Wizard Posted April 1, 2018 Report Share Posted April 1, 2018 (edited) On 27/03/2018 at 17:15, wearecity said: Here's another machine, previously not on MFME (going by the downloads on Fruit-Emu) Big Banker by Fuzion. Such a great looking DX and it's coming up to 15 years old!!! There are no issue with the machine functioning, but sadly the hi-lo reel, did not convert well at all. It really needs doing from scratch and hopefully someone might take it on one day. The main numbers that are difficult to make out are 5, which has a queen on the opposite side and the 3 which has the 9 on the opposite side. Apart from the usual additions needed in converting, I've added a coin mech to the layout, which enables coins and tokens to be inputted. Of course if you want to remove them, you can, by going into edit mode and right clicking and deleting. The buttons on the side are still usable for coin input and holds, but no token input available this way. I've hopefully added the correct meter settings, as coins and tokens do register and payout with the relevant noises. . Big_Banker_(JPEMU_Conv).zip 16 I've updated this with the much appreciated graphical assistance from @Reg, @A:E and @vectra666 It now has a pretty effective Disc Real that mimics the original, although the original background is no longer present. It may help anyone looking into Big 50 Big Banker (JPEMU Conv).rar Edited April 2, 2018 by Wizard Updated to include original background 3 5 Link to comment Share on other sites More sharing options...
vectra666 Posted April 2, 2018 Report Share Posted April 2, 2018 (edited) Thanks wizard one small thing the coin slots appear in edit mode but dissappear in normal mode. Edited April 2, 2018 by vectra666 Link to comment Share on other sites More sharing options...
Wizard Posted April 2, 2018 Report Share Posted April 2, 2018 Yes they are set to invisible, you can always change them back but I didn't like them over the Logo Link to comment Share on other sites More sharing options...
andy-1 Posted April 2, 2018 Report Share Posted April 2, 2018 Thank you Wizard for the update. Link to comment Share on other sites More sharing options...
wearecity Posted April 2, 2018 Author Report Share Posted April 2, 2018 Looks much better. The only thing, can anyone confirm, if the £ amounts next to the cards are used for a feature. The classic layout has them also, so I'm thinking they may be needed. Link to comment Share on other sites More sharing options...
Wizard Posted April 2, 2018 Report Share Posted April 2, 2018 (edited) They are there at the bottom of the reel, check out a picture or video of the real machine Edited April 2, 2018 by Wizard 1 1 Link to comment Share on other sites More sharing options...
Wizard Posted April 2, 2018 Report Share Posted April 2, 2018 Layout now updated to include original background art 2 Link to comment Share on other sites More sharing options...
wearecity Posted April 2, 2018 Author Report Share Posted April 2, 2018 13 minutes ago, Wizard said: They are there at the bottom of the reel, check out a picture or video of the real machine Just now, Wizard said: Layout now updated to include original background art DOH! sorry I missed them. Thanks for the further update. Link to comment Share on other sites More sharing options...
Tommy c Posted April 2, 2018 Report Share Posted April 2, 2018 Thanks for this update. Im tinkering with big 50 so will come in handy. 3 Link to comment Share on other sites More sharing options...
niallquinn Posted April 2, 2018 Report Share Posted April 2, 2018 Great, thanks very much Chris! NQ. Link to comment Share on other sites More sharing options...
Tommy c Posted April 3, 2018 Report Share Posted April 3, 2018 There's something not right with this layout,it will not pay a token win at all,i have the tube sensors checked and added a few more but it still isn't having none of it.Also when you get the hidden features,the lamps on the name don't flash like they should, when it makes the two bullet noises it is meant to flash big then banker in sync with super bright lights,Adding a lamp matrix doesn't show them either so not sure why. Link to comment Share on other sites More sharing options...
Tommy c Posted April 3, 2018 Report Share Posted April 3, 2018 Mmm checked button 71 and it is now offering nudge wins and numbering after £220 through. Link to comment Share on other sites More sharing options...
