Reg Posted June 16, 2017 Report Share Posted June 16, 2017 I am pleased to finally upload a guide I've been working on for a little while to try to bring layout designing to those that have never done this before. For anyone that is slightly interested, please take a look at the download section for the PDF. I will update this as time goes by. Have fun and go and build those layouts... 13 2 2 Link to comment Share on other sites More sharing options...
jono3000 Posted June 17, 2017 Report Share Posted June 17, 2017 fantastic Link to comment Share on other sites More sharing options...
jabbathehut Posted June 17, 2017 Report Share Posted June 17, 2017 thanks for this.One question how do you know what symbols to put where on the reels. Link to comment Share on other sites More sharing options...
Reg Posted June 18, 2017 Author Report Share Posted June 18, 2017 Sometimes by trial and error by playing in test mode and forcing the reels, general CANCEL + HOLD buttons then pressing start to see if a win comes in. If not, you nudge the reel again and try the next step. In the case of the mahine I did, we used the BACTA menu within test mode that told us. Link to comment Share on other sites More sharing options...
wearecity Posted June 18, 2017 Report Share Posted June 18, 2017 Ok, it's rubbish and I could make it better and will use it to experiment with the emulator settings, but for now, I just want to show what anyone can achieve by simply following the layout guide. MFMEGUIDE B7'S.zip 3 Link to comment Share on other sites More sharing options...
Reg Posted June 18, 2017 Author Report Share Posted June 18, 2017 1 hour ago, wearecity said: Ok, it's rubbish and I could make it better and will use it to experiment with the emulator settings, but for now, I just want to show what anyone can achieve by simply following the layout guide. MFMEGUIDE B7'S.zip Awesome mate ! Just awesome... ...firstly and most importantly, thank you for working through the guide - this is great it really is. This is how all designers started out with what you have now done. This is the foundation stone of building layouts going forward. You take what you've done, make the odd changes here and there and you are flying. Again, @wearecity great work and thank you for being the first to rise to the challenge and do this. Great work. 1 Link to comment Share on other sites More sharing options...
wearecity Posted June 19, 2017 Report Share Posted June 19, 2017 Thanks. It's given me a very small idea of what goes into even creating a classic hi-tech layout. Even the amount of lamps surprised me and this is small fry compared to even some other lo-techs and halfway through naming the lamps, I was flagging a bit, thinking this is really tedious. My big problem is in life I absolutely hate doing tasks that repeat, so things like data input and filing I would find mind numbing. Having the picture of the machine helped, to know what all the not so obvious lamp names meant. At the end I realised, that some lamps, aren't required on a classic, because things like Bell-Fruit contain several lamps and I don't like split lamps anyway, spoils a good attract sequence. Overall I was pleased I completed it and learnt a few bits on the way. I've attached, what I probably would consider a completed version. Lots more to learn though, to make one from scratch and having to source pictures and reel symbols etc....I did feel a bit of a cheat in that there was a DX layout already and therefore the reel bands were complete and easy to just drop in and I also cut some of the symbols from the original as well to use them. MFMEGUIDE B7'S v2.zip 3 Link to comment Share on other sites More sharing options...
andy-1 Posted June 19, 2017 Report Share Posted June 19, 2017 Glad you got it done warecity. Your right about how tedious creating classics can be, that's why I just do it in dribs and drabs. 1 Link to comment Share on other sites More sharing options...
SwIFT Posted April 13, 2018 Report Share Posted April 13, 2018 Thanks for the guide, will give it a bash.. 1 Link to comment Share on other sites More sharing options...
wearecity Posted April 13, 2018 Report Share Posted April 13, 2018 11 minutes ago, SwIFT said: Thanks for the guide, will give it a bash.. Good to hear, I gave it a bash and produced my first layout after 17 years of being around fruit machine emulation. 1 Link to comment Share on other sites More sharing options...
OldSkoolNudgers Posted March 22, 2020 Report Share Posted March 22, 2020 Thanks for creating and sharing this, I am really interested to learn about all of this and hopefully be able to make a game in future Link to comment Share on other sites More sharing options...
infection Posted March 22, 2020 Report Share Posted March 22, 2020 52 minutes ago, OldSkoolNudgers said: Thanks for creating and sharing this, I am really interested to learn about all of this and hopefully be able to make a game in future First step start with a classic and get Adobe photoshop if you ever want to Do a dx (i have no clue) I'm sure people will help you with layout designing 1 1 Link to comment Share on other sites More sharing options...
