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MPU_FIVE

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MPU_FIVE last won the day on August 12 2017

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  1. Ahh, cool stuff! I think it may need an edit tho as i just tried to collect the winnings and get error 10.1 .... dayyyymmmn!!
  2. Hey, @thealteredemu... Is this the layout you are talking about? It rang a bell when i read this thread and so i looked in my FME collection, and here this is. (It is still on Fruit-Emu too as i just did a quick google search for it.) All the best, Gary. vortexdx.zip
  3. Many thanks for these 3 player layouts... they look awesome! Hoping to get another cheap PC so i can play them on my downstairs 43" telly, as my main MFME setup has a 27" monitor in portrait, so they layouts get a bit squashed at the mo! Love playing these Astra's and can't wait to see what other Astra delights you have for us fruity admirer's in the future. Cheers, Gary. XXX
  4. Thanks for another awesome looking layout, Vectra.... I can't believe the amount of Deal or No deal machines that were made... they certainly milked the hell out of that franchise! All the best, Gary.
  5. As long as they are all connected to 1 ground terminal than it should be fine... I used both GND terminals on my build purely because i had 1 daisy chain for the bottom 8 buttons and a 2nd daisy chain for the top 8 buttons, so it made sense to use them both. Here's a picture showing my wiring during the wiring process...
  6. If the original machine had both cancel and collect on the same button then i'd just leave it as that.... neither function will clash as the machine was designed for both functions to work from the 1 button... if you did give the functionality of that 1 button to 2 of your buttons then both would be lit while the button on the layout on the screen would just have it's 1 button lit, which would look silly.... you can do it if you want to, but i myself would'nt.
  7. Oh, crumbs.... bugger that! Glad you have found there's a better way now.... It was good ole @Amusementsthat showed me how to get the buttons lit up in my MFME Keyboard build thread, so big Kudo's to him!
  8. lamp numbers would come up in the list under the value 1 and value 2 column (some JPMs have 2 lamps to a button such as hold/hi , hold/lo, so you may have a number under value 1 AND value 2) , but usually it's just a lamp number in the value 1 column.
  9. I think the reason they aren't lighting in that instance is because there is no lamp number associated to any key...if a layout was loaded and config had been pressed then lamp numbers associated to your buttons would come up in that list and then those buttons would light... yes every layout when you first edit it to your keys needs you to load your .pac file but when you done and saved the layout as asked to by the emulator (due to layout being changed by you) then next time you load that layout, all your buttons should light up as it that layout will remember your .pac file associated to it. load in a game and follow my guide and hopefully you'll have light!!
  10. I just copied and pasted this reply i wrote to raj a while back from his keyboard controller thread. --> I think i made the 2nd part of the turorial a bit confusing so instead of using the components list to re-define a button on a fruit machine layout, it's easier and quicker (when in edit mode - DESIGN > EDIT) to just right click whichever button you want to change and select properties to get into the buttons settings. However the components list does come in handy in situations where a layout designer used a classic layout and did'nt delete the button configurations from the classic which would conflict with the configurations of the DX layout... for instance i might use button C on a layout (my green square button) for a green feature pot but C may of been used as collect on a classic so if pressed to collect the feature pot it may collect the cash meter instead so i would use the components list to find all buttons from the classic and delete all shortcuts associated with those buttons from the classic layout the DX was built on top of. Hope you get your buttons set up sucessfully without and hassle and wish you many happy hours of fruit machining! All the best, Gary. Also, to answer the 2nd bit of your question, yes, if a layout had "X" for the keypress for the exchange key, you can indeed change it to "E" which your keyboard controller as set to for your exchange button.
  11. The lighting of the LEDs is done in MFME itself... I did a tutorial here.... ---> I Hope this helps matey... All the best, Gary.
  12. MPU_FIVE

    Sinbad £6T/£10

    Yeah, to have What a Carry On (PCP) emulated would be the icing and the cherry on top of a very sweet cake of fruit machine emulation! Hopefully it'll be a reality in MAME before we're too old and senile to be able to play the damn thing! lol.
  13. Thanks to both Vectra666 & SocialDragon368 for this layout... I was playing this last night and love the way it looks... the lamping of the numbers when you get nudges looks gorgeous, it actually looks like the actual machine is in front of me in miniature and feel i could reach out and take the machine out from the screen in the same way Charlie from Charlie and the chocolate factory took the Wonka chocolate bar from the TV screen, WonkaVision style! So many very talented DX'ers here at Desert Island Fruits, making MFME more amazing every day! Cheers, Gary. XXX
  14. MPU_FIVE

    Sinbad £6T/£10

    Wow! It looks gorgeous matey! This is definately one of my must-have's as a DX, so thank you very much indeed. I know @Chopaholic will probably have the FME equivalent of an orgasm when he see's Sinbad finally has a DX! (Hopefully we'll see a Harry Headwound branded video of him playing this shiny new DX in the near future too) Thanks again and all the best, Gary. 777
  15. I know some people like inserts on their buttons, but as an example with the Hi and Lo being on the hold buttons, some fruit machines have them on reel 2 and 3 as Hi and Lo and some others have them as Lo, Hi - just an example here in these pics, Mirracles has Lo on reel 1 and Hi on reel 3 Psycho Cash Beast has Hi on reel 2 and Lo on reel 3. This is why I left my buttons blank with no inserts. I too am waiting for Arcade World to get some buttons in stock... it's taking them ages... (probably droves of Desert Island Fruits members buying them all up for a massive MFME Cab builderthon! ) Cheers, Gary.
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