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Pook last won the day on December 11

Pook had the most liked content!

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About Pook

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    A really hoopy frood

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  1. No backup, I really should've cut one lamp out and saved a test as I'm sure it would've crashed then as the background file alone was 60meg. I have all the prepped art still so can just reduced and start again, I will return to it at some point. Ironically when it crashed all I heard in my head was this..... indy.wav
  2. Here you go.... DOND.zip
  3. Nope, emulator crashed on me and I lost all my work as I was using massive artwork pushing the layout over MFME's maximum filesize. Was so pissed off after losing hours of work that I've never returned to it. Although I believe Wizard has fixed this issue now.
  4. Thanks Stuart, send what you have and I'll take a look, would be nice to get the machine as authentic as possible. Trouble adding more to the top machine will end up longer and therefore thinner losing playable area but I'll have a play about with it, this was going to be my workaround.
  5. Neither ring a bell with me, who made them?
  6. Appreciate that mate but its just practice, try anything for 18yrs and you're bound to improve over time. Search out some of my early work and its quite shocking.
  7. New buttons in place and starting to lamp glass, matrix should be fun looks as if the barb wire is an unlit overlay.
  8. Round 18.... Chopaholic - 1 evo - 4 wearecity - 1 infection - 5 Tommy c - 1 char042102 - 1 fruitsnappa - 3 eagle64 - 1
  9. We did but clearly TCs is a massive step up.
  10. Managed to source a half decent cabinet pic, tidied up glasses inserted and new buttons made. Original machine had another section again above the top buttons for coin inputs. Photo I have was missing this and would make the machine elongated to fit in window and glasses would be reduced, so I'll probably re-house these in the panel between the glasses.
  11. Been messing about with this one for a while, the flyer was not the best quality so the finish isn't the most polished. But I decided to do this as DX'd Gemini machines are rare and I enjoyed the game, a good theme and sound package. ****************************************** Super Surfin' DX ****************************************** Released - 22nd November 2019 Author - Dave Pook Manufacturer - Gemini Stake - 10p Jackpot - £5 ****************************************** Shortcuts... 0 - Enter £1 9 - Enter 20p Token `/C - Cancel/Collect 1/H - Hold/Nudge 1/Hi 2/L - Hold/Nudge 2/Lo 3 - Hold/Nudge 3 A/N - Auto Nudge E/F - Exchange for Feature Space - Start/Stop ****************************************** Thanks to... hitthesix - Original CLassic @Ploggy - Tech Help @Wizard - MFME ****************************************** Super Surfin' DX.zip
  12. Following on from my recent focus on old machines, I've started this one now as @Reg's classic has had a good year out in the wild. Lots of work to do and on the hunt for a decent cab image if anyone comes across one.
  13. When I loaded your classic into v19 the reels were totally out of sync, thought it was a just an offset issue but couldn't suss it. Checked with @Wizard who found a bug and fixed in an update. Look forward to your next one
  14. Back to back MPU3 releases sees BWB's Superwin DX today. ****************************************** Superwin DX ****************************************** Released - 20th November 2019 Author - Dave Pook Manufacturer - BWB Stake - 10p Jackpot - £2 ****************************************** Shortcuts... 0 - Enter £1 9 - Enter 20p 8 - Enter 10p `/C - Cancel/Collect 1 - Hold/Nudge 1 2 - Hold/Nudge 2 3 - Hold/Nudge 3 A - Auto Nudge E - Exchange N/U - Nudge Up B/I - Bank It F/S - Feature Stop R - Reverse Start Space/G - Start/Gamble ****************************************** Thanks to.. @pete_w - Classic @Wizard - Emulator & Tech help ****************************************** Superwin DX.zip
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