About This File
Notes:
- 3 DX's with different stake/JP all using the same ROM revision 750-257 v1.2 dated 26th July 1994: 5p-£75 | 10p-£100 | 20p-£200.
- DM Busy flag changed over to switch 36 to fix sync issues between normal game code and dot matrix code (e.g. Capone's Caper out of sync etc.)
- Pay-out custom sounds
- Changed colours on Dot Matrix and 7 segment displays to match original machine a bit closer (personal preference)
- Learnt from Pook's amazing Happy Hour DX on how to do masked DX's which can incorporate full screen (F3) artwork whilst not requiring the original side art to be hidden. I wish I had looked into this with CCnR. Each DX has a different background just to try and add to the realism and provide some variety, all just examples of what you can do.
- AutoPlay profile added and used to get all DX's JP happy and CP's full.
- Added flyer/cabinet/game photos and .db files for MFME Game Manager.
- Added game manual PDF
It would seem that these ROM versions opposed to the 25p/£250 version give a better game overall. Interestingly the 25p/£250 game has a completely different BFM internal project ID PR6574 whereas these versions have ID PR6331. This wasn't the case with CCnR which shared the same project ID across all versions including the later 25p/£250 ones.
This mod was released with Pook's approval, and the credit must go to him for the DX layouts.
I am only adding a few things here and there to these DX's and it's a simple job for me tinkering around like this. The work that layout designers do, both classic and DX layout's is the tough stuff.
Hope you enjoy and it's great to see people playing these DX's and talking about them.
Cheers,
Mort.
Edited by Mort
Wording
What's New in Version 1.0.1 See changelog
Released
The brightness reduced on the background for the £100 DX to provide a better match for the lighting of the original DX.