Zippy Posted March 22, 2020 Report Share Posted March 22, 2020 21 minutes ago, infection said: First step start with a classic and get Adobe photoshop if you ever want to Do a dx (i have no clue) I'm sure people will help you with layout designing I'm the same mate. A good idea bumping this @OldSkoolNudgers, would be a good thing for new designers who want to give it a crack especially with the current pandemic. If you are going to start creating I suggest you keep things here as you will have everything you need. Will stop people from going bald by pulling their hair out. Anyone want to buy a toupee 1 Link to comment Share on other sites More sharing options...
infection Posted March 22, 2020 Report Share Posted March 22, 2020 If you ever need help in layouts all FML creators will help you with problems like configuration and Lamping etc 1 1 Link to comment Share on other sites More sharing options...
wearecity Posted March 22, 2020 Report Share Posted March 22, 2020 2 hours ago, OldSkoolNudgers said: Thanks for creating and sharing this, I am really interested to learn about all of this and hopefully be able to make a game in future Follow the guide and you'll see it is pretty simple. There are some issues that make things more difficult. 1/ Lack of imagery and for me the main one 2/ When a machine has rubbish test modes, making lamps and reels difficult to work out, although it's still normally possible to finish a layout. Other issues can be setting up a machines reels, meters, doors and security in particular, but you can seek advice or look at other machines of the same tech, to get most issues sorted. 3 1 Link to comment Share on other sites More sharing options...
OldSkoolNudgers Posted March 23, 2020 Report Share Posted March 23, 2020 I am sure I will have questions and need help at various stages, I really appreciate the comments folks 2 Link to comment Share on other sites More sharing options...
serene02 Posted March 24, 2020 Report Share Posted March 24, 2020 A series of short vids on how to :- load roms stake/price of play and percentage and any other handy tips would be good for people who don’t create layouts but like to tinker around with roms etc. J 2 Link to comment Share on other sites More sharing options...
Joentje1978 Posted June 25, 2020 Report Share Posted June 25, 2020 Thank you Link to comment Share on other sites More sharing options...
Qwarkie Posted August 13, 2020 Report Share Posted August 13, 2020 Thank you Link to comment Share on other sites More sharing options...
depdawg Posted January 16, 2021 Report Share Posted January 16, 2021 This is really great thanks. I joined this week and I've been reading a lot of posts, to help me understand the terminology and the tech and the people on the scene. This book has helped a lot. 4 1 Link to comment Share on other sites More sharing options...
stephen beresford Posted March 31, 2021 Report Share Posted March 31, 2021 just downloaded your book will read with great intrest THANK YOU 2 Link to comment Share on other sites More sharing options...
supercom Posted August 27, 2021 Report Share Posted August 27, 2021 Cheers Reg, Working away tonight so this will give me some interesting reading this evening - I always thought these layouts were written in Visual Basic or something similar, so looking forward to reading this. Cheers! Link to comment Share on other sites More sharing options...
tris2n Posted February 12, 2022 Report Share Posted February 12, 2022 Firstly thanks for producing this! Looks like a good place to start - thankfully it's the weekend, plenty of time for reading and experimenting. 1 Link to comment Share on other sites More sharing options...
Sarkymark77 Posted May 1, 2022 Report Share Posted May 1, 2022 This is fantastic stuff truly amazing work thank you. Look forward to having the time to get started after all these years. Daft question (I ask a lot of those) but the ROMs are the “code” that dictate how the machine plays, and what sounds re mapped to which function…..(I think I’ve explained that right!!) .. but how do the ROMs exit the manufacturers and arrive in the FME world? I’d have thought the ROM being the “secrets” of how a machine works would be Uber-protected by the manufacturer so nobody could open it/understand it? Feel free to point me to the right place on here which explains the ROMs btw! SM Link to comment Share on other sites More sharing options...
sulkboy Posted May 16, 2022 Report Share Posted May 16, 2022 Looking forward to reading this... then maybe understanding it Link to comment Share on other sites More sharing options...
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