Wizard Posted April 4, 2018 Report Share Posted April 4, 2018 13 hours ago, Tommy c said: There's something not right with this layout,it will not pay a token win at all,i have the tube sensors checked and added a few more but it still isn't having none of it.Also when you get the hidden features,the lamps on the name don't flash like they should, when it makes the two bullet noises it is meant to flash big then banker in sync with super bright lights,Adding a lamp matrix doesn't show them either so not sure why. The emu doesn't currently support Super Bright lamps so you won't see that effect. As for the other issue, I have no idea tbh Link to comment Share on other sites More sharing options...
serene02 Posted April 4, 2018 Report Share Posted April 4, 2018 Not sure what the setting is, but when I had a play recently this is in token low state. You can just tell by the way it plays. No slow down on 'skill cash' as machine can't afford tokens. J Link to comment Share on other sites More sharing options...
serene02 Posted April 4, 2018 Report Share Posted April 4, 2018 Make sure you have checkboxes for 64 - 71. I took a look at RollerCoaster settings and these work. Token full must be one of these checkboxes as I just got 'skill nudge' bonus for £6 token win. J Link to comment Share on other sites More sharing options...
Wizard Posted April 4, 2018 Report Share Posted April 4, 2018 Yes the TT light is always lit ( Lamp 11 ) To fix add a checkbox 66 and check it, 1 Link to comment Share on other sites More sharing options...
niallquinn Posted April 4, 2018 Report Share Posted April 4, 2018 Just now, A:E said: Make sure you have checkboxes for 64 - 71. I took a look at RollerCoaster settings and these work. Token full must be one of these checkboxes as I just got 'skill nudge' bonus for £6 token win. J I said this ages ago in the thread and nobody believed me.... NQ. Link to comment Share on other sites More sharing options...
serene02 Posted April 4, 2018 Report Share Posted April 4, 2018 I did mate as I also played it. It was just a case of loading a known token enabled IMPACT machine in MFME and checking what checkboxes were used. J Link to comment Share on other sites More sharing options...
serene02 Posted April 4, 2018 Report Share Posted April 4, 2018 If anyone can supply some hi-res images I would consider recreating this machine. This one I created back then was mostly redrawn and isn't as authentic looking as it could be. J 1 Link to comment Share on other sites More sharing options...
wearecity Posted April 4, 2018 Author Report Share Posted April 4, 2018 (edited) I can probably solve the mystery and I've learnt something new here. After conversion, the layout originally only paid out in 20p's. Going by the sonic conversion, I added checkboxes 64 and 67, unchecked the hoppers and it started to pay out pound coins. The difference is Sonic however doesn't need token payouts. But now those of us who didn't know, know what checkbox 66 does. Just now, A:E said: If anyone can supply some hi-res images I would consider recreating this machine. This one I created back then was mostly redrawn and isn't as authentic looking as it could be. J That would be truly great. Edited April 4, 2018 by wearecity Link to comment Share on other sites More sharing options...
Wizard Posted April 4, 2018 Report Share Posted April 4, 2018 This is from the manual, although you'd need to work out which pin corresponds to which button 1 Link to comment Share on other sites More sharing options...
Wizard Posted April 4, 2018 Report Share Posted April 4, 2018 Here is the info required: 1 Link to comment Share on other sites More sharing options...
vectra666 Posted April 4, 2018 Report Share Posted April 4, 2018 (edited) Can we not just refill the machine with tokens if not, what checkboxes are needed? Is it no,s 64,66,67 if so what about no65? What does that one do? Edited April 4, 2018 by vectra666 Link to comment Share on other sites More sharing options...
Wizard Posted April 4, 2018 Report Share Posted April 4, 2018 (edited) Just 64, 66 & 67 65 is the Token front low level It would appear tokens fill the back tube first and then overflow into the front tube. it uses 65 to determine whether to pay from the front or rear tube. The top level sensor is presumably used to disable the token refill, if both tubes are full Edited April 4, 2018 by Wizard Link to comment Share on other sites More sharing options...
Tommy c Posted April 4, 2018 Report Share Posted April 4, 2018 Sorted the token payout last night i had to check button 71 for it to start numbering and offering token wins. I had the other numbers checked above and was still blocking token wins after 220 in. Link to comment Share on other sites More sharing options...
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