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Matty.n

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Everything posted by Matty.n

  1. Version 1.0.0

    34 downloads

    A lot more work to convert from AWP to clubber than initially expected but been a great time killer, took a few creative liberties with the constraints of a classic but has turned out well i feel . Once again thanks go to: @fruitsnappa for the roms @dad for the reels from his unfinished DX @infection for reference images used Enjoy!
  2. That may be lost to time but there is also the WAVE.exe tool from @edwardb if you're really willing to get committed... Plus you can also "easily" hex edit a few Empire machines on MPU4 to give it custom text which has been done in the past, Ghost train and Haunted house are good candidates.
  3. Correct, no ability to do anything aside from cancel out to see the layout notes.
  4. If the layout is unlocked (Implemented as a result of ebay sellers passing work off as their own) then you can enter edit mode on the layout of choice (CTRL & E) then click the notes tab, that will allow you to edit the text there and right clicking load image will allow you to add/remove the splash screen that shows when you load a layout.
  5. Version 1.0.0

    39 downloads

    Bitten by the FME bug... Or perhaps by Drac himself! Thanks go to: @fruitsnappa for the roms @dad for the reels from his unfinished DX @infection for reference images Shortcuts in the layout notes, be wary of multi key bindings, shouldn't be a problem during normal play mind and as always please let me know if you find any issues, enjoy!
  6. Better late than never! Just a bit of play testing to do and yes i shall look into the club version too
  7. Incredible news on the Megatouch front, some revisions "do work" at the moment but are poorly optimized and others have graphic corruptions so hopefully this fixes some of those and leads the way to the newer gemstone systems working (Need my Boxxi/Look Out/Moondrop fix after all these years!)
  8. Version 1.0.0

    55 downloads

    Not a lot to say, seemingly a failed test machine but It's your standard red/blue Barcrest machine, average gameplay with an above average sound package Shortcuts in the layout notes Thanks go to @spa for the roms @Kriss for the reels @PekoJPF for testing @infection for the flyer (Found here - https://www.desertislandfruits.com/forum/index.php?/gallery/image/23055-max-power-barcrest/) And as always any issues or bugs please let me know, enjoy!
  9. Matty.n

    Max Power (barcrest)

    Flyer thanks to Infection
  10. Version 1.0.0

    48 downloads

    Gold Rush (Ac Games) 10p/20p/30p - £35 Jackpot Thanks go to: @Ross for the roms @Tommy c for reel symbols @Wizard for the emulator that enables us to enjoy this hobby Shortcuts found in the layout notes, as always any issues please let me know and anyone wanting to DX feel free to message for the unlocked layout @infection Image link - https://drive.google.com/drive/u/0/folders/18_fV7aLOh6D_Awkos35M3TD1xBWzsI8h
  11. Version 1.0.0

    63 downloads

    First of all i've included 2 versions of the layout, one with a plain grey background and another with a black, blood splattered one in keeping with the theme of the machine for those who like them (Inspired by @Clo06). Additionally i've included a set of white reel bands for those who prefer them over the blacks (Design > Edit Mode > Design > Reel Symbol Editor, then right click the individual band and select load band). Thanks to @fruitsnappa for the roms @infection for images used @PekoJPF for giving it the once over and @Wizardfor MFME of which none of this would've been possible without. As always please let me know if you find any issues and anyone wanting to DX please message me for the unlocked layout Infection's images for the machine can be found here - https://drive.google.com/drive/u/0/folders/1UQUa6K7mnGtf0J4-7MlE4-oJzSc85heC
  12. Question has been answered but worth adding that pressing CTRL & P will also pause/un-pause emulation which has been handy when making classics.
  13. Version 1.0.0

    40 downloads

    Bitten by the FME bug so been working on clearing my backlog of classics starting with this, not a lot to say about it, a generally poor machine that poorly mimics Electrocoins of the era. Thanks for @Gary/@spa for the roms @Wizard as always for the wondrous MFME Shortcuts in the layout notes and anyone wanting to DX please PM me for the unlocked layout and as always if you come across any issues please let me know, i am a bit rusty at this so hope nothing bad has slipped through.
  14. Look to be Gamesman 310's for the square, 320's for the rectangle and 330 for the round ones, most modern Eclipse cabinet machines tend to use these. Square Rectangle Round
  15. Free for another 6 days I'm yet to play it personally but massively enjoyed the previous entries, I seem to recall @Chopaholic uploading a video previously and saying what a steal it was at RRP so now is the perfect time to grab it! https://store.epicgames.com/en-US/p/borderlands-3
  16. Found it! Start in door open mode, wait for the read meters screen then hold down Button 8 then press the TEST button on the MFME menu & voila!
  17. Yeah, it's caught me out before, I know Reflex have a similar design. Only luck i've had is holding the Test 2 button (24) & pressing start, it clicks as if it's going into test then just goes into normal demo mode, if i hold the other test button as well then press start i get the dreaded "Unused input" alarm on button 0.
  18. Other MPU5's are let it boot in open door, at read meters press cancel then press Test, this doesn't seem to be having it so probably a non standard number, i'm slowly getting through the list!
  19. Thanks for this, I remember struggling for so long with another machine & was saying to @PekoJPF I'm sure it was something triggering a hopper input option, serial hopper completely evaded my thought process!
  20. Well, the solution for my issue was the hopper being serial, works fine in open/closed door for me. Using buttons 32 - 39 for Start/Hold/Collect etc
  21. Funnily enough i'd been playing about with this earlier @PekoJPF's request! I did have a similar issue with another MPU5 machine before so will do some digging & try to find the solution.
  22. http://waifu2x.udp.jp/ This is one of the better ones. Here's a quick comparison with the original 1200 x 1600 on the left vs a 2x scaled one on the right, not sure how well it will show when embedded but I can see a difference on the originals when you compare the text & even the reel symbols. Everything just seems a bit sharper & the jpeg noise is gone! .
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