1821-jpm-hot-pot-reworked/</link><description><![CDATA[<p>
	I am uploading anew because these are much better than the previous, I'll remove the older files to save room though.
</p>

<p>
	- Improved reflections.
</p>

<p>
	- Clearer and higher resolution artwork.
</p>
]]></description><guid isPermaLink="false">1821</guid><pubDate>Sat, 18 Jul 2026 17:55:24 +0000</pubDate></item><item><title>BFM - Shogun</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1820-bfm-shogun/</link><description><![CDATA[<p style="text-align:center;">
	<strong><span style="background-color:#ffffff;color:#333333;font-size:xx-large;text-align:center;"><span>BFM - Shogun</span></span></strong><br style="background-color:#ffffff;color:#333333;font-size:14px;text-align:center;" />
	<span style="background-color:#ffffff;color:#333333;font-size:large;text-align:center;"><strong>Tech - Scorpion 1</strong><br />
	<br />
	Here we have a fantastic Japanese themed layout in form of Shogun, complete with Bell Fruit's BARCODE features. Get the bars in the correct sequence (3,2,1 BFM bars) and use the hold buttons to choose a feature game, or try the 1,2,3 holds and STOP button to try you skill at the centre feature STOP A WIN.<br />
	<br />
	Enjoy the fantastic game sounds with the original Shogun sound rom (Thanks to Amot for dumping the roms.)<br />
	<br />
	Keyboard shortcuts within the notes.<br />
	<br />
	<strong><span>With thanks to:</span></strong><br />
	<br />
	Wizard (RIP) for MFME<br />
	Amot for dumping the roms.</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="background-color:#ffffff;color:#333333;font-size:large;text-align:center;">p.s. Sorry it has took so long to release this with the correct sound rom as I have a lot going on IRL.</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.desertislandfruits.com/forum/uploads/monthly_2026_07/340506140_BFM-Shogun.jpg.d06678dc4e25ce4ae518a29a03002844.jpg" data-fileid="55866" data-fileext="jpg" rel=""><img alt="BFM - Shogun.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="55866" data-ratio="141.51" width="530" src="https://www.desertislandfruits.com/forum/uploads/monthly_2026_07/1278433202_BFM-Shogun.thumb.jpg.b1c21db82cf3d04ced86fed6d4a05f06.jpg" /></a>
</p>
<p>
<a class="ipsAttachLink" href="https://www.desertislandfruits.com/forum/applications/core/interface/file/attachment.php?id=55869&amp;key=a1afab06cc33dc775205f7410f3d8bd0" data-fileExt='zip' data-fileid='55869' data-filekey='a1afab06cc33dc775205f7410f3d8bd0'>Shanghai Font.zip</a></p>]]></description><guid isPermaLink="false">1820</guid><pubDate>Tue, 07 Jul 2026 16:03:47 +0000</pubDate></item><item><title>Barcrest's Cash Line's &#xA3;10 and &#xA3;15.</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1819-barcrests-cash-lines-%C2%A310-and-%C2%A315/</link><description><![CDATA[<p>
	'Here's the moment you've been waiting for!' lol, well I have at least. This has been on my bucket list MFME wise for a while. Absolute pinnacle of Barcrest in the particular era if you ask me, absolute banger. What is extra impressive is this is MPU4, really must have been on the outer limit's of that tech for sure. Being MPU4 means the coin sounds on payout are the ones for MPU4, which is really the older bleepy bleepy stuff mostly, so they do seem a little odd, but it works.
</p>

<p>
	The £15 version is good except the £10 note should be £15, but although I mocked up a £15 it just didn't look quite good enough, so I left the £10 in place. Pretty minor really, in an arcade they may have even been like that on occasion.
</p>

<p>
	Made possible by Pook supplying some great base art to work from, so very much appreciated for that.
</p>

<p>
	Will slow down a bit now, need to focus on some other thing's. Next up is an MDM machine, possibly two if I can manage to sort out something from the images for Smokey and The Bandit that Infection has in his section, very much another on the need to do list.
</p>

<p>
	Massive thank's to:
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/6-pook/&amp;do=hovercard" data-mentionid="6" href="https://www.desertislandfruits.com/forum/index.php?/profile/6-pook/" rel="">@Pook</a> for the great starting image and his DX which I used for lamp number's as the classic wasn't all in the right place.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/7782-dec1962/&amp;do=hovercard" data-mentionid="7782" href="https://www.desertislandfruits.com/forum/index.php?/profile/7782-dec1962/" rel="">@dec1962</a> for providing additional resource's in the WIP thread.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/&amp;do=hovercard" data-mentionid="90" href="https://www.desertislandfruits.com/forum/index.php?/profile/90-wizard/" rel="">@Wizard</a> for the MFME miracle.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1819</guid><pubDate>Fri, 19 Jun 2026 08:37:44 +0000</pubDate></item><item><title>Stop the Clock (Barcrest)</title><link>https://www.desertislandfruits.com/forum/index.php?/files/file/1818-stop-the-clock-barcrest/</link><description><![CDATA[<p>
	It has been way too long since I have released anything so apologies in advance for the rustyness of this release.
</p>

<p>
	Stop the Clock holds very fond childhood memories for me so I hope you enjoy it. 
</p>

<p>
	Shortcuts:<br />
	0 = £1 in;<br />
	9 = 20p token in;<br />
	C = Cancel;<br />
	A = Autonudge;<br />
	U = Nudge Up;<br />
	1 = Hold/Nudge R1;<br />
	2 = Hold/Nudge R2;<br />
	3 = Hold/Nudge R3;<br />
	S = Save it;<br />
	C = Collect;<br />
	Space = Start.
</p>

<p>
	Special thanks to:
</p>

<p>
	* Quattrohead for the classic (who did all the hard work);<br />
	* Ploggy for the reel bands, which were taken and adapted from the fantastic 'Ready Steady Go';<br />
	* John Parker for his AI Magic;<br />
	* Stevedude2 for the flyer;<br />
	* The YouTube Video's by Chris217 &amp; Cherry Warrior (buttons);<br />
	* Wizard for MFME.
</p>
]]></description><guid isPermaLink="false">1818</guid><pubDate>Wed, 08 Jul 2026 18:31:28 +0000</pubDate></item></channel></rss>
