About This File
The existing @dad and also @Multi Retro Man DX layouts are the best versions of Donkey Kong from a graphics perspective.
We had been using those DXs to test a hack to the earliest Donkey Kong ROM over on the ROM hacking forum thread posted below.
The purpose of the discussion was to try and hack the earliest ROM we have to patch back in the original skill nudge cheat.
Massive kudos to all of @johnparker007 efforts with the hack. The video below from @Chopaholic will explain things much better than trying to understand the entire ROM hacking thread.
The issue we had with both of the latest DXs is that they still have cash values for the £5 game.
I doubt these DXs will be improved again but I wanted to also have a version of the DX in my playable set which does have the correct cash values.
Here is a mod I have done for an older DX done by Andy T (a DX done some 21 years ago!!)
I am sharing this mod here for anyone who would enjoy it as another option to play but please remember graphically the latest DXs are much better.
Thanks to @dad @Multi Retro Man and Andy T for all the hard work originally. This type of mod is simple to do in comparison to a full DX.
Game Information
Note: The patched/hacked ROMs do not require you to hold the Cancel button down to activate Skill Nudges
Donkey_Kong_(Maygay)_[Dx08_10jp].gam - This game file runs the SA7-103 (v1.1) ROM as normal, with no hacks.
Donkey_Kong_(Maygay)_[Dx08_Patch1_10jp].gam - This game file runs the SA7-103 (v1.1) ROM with @johnparker007's original hack.
When offering natural nudges, it will always give you the Skill Nudge type.
Donkey_Kong_(Maygay)_[Dx08_Patch2_10jp].gam - This game file runs the SA7-103 (v1.1) ROM with @johnparker007's alternative hack.
This offers Skill Nudges after every reel spin.
Donkey_Kong_(Maygay)_[Dx08_Patch3_10jp].gam - This runs the SA7-103 (v1.1) ROM with a further revised (fine-tuned) hack based on 'Patch1'.
The frequency of natural nudges is increased, which always gives the Skill Nudge type.
'Patch3' is now very close to the behaviour of the original emptiable v1.0 ROM with Cancel held down.
Therefore 'Patch3' is my recommended game to play to re-create the original emptier behaviour.
DX Changelog
. Patch version 1 incorporates @Chopaholic RAM file, which has allowed the game to settle with around £1800 cash in.
. Patch version 2 runs from a .RAM reset, so you can experience the locked IM method quickly to full empty.
. Patch version 3 runs from a .RAM file which has had around £400 IN. It's about £10 to £20 away from it's 3rd Steak/IM.
. Layout darkened (no longer an eye bleeder, but you may need a miners lamp now!)
. Lamp masks added
. Alpha converted and improved
. £1 input lockout detection added (useful for AutoPlay)
. 20p input added, shortcut 9 (lockout also added)
. Reels from Dad's DX added
. Reel gradients and masks added
. Coin output effects added
. Meter effects added
. Percentage changed to 82%
. £10 decal from Dad's DX added
. Cancel button shortcut changed to ` from Z
. Checkbox 27 added for £1 level HI
. £1 mech off lamp added
. Door switch numbers corrected
. F3 background added from Johnparker007 arcade
. AutoPlay profile added
. Jackpot 777 now blended to correct 2 lamps (1 lamp only before)
. Donkey Kong Logo now blended to correct 8 lamps (1 lamp only before, which was also the incorrect lamp)
. £10 cash decal now blended to 4 lamps
. Kong at top now lit and blended to 3 lamps (this was previously unlit)
. Super Mario character lit and blended to 1 lamp (this was previously unlit)
. Super Mario button changed to correct lamp
. Super Mario Text above button changed to correct lamp
. Go Bananas lamps sorted (incorrect lamp order before)
. Go Bananas - title lamp lamp removed, this was not lit on the real machine
. Number reel gradient improved
If you want to play this layout with improved lighting, then refer to my guide below.
Edited by Mort
Wording revision
What's New in Version 1.0.3 See changelog
Released
Wording revision